| Golem |
Hi all. I've just been going through the SCAP book preping for our first game this weekend. I noticed that the Raggamoffyn in the book is much nastier than the one in the monster manual 2. In the SCAP it has Hp 36 (3d10+20) but in the MM2 it only gets Hp 16 (3d10).
The CR for the SCAP uber Raggamoffyn is the same as the one from the MMII. I would have expected it to be a little higher with a 20 hit point boost.
Have I missed something? Is it explained anywhere why the SCAP version has the HP boost?
| farewell2kings |
Thanks for the quick reply.
That is that sorted then.
I imagine this thing will be bringing down the pain on my group of unsuspecting characters.
"Ohhhh boooring, a 1st level adventure. It's just going to be kobolds and rats isn't it."
Between this thing and the Grell they'll be running scared.
It's very tough for 1st level characters. My group has six PC's in it, including a drow, a half-dragon and a centaur, and it took all they had to succeed, especially once they headed down to the Malachite Fortress.
| Urthblade |
I had a great time inflicting the Ragamoffyn(s) on my players. Here's how the encounter started:
1. Wizard inspects pile of rags... fails grapple check. Fails Will save.
2. Newly Captured Wizard leads party to second Ragamoffyn
3. Entire party fails their Sense Motive checks.
Thankfully, the Paladin managed to successfully grapple the second one (who tossed aside the captured Skulk like a dirty towel). In addition, our befuddled party managed to survive the spells of their hapless ally.
Yay for Control Host!
| Sean Mahoney |
The actual battle in mine was not what I expected. I ended the previous section when the bard started searching the trashed lab and a pile of rags floated up in the air behind him then lunged for him.
At the start of the next session I figure it would either get him and he would fight the others or he would avoid it and it would be a quick, nothing fight.
So as we began the rags lunged for the bard and he was able to stave it off... I figure that it would be over soon then. However, our Goliath Fighter had seen how effectively grapple was being used by the monk in previous encounters (caught one of the last laugh thugs and got one of the Striders that way), so he decided he should grapple this pile of rags, how hard could that be?
Next he proceeded to roll a 1 on his will save and everything changed. He is a tank and dishes out insane amounts of damage with his weapon. The natural armor of the raggomuffin stacked nicely and made him almost impossible to hit.
The party was somewhat helpless. The only spell that the wizard had as a offensive spell was sleep (but since he now counted as a construct that didn't help much). I finally broke down and explained what the aid other action would do... once they started working together (after thinking lighting him on fire was the best course of action) they finally had 4 of them grappling him and were able to cut off the creature.
It was tight and really only some bad rolling on my part kept them alive.
Sean Mahoney
| c600g |
The actual battle in mine was not what I expected.
Last session, my 4 PCs encountered the rags in the lab. Perhaps I should have been more sneaky and let someone come up and then jump them with the raggamofyn. However, I thought that the creature was so anxious to get a host that it wouldn't bother waiting, and thus everyone rolled initiative.
All 4 of the PCs are still first level (by quite a bit), and the battle was pitched. 2 characters fell to slam attacks (bard and rogue), but the cleric and paladin finally put the creature out of commission.
The paladin was *almost* grappled by the raggamofyn, but managed to beat the opposed grapple check. I don't think any of them realize how dangerous that creature was, but maybe they will next time!
Alan
| c600g |
Don't forget that the Rag' has to win 2 grapple checks in two consecutive rounds to try to control someone in the third (standard action each).
Thanks much for the recap, Christian. There is one more raggamoffyn + dominated skulk that they can bump into, so we'll see what happens next time! ;>
Alan