Any problems starting SCAP with characters higher than level 1?


Shackled City Adventure Path


Ive a group of players that have been playing through some home brew with a mixture of roleplaying, dungeon crawling and hack and slash. Anyway, 2 of them are level 6 and 2 of them are level 5.

Any problem starting SCAP from this level? Its not high, I know, and I cannot see a reason why a few of the dungeons at the start might be easier. I could always adjust a few things, I guess, to add a little more difficulty.

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Savaun Blackhawk wrote:

Ive a group of players that have been playing through some home brew with a mixture of roleplaying, dungeon crawling and hack and slash. Anyway, 2 of them are level 6 and 2 of them are level 5.

Any problem starting SCAP from this level? Its not high, I know, and I cannot see a reason why a few of the dungeons at the start might be easier. I could always adjust a few things, I guess, to add a little more difficulty.

SCAP is a tough adventure, but it's not that tough. a 5th-6th level party should be able to breeze through the first few adventures in the campaign. If they enjoy this, and don't mind going for a long time without leveling up (most of the bad guys are pretty low CR and won't be yielding much XP), I don't see why you couldn't run Shackled City for a higher level group. Eventaully the adventrues should catch up to them more or less. There's certainly a lot of roleplaying stuff going on to keep the PCs interested, especially during the Flood Festival, the start of the fourth adventure, and throughout the fifth adventure.


Thanks for the responses to both of my posts.

By the way, I just picked up my first copy of Dragon and Dungeon magazines. Great, and fun, reading with a wealth of information to inject life in to a campaign.


SCAP starts at 1st level. You'd have to do some tweaking to the beginning to get it to work but it shouldn't be too hard:

1) Drop Jzadirune from Chapter 1, go straight to the Malachite Hold from Keygens. Bump Kazmojen up a bit to make the fight more interesting. Maybe replace the Howler with something tougher.

2) I'd skip Drakthar's Way completely. There's no critical info in it.

3) That gets you to Chapter 3, Flood Season which is for 4th level. Beef up Tongueeater a bit but the rest you can probably leave alone. That puts you on track with the rest of the SCAP.

You might have to limit XP for (1) so that they aren't more than 6th level for chapter 3.


I'm having serious problems trying to run SCAP. I've started it 3 seperate times and halfway thru Bazaar my players leave, move and/or drop off the face of the world. So, it's breaking down to just myself and one other player for the campaign. So 2 PCs for an adv. that's made for 6. In the AOW, gestalt PC's are working nicely because they're the equivelent of 4PC's. So, what's the general opinion of doing the same thing except adding a template or 2 to up the Level Adj. overall? EX: A winged dwarf gestalt fighter/cleric?

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