Patman
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I see no way that my gorup is going to get through this, and surivie, as well as find everything without a rogue. There are a ton of traps, and things that need a really high search to find...any ideas from the peanut gallery? We have a Hexblade, A Tempest, a Paladin/Cleric and a Wizard/Force Missile Mage...I think they will have an easy time with the fights, as they have so far, and a hard time with the traps and such...Hell, they killed Bozal the Priest of Kyuss in a round and a half, and although I had 1 dead and 1 down, they got the Disciple in 4. They are a tough combat group...noone wants to play a rogue usually...
| Tatterdemalion |
A party without a rogue is a party with problems.
Most classes have another class that can fill some or all of its primary functions (clerics could fill in for wizards, for instance). No other class can adequately perform a rogue's job.
If no one in the group wants to play one, perhaps a PC should get Leadership and have a rogue cohort.
Or maybe they like disarming traps the way the trap-builder intended -- by springing them.
My two cents :)
Jack