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mobuttu's page
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Sean Mahoney wrote: If you are looking for ideas specifically about Dugabras attack on Redgorge, I am not sure this adventure will help a lot. The adventure does start with an attack on a town by giants (quite a few) and support from other creatures. The way Paizo set up this encounter would work very well for any raid against a static target, so I would think that this format would be the most useful thing, but would need to be adjusted heavily to fit what you are talking about.
Out of curiosity, WHY is Dugobras going to be attacking Redgorge in your game?
Sean Mahoney
Thanks. Is there any idea or reference that could be useful, then?
Long story short: A PC traded the group scape from Dugrobras' lair in the Demonskar by swearing him that he would help him in his forging objectives (create magic object). But he avoided his word, so Dugobras is in town for retribution.
Besides, Dugobras see the weakness of Cauldron now, so he thinks it's a good time to attack Redgorge and its mining resources (IMG there's mithril there).
Hi all,
I'm planning a Dugobras attack to Redgorge before "Lords of Oblivion". Do you think Pathfinder #4 -- Rise of the Runelords Chapter 4: "Fortress of the Stone Giants" would be suitable for my plans? Thanks.
Quim (sorry for my bad english)
James Jacobs wrote: Uzziel the Angel wrote: Can anyone tell me now large this fortress is? I'm not using the Pathfinder adventure path, but if the physical fortress is good enough I might by the product just to have the maps of the fortress to use for other purposes. Thanks! :) It's mostly underground; the above ground portion is a circular wall with lots of towers and buildings inside. I can't recall off the top of my head how big it is... but it's at least a few hundred feet in diameter. It IS a fortress made by giants, after all.
EDIT: Okay... I'm at work now... the structure's about 500 feet in diameter, it would appear. I'm now running SCAP and I'm planning a Dugobras attack to Redgorge. Do you think this adventure would be suitable for my plans? Thanks.
Quim (sorry for my bad english)
Hi all,
After returning from Occipitus I plan to run "Hateful legacy"(Dungeon #131 feb 2006). Im planning to link it to the battle between Nabthatoron and Surabar. After the defeat of Nabthatorn his troops of goblins, orcs, ogres and gnolls fled to the valley and then happened what has been described in the issue. My problem is that I don't know how to foreshadow NPC or events to come in the SCAP in order to link more tightly this "side-trek" to the main plot.
Any advice would be greatly appreciated.
Q. (Sorry for my bad english)
I'm already working to insert them IMC!! Thanks again!!
Q.
TheBrad wrote: Im about to run the Festival events, what extra events did .people run that they made up , please share. There are plenty information about how to run the Flood Festival events and new ideas in this forum. Please check it in the Search box. Besides, there are also a very good sort of mini-adventure (events) of the Demonskar Ball here:
http://therpgenius.com/modules.php?name=File_Repository&op=view&mod e=view&app_id=3&min=10&orderby=titleA&show=10
Q. (Sorry for my bad english)
I plan to adapt the Lich Lords adventure from 80's Role Aids. I have introduced some tips in Occipitus while the tomb robbers are looking for the Crown of the eternal night instead of those sun glasses. But I don't know if i'll DM it for a fill in or after SCAP as an Epic adventure, yet. What do you think I should do?
Q. (sorry for my bad english)
Chef's Slaad wrote: To prepare for it, I made a round by round breakdown of all the NPC's actions and put them into a spreadsheet. I also prepared ahead a round by round "script" about everybody involved in the scene as well as a reminder of PC powers that could affect the NPC actions. I recall that the scene last for at least 7 rounds followed by several few ones of complete caos (in-game).
Q. (sorry for my bad english)
So far, Demoskar Legacy is the one I like most. Direct short dungeon, mixed with a good blend of monsters and roleplaying opportinuties with Dugobras, misteries, good treasure and problem solving (all in one). Hags are impressive. My players almost die or flee under their combined powers!
Q. (Sorry for my bad english)

Qualidar wrote:
Titles, Affiliations & Duties:
Affiliation Score
3 or less No affiliation.
4-10 Watcher: The Striders recognize you as a potential ally in a fight against evil in the region.
11-20 Farstrider: You are accepted as a member of the Striders of Farlanghan. You take advantage of the Strider's training and network of contacts, receiving a +2 bonus to Knowledge (nature) and Gather Information checks. In return, you are expected to guard the pathways of the wilderness, aiding travelers in need and destroying threats to the area.
21-29 Pathwarden: Your access to the Strider's information network allows you to use your Gather Information skill throughout the region without having to physically travel to the location of your search.
30+ Shadowstalker: Due to your extensive web of sources, you can re-roll a Gather Information check. You...
Wow. I find it very good. I think I'm gonna steal it ;D
BTW, at some point, maybe at 21-29 range, I'd use the 1500 gp in scrolls and potions per month availibility described in the SCAP. Or you can split it up growing the availibility as PC advances in the Titles table:
11-20: 100 gp
21-29: 500 gp
30+: 1500 gp
Q. (sorry for my bad english)
Jeffrey Stop wrote:
zeal wrote: 5.Soon they will be gaining a parasitic ally that will help them substantially OK, my interest is piqued. Details?
I introduced a magical object brother of Alakast. It is a metal helmet (as Merlin in the Excalibur movie) engraved in runes from which his bearer (1/day) can summon a griffon who was the "pet" of Surabar (more or less like Drizz's black panther) also given by Nidrama. By this magical object I introduced Surabar Spellmason early in the campaign (at the end of Darkthar's Way) as a powerful wizard creator and protector of the city. Thus the griffon only helps those who show the proper braveness and good intentions.
Q. (sorry for my bad english)
greensquire wrote: I'm just hoping that they will be happy to claim Jzadirune & not it AND the MF!! hehehee If they decide that the MF would be greater as a base of Ops, I can assure you that the random encounters from the Underdark will be enough to push them back up to Jzadirune! I'm cool with the idea of them having Jzadirune, but not so cool with the idea of them claiming the Malachite Fortress.... In a game I'm playing, PC are from the Splintershield clan who returns to the MF to reclaim it to the clan. Once they clear it, and the rumors spread it, a gnome clan will come to reclaim Jzadirune. I'm gonna steal your idea about the Spellweavers and Underdark random attacks, in order they finally block the entrance. I'll use some Tercival/Terseon/Navalan/Valanthru requirements in this issue.
Q. (sorry for my bad english)

Grimcleaver wrote: Most importantly I think the application of a spell that applies only to a "person" will fail if the type of the creature changes, permanence or not. If a spell can't affect a certain target it will fail as soon as the change happens. I'm afraid you are wrong here. From FAQ section @ WotC site:
If, while under the effect of a spell that depends on type
(such as hold person), my character is transformed into a
different creature type by polymorph*, does the spell’s
effect remain?
Yes. A spell only checks to see if you are a legal target
when it is cast. If you become an illegal target later (such as via the polymorph spell), the spell remains in effect.
Grimcleaver wrote: Here's another point--aren't baboons small creatures? I certainly think they're closer to halfling-gnome size than they are to human. So at best you'd get a baboon that's a size catagory larger than it would be--or rather human sized. No, baboon stat block state it as a Medium sized Animal.
Grimcleaver wrote: Then again, looking up Enlarge--it seems that the spell isn't limited to humanoids after all. When using Permanancy it says that an Enlarge spell can be permanized on "yourself, another creature, or an object as appropriate". Yes, but in this particular case, "as appropriate" means a Humanoid criature per "Enlarge Person" description.
Grimcleaver wrote: So no polymorph required. Just change the monkey into a bigger monkey and you're set. So I think, Polymorph is still necessary.
Drakli wrote: Speaking of which, with the busy friends situation I'm currently in, I'm not sure if I can manage gathering more than 4 players at a time. Think maybe I should start them at 2nd levelish, or toss in an NPC or two? Other scaling thoughts? I've thought a little bit about the idea of scaling the adventure by replacing the Dark Creepers statistically with 1st or 2nd lvl goblin rogues (but still describing them as Dark Creepers,) but I don't know, might take out too much of the nasty flavor from them. I wouldn't do it. If you are gonna play with 4 player. It's fine. Just drop Fario and Fellian to help early after they enter Jzadirune. It you are still worried use Action Points. I started SCAP with 3 players + Action points + Good characteristics + F&F Help. They managed to survive until Aushanna (from Zenith chapter) came in.
greensquire wrote:
1) Can the city above claim taxes on those who live in Jzadirune?
2) How easy/hard should I make living in Jzadirune? These guys are about to hit chapter two, & will not be able to "stay at home" to maintian Jzadiruen.
3) Should 'The Vanishing' still be in effect for any new magic items created in Jzadirune?
4) What are the chances of the gnomes returning to claim their ancient home? (I'd say slim-to-none, considering what they went through!
1) Absolutely.
2) Make them contract some servants. Cleaning and maintanance are important. If they don't, during Flood Season, let the flood come in, or due to humidity let some crumbles on them ;)
3) Absolutely. The Vanishing is still active, ALthough I may have diminished. Hey, no one said it was perfect... :)
4) High changes. I seem to recall that the MTA agents are a pair of Gnomes. Why couldn't they be of a new clan returning to Jzadirune after rumors of the PC's acts spread?
Q. (Sorry for my bad english)
Xellan wrote: So... let him do it. Whether it violates the spirit of the rules or the letter, the end effect is it's not going to gain him any more advantage for this combo than if it was just Enlarge Person permanenced onto a human. Or rather, the extra benefit isn't all that significant. You are right Xellan. I let him do it. Let's see what they do went no guard city let them pass with a Large baboon...I think social interactions, dungeon incomodity (squizing all around) and lack of equiptment are enough challenges to balance this combo.
Hi all,
I'm currently running SCAP and one of my PC is playing and Human Bard reicarnated to Baboon - using an enhanced reincarnation spell from a Dragon web enhancement (thus being an Animal Type).
Anyway, now the wizard in the group is wondering about this spell combo: He wants to Polymorph the baboon into a human and then cast on him a Permanent Enlarge Person, thus when the Polymorph spell ends they will have an enlarged baboon. According to the rules, spells only check their target at the moment of being cast, so it seems possible.
What do you think? Would you allow this combo? Do I miss any rule?
Q. (sorry for my bad english)
Rick U wrote: Beware Dugobras! He is a canny and powerful adversary. I think he could have had a TPK. Due to his alignment, I had him make a tatical retreat and called for parley. ¿What can and can not explain Dugobras to the PC? Under an interrogatory/charm monster/etc. situation, ¿What could explain Dugobras about the cages, what is he doing there, or his involvement in the Ebon Triad (assuming he still wears an Ebon Triad amulet or any other reference to his faith)?.
Q. (Sorry for my bad english)
Drakli wrote: Before moving on to Malachite, I feel the need to ask, does anyone other than me think Jzadirune's difficulty level is unusually high? Yes. Jzadirune is indeed very difficult. Although bear in mind that:
0) It is designed for 6 PC.
1) The first encounters are almost lonely critters with hit and run tactics (giving PC time for recovering).
2) PC have the Jenya Urikas help. She can provide cure potions, etc. Maybe, they can be accompanied by Ruphus Laro.
2bis) This assumes that PC don't explore the hole dungeon in one single exploration, but with several days.
3) Don't forget the presence of Fario and Fellian (The 3 times I have played this first chapter of SCAP, I always had to make them an helping apperance).
4) Usually, when PC arrive to the Grell room, they are at least from 2nd to 3rd level. But it still is a changelling encounter.
Hope this helps.
Q. (Sorry for my bad english)
DMFTodd wrote: Flood Season is going to give you some problem with no trap detector. Zenith Trajectory is not trap-heavy and will be OK. Demonskar Legacy is fine without a trap detector. By this point, the PCs are high enough level that traps aren't such a problem. I agree with DMFTodd
Celestial Healer wrote: mobuttu wrote: Q. (sorry for my bad english) If you hadn't said anything, I don't think I would be able to tell that English was not your first language. Hahaha. Thanks for your kind support, I try to do my best to communicate with all of you without spelling mistakes. I just point it out in case somebody could be offended by my lack of grammar experience in english.
Q.
Kyr wrote: I think the one minute timing covers it. No Scribing. Are you sure?, because according to WotC Rules Seccion:
"The rules say [u]you can use a spell completion or spell trigger magic item or a spell-like ability that produces the desired spell effect to provide a spell prerequisite[/u]. A command or use-activated item cannot provide a spell prerequisite."
It seems that you only need to cast the spell at the begining of the item creation process thus making the 1 minute countdown irrelevant. Moreover Spellpool is an Spell-like ability.
Chris P wrote: Also you have to cast the called spell within 1 minute and when scribing a scroll I never just pictured it as just casting the spell so a minute is not enough time. I agree with you. Problem is I need a rule to support our theory. My players are a nightmare rules lawyers.
Can a Mage of Arcane Order scribe a scroll using a spell called from his pool?
Q. (sorry for my bad english)
A PC in my campaing have the Touched in the Head trait which I use to induce some dreams of past and future events. Now they found Zenith who more or less have the same "problem" and seems to be mentaly ill. Is there any Insanity rules for when that PC confront their dreams comming true? (I've checked the Insanty rules variant from the SRD but they are very much Mythos oriented). What do you think? Is there anybody who has used some insanity rulesf or this situation?
Q (sorry for my bad english)
Orcwart wrote: Thinking about a giant, would he want to splinter the weapons or turn the party into bloody goo? I think I know the answer and that is how I will play my giants. Well, I really don't know. In fact, they do have the Improved Sunder feat. Shouldn't they use it?
OtoH, I agree that sundering hard earned weapons and equipment isn't funny. Although I try to teach my players that not every living monster will stop to being slaughtered by a bunch of adventurers and will of course defend themselves using all his resources at hand. Improved sunder is a resource for a giant, isn't it?
Q. (sorry for my bad english)
golem101 wrote: The fire giant smith in the Demonskar. He came up after three different waves of hill giants BTW, Do you use Hill and Fire Giants Improved Sunder feat? I think it's a very powerful combination (Giants+IS). With average a damage about 20 hp they can easely crush any +1 magical weapon with a couple attacks, if not with a hard hit in a single one (ex: One-handed Blade +1: 12 Hardness 15 hp) ripping off PC weapon resources very quickly. What do you thing?
Q. (sorry for my bad english)
Rookseye wrote: I recommend Dragon issue #332 if you have it. There is an excellent article called "101 Uses For a Dead Dragon." What more could you ask for? For those in Spain (I know there aren't much of us here, but what the heck) you can check this issue in the Spanish Dragon magazine #12 (article called "El despiece del dragón ".
Q. (Sorry for my bad english)
DMFTodd wrote: >> As Aushanna is a conjured criature, my player simply cast Dispell Magic to her to negate the conjuration effect (I ruled that she would last an hour before coming back again).
We can't say for sure since this is a "variant" planar ally spell, but a normal planar ally spell has a duration of instantaneous, thus not an ongoing spell, thus Dispel Magic does not work. Also discussed in the Billboloopoy-whap-bam-boo thread.
Ups! You're right. I missed that. Anyway, they were so injured and low morale for the dificulty of the dungeon that the victory over Aushanna made them release the tension. Players were really happy about it, so it's fine with me.
Q. (sorry for my bad english)
As Aushanna is a conjured criature, my player simply cast Dispell Magic to her to negate the conjuration effect (I ruled that she would last an hour before coming back again).
Q

My group is now inside Bhal-Hamatugn. And it is indeed a TPK. In fact, it has been in this dungeon that we have had a total "renovation" of PC. After the Whips, they where captured. I send Alek Tercival to help them. They had to scape from Aushana after beating Whip's boss (don't remember his name). During the flee several PC died under Aushana arrows, including Fario and Fellian (who where already with them at the start of the adventure). Finally, with new PC, they confronted with Aushana and beat her using a disipation spell to return them to wherever hell she came ;)
Some tips:
- I didn't let Aushana go beyond the temple doors.
- I always assumed that there was a canoe available.
- PC beat Aushana using a Dispel magic spell. It's another way to win without killing her. Although it doesn't seem permanent, at least they will have more time to recover. If you are going to introduce Farion & Fellian let them get some Dispel Magic scrolls.
- If they end up unconsious, don't kill them and make prisioners for the mommy to torture them. Send some NPC or new PC to rescue them.
Q. (sorry for my bad english)
Jeffrey Stop wrote: Yes. In fact, one of his other progeny (a half-minotaur son named Zarik Dhor) shows up later in the adventure path (Secrets of the Soul Pillars) looking for his father or the folks who murdered him. Oh, yes. That's true. I didn't remember it! :D Wow, that makes a perfect scene for roleplaying! "You, my brother in law, why did you kill father?!?!" Hehehe.
Tessius wrote: I don't have the Draconomicon but I checked the Draconic template from Races of the Dragon. I thought that the +1 Lvl Adjustment seemed low but what you have here is pretty much exactly what they have there. What is different seems to be more in line with what a green dragons descendant might be. The Draconic template are the same from both Draconomicon and Races of the Dragon.
I actually blend the Draconic template with the Wyrm Blooded Trait from SCAP HC, which it is based upon a Black Dragon (Dhorlot).
To fit the Lvl adjustement I changed sleep , paralisis saving throws to acid (it seems more specific) and added the -1 to Reflex ST. I also changed the +2 bonus to intimidation and spot to +2 bonus to Swim and a splited +1 to both spot and listen. Do you think it is enough?
Ok. I'm running Zenith Chapter and a new PC arised. Player wants it to be a Draconic character from Draconomicon. Taking this idea I made him a Dhorlot's son. What do you think? I think it makes sense as Dhorlot could have been trying other forms of fingerlings before the kuo-toans, couldn't he?
Problem is that I find Draconic character level adjustement too low, so I changed it to fit the Wyrm Blooded Trait from the SCAP HC. Here it is:
* AC +1 (natural)
* 2 Claw attacks (1d3)
* Darkvision 60' and Low-Light vision
* +4 vs acid
* STR +2, CON +2, CAR +2
* +2 Swim, +1 Spot, +1 Listen
* -1 Reflex Savings
* +1 Lvl Adjusment
I'm not sure if "Draconic" is a Template or a Race by itself. What do you think?
Q. (Sorry for my bad english)
DMFTodd wrote: All good suggestions above, but I like the idea of a cousin to Alex. It would make the Demonskar more interesting and gives you an easy way to foreshadow it. I'll take that as well. Thanks for your suggestions.
Hi all,
A new Player is comming to the game, and with him a new character to the party. After rolling, the Nobility Trait from the Hardcover show up. They are looking for Zenith (chapter 4) and just have send a message to Celeste for reinforcements. Celeste will send the new Character with some equipment. Anyway, which do you think is the best noble family for the new character? The party are in strongh opposition with the Stormblades, so those famiies are mostly discarted. I thought make it some kind of Alek Tersival lost brother or cousin but I don't know if this can disturb the Demoskar Legacy chapter. Please, help!
Q. (Sorry for my bad english)
DMFTodd wrote: Skaven is now waiting in the winch room. When the winch starts moving, he'll turn invisible and go outside to see who is coming. Once the elevator gets close, he'll use Burning Hands to destroy the ropes and drop the whomever is in the cage into the lake (luckily, they've killed the Skulyn). Skaven then leaves to return in Lords of Oblivion. IMC, Skaven left unnoticed while a bunch of alleybashers and Hillfolks attacked the party. This scene happened more or less in the same way but involving Guterrut (the Quasit). A PC almost died in the falling...
Grunk wrote: This technique allowed me to foreshadow a lot of neat background information. Also, when the party eventually defeated Skaven in Karran Kural, they found the other half of his diary which detailed more background information (including... Sure it helps. Thanks. I thought of put him on scene in LoO, but I definitely like this Fetor subtitution idea. If you don't mind I steal it ;)
DMFTodd wrote: That's where I'd add him. I try to replace as many as the "heh, here's a new random bad guy" in Oblivion with NPCs the players know. Fine. then he go to LoO directly. Did you just put it in or did you replace some bad guy?
Hurmferd wrote: Hmm. I wasn't planning on purchasing the Waterdeep accessory, but I'll scan it in my FLGS to see if I can spot some good details to add. Sure, with minor tweaks it is easely adapted to SCAP.
Hi all,
After the kopru ruins assault, PC in my campaing hasn't been able to kill/arrest Skaven. When do you think it's the best moment for him to return? Maybe in the Lords of Oblinion?
I read in the General messageboard a question regarding the Enlargement personal spell. In the Flood festival chapter, Tongeater have an Enlargement person potion. I know that when he have it his equipment enlarges with him too. Does it mean that his sword increases also one step, thus doing more damage as per DMG? I think the answer is yes, but I post the question here, just to be sure. Thanks.
Chef's Slaad wrote: In D&D, death is rarely the end. In other words, Triel isn't totally useless to the Last Laugh. A speak with dead or raise dead spell could still be used to get all the information they need. Yes, why not, that may be fun. Triel Corpse is still floating in a flooded kopru ruins, besides the blood oozes may have spread through it 'cause of the flood (anyone knows the reproduction rate of this monster? ;) Muhahaha...
walter mcwilliams wrote:
b - Adimarchus (angelic)
I'm curretly doing a Bad Guys Roster where you could find Adimarchus and all the other BG portraits in the Hardcover SCAP. I'm very busy, so it may delay some days, but I'm on it.
Hurmferd wrote: That's right! Thanks DMFTodd, I had forgotten about the MTA and I'll take a closer look at them. If I recall though, I was initially a little underwhelmed at the MTA's background and objectives, but that's a great hook for my player and I could weave them in with a more powerful Sorceror's Guild.
I have used the Gray Hand Enforcer PrC and information from Waterdeep Accesory to describe the MTA. The wizard of the group will be their chieftain and trainer ;)

Hi all,
I need some insight on a matter about Last Laugh refusing to accept PC in their ranks. Some context on this:
Rogue PC wanted to infiltrate Last Laugh guild in order to obtain some information about their activities in Cauldron. Taking into account one suggestion from this message board I used “The Watchers” solo adventure to introduce him to the guild. We where starting the Flood Festival chapter at that moment so I thought that I’d be a good idea to assign him the mission to investigate Triel and their activities around Alleybasher (the rival guild). One of the statements of the mission was to bring Triel to them alive. Unfortunately the same rogue PC was dominated by the Kopru and forced to kill Triel. He has come back to the Last Laugh quarters to explain was has happened, but I don’t know how the guild would handle this, as he hasn’t stuck to the mission principles and he has become more and more popular in the city due to his heroic actions.
What would you do? Would you let it in the guild? Perhaps is not allow but Jil can accept him as a minion or something? Please help me.
Solomani wrote: Once they did and took the fight to him armed with garlic, mirrors and holy symbols they were able to take him apart. Which was fine as I like rewarding good play. And I had my fun with him already :) Yes, my group did the same, plus an Searing Light scroll from Pelor's shrine ;D
Q
Solomani wrote: If they had just killed him outright I would of not given any xp at all since it was clear the dwarf was acting unusually. IMC, although players knew something was wrong with orak, they killed him anyway. I didn't gave him any XP and Terson Skellerak rebuke the globin ear reward for killing him. No more repercusions where made because they discobered and eliminated the vampire menace.
Q
PS. Sorry for my bad english.
The Mind wrote: but at the beginning and end of each chapter there is sidebar of sorts with a black background that details what level the PC's should be at the start and finish of each chapter and any developments that may have developed in the background. I'm not eager to contradict you, but I think in chapter four this notes about PC level are missed. I had the same problem, but after reading some posts from this messageboard I realized that PC should be at level 6 or 7, depending on their numbers.
Hope this helps,
PS. Sorry for my bad english.

The Mind wrote: Out of curiosity, at what point did you have Vhalantru(sp?) show up in the battle with Kazmojen? I played this scene twice with both groups of mine.
For the first group, PC stated to fall under Pyckles and Kazmogen power, so they had to flee, looking the safeness of the illusion walls near the jails. Finally they had some rounds to heal before Kazmojen appears and could beat him. Being Kazmojen dead, hobgoblins stated to flee to the underdark, and in a reconnaissance trip through the Malachite Fortess Valanthru appeared claiming for Terrem.
The second group almost died against Kazmogen. There were only Fellian and the wizard left when Valanthru appeared killing and disintegrating hobgoblins through the main door and bargaining with Kazmojen for Terrem. Then PC realised that it was far easier to negotiate for the rest of the kids instead of trying to kill Kazmojen, so they paid the price and left the fortress leaking their wounds.
In both scenes, Valanthru apparition was a shock for players, and I think so far (I’m in Flood Season) one of the most memorable of this campaign.
IMC, once kids had been rescued, there is a trial for Keyghan Ghelve, which in both cases ended with Keyghan guilty and his house demolished and access to Jzadirune and Malachite Fortress closed forever. So they couldn’t return to it.
Sorry for my bad english.
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