A Gathering of Winds question.


Age of Worms Adventure Path

Scarab Sages

I see no way that my gorup is going to get through this, and surivie, as well as find everything without a rogue. There are a ton of traps, and things that need a really high search to find...any ideas from the peanut gallery? We have a Hexblade, A Tempest, a Paladin/Cleric and a Wizard/Force Missile Mage...I think they will have an easy time with the fights, as they have so far, and a hard time with the traps and such...Hell, they killed Bozal the Priest of Kyuss in a round and a half, and although I had 1 dead and 1 down, they got the Disciple in 4. They are a tough combat group...noone wants to play a rogue usually...


Get a rogue.

Or a lot of detect trap spells.

'D Door' and 'Pass Wall spells would also help'

ASEO out


A party without a rogue is a party with problems.

Most classes have another class that can fill some or all of its primary functions (clerics could fill in for wizards, for instance). No other class can adequately perform a rogue's job.

If no one in the group wants to play one, perhaps a PC should get Leadership and have a rogue cohort.

Or maybe they like disarming traps the way the trap-builder intended -- by springing them.

My two cents :)

Jack

Scarab Sages

I am trying to get another friend to come, and play a rogue, but if not, it may have to be the "old fashioned" way...

Liberty's Edge

It's time for Allustan's long-ago romantic partner (who happens to be a Rog11) to come along and be an NPC for the duration of the adventure.

The Exchange

Hmm, Scout and Spellthief from Complete Adventurer tend to function as good Roguish substitutes (Artificers from Eberron can do well too)... I find that Scout serves as a v. nice combat-style character for those who don't like the rogue's procilvity toward social skills.

Scarab Sages

I hate NPC's as does my group. We usually don't even use cohorts or companions, because we have always just played 1 character...I may have to convince someone to take Leadership, and attract a Bard, to chronicle their adventures.

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