wakedown
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Seeing the new Marut in the Underdark DDM got me thinking about how it might be fun to run an Inevitable in a game at some point, hunting down someone avoiding death, breaking an oath or denying justice...
Does anyone out there know if any Dungeon adventure features an Inevitable they could direct me to for a little creative inspiration?
| Onrie |
in my world every time you cast wish, time stop, resurection, reancarnation, true resurection, miracle, or become a lich and so on... there is a 5% chance 1d4 maruts come down out of nowhere to smite you. If you kill 1, there is a 10% chance 1d4 more come. Every time you cast a "forrbiden" spell, the % goes up 5 to a max of 20 where it stays. You can make % go down at 5% per month.
sound good?
| Anson Caralya Contributor |
Does anyone out there know if any Dungeon adventure features an Inevitable they could direct me to for a little creative inspiration?
Why, yes, I do! My own adventure, "The Quicksilver Hourglass" (issue 123) features a group of maruts tasked with ensuring that a certain deity of death does not cheat death. The maruts in question are slightly advanced...
| The Jade |
wakedown wrote:Why, yes, I do! My own adventure, "The Quicksilver Hourglass" (issue 123) features a group of maruts tasked with ensuring that a certain deity of death does not cheat death. The maruts in question are slightly advanced...
Does anyone out there know if any Dungeon adventure features an Inevitable they could direct me to for a little creative inspiration?
Anson, I REALLY enjoyed your epic level adventure. Months and months after reading it certain aspects of the architecture and environs you created still come to mind during daydreams. It was a socks-knocker-offer. More, please.
Magagumo
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Aye, I hadn't seen an epic adventure till that one, and you managed to not only represent magical power in such a grand and world-threatening scope, but you even embraced such game-stoppers as Wish. The XP for each villain was a nice touch, and I enjoyed ferreting out where certain NPCs had used wishes to increase their stats. One question, in playtest, did you find the undead villains (particularly the vampire duelist) to drop in a heartbeat to turnings (esp of the Greater variety)?
Also, if I may, how do the blackguard devils use greater teleport in the timevoid? I really haven't had the chance to run this adventure, but Eravatius alone (well, monk worshippers of him, along w/ a barbed devil ;)) has become a major player in my upcoming campaign.
Kudos!
| Anson Caralya Contributor |
Anson, I REALLY enjoyed your epic level adventure. Months and months after reading it certain aspects of the architecture and environs you created still come to mind during daydreams. It was a socks-knocker-offer. More, please.
The Jade has made my day. I'm now in author Nirvana.
More? Yes, I'm trying to meet that request, still waiting to hear back on a submission I have high hopes for.
| Onrie |
wakedown wrote:Why, yes, I do! My own adventure, "The Quicksilver Hourglass" (issue 123) features a group of maruts tasked with ensuring that a certain deity of death does not cheat death. The maruts in question are slightly advanced...
Does anyone out there know if any Dungeon adventure features an Inevitable they could direct me to for a little creative inspiration?
you can be sure i will play that...eventally.
| Anson Caralya Contributor |
Aye, I hadn't seen an epic adventure till that one, and you managed to not only represent magical power in such a grand and world-threatening scope, but you even embraced such game-stoppers as Wish. The XP for each villain was a nice touch, and I enjoyed ferreting out where certain NPCs had used wishes to increase their stats. One question, in playtest, did you find the undead villains (particularly the vampire duelist) to drop in a heartbeat to turnings (esp of the Greater variety)?
Magagumo, thanks for the kind words. Wow, you really combed through the NPC's stats? That effort wasn't wasted time ater all?!? I did every one by-the-book starting with the base ability array -- here's Baucojin:
Str 14 (8 + 6 (vampire))
Dex 29 (14 + 4 (vampire) + 5 (manual) + 6 (gloves))
Con –
Int 14 (10 + 2 (vampire) + 2 (tome))
Wis 20 (12 + 2 (vampire) +6 (periapt))
Cha 37 (15 + 4 (vampire) + 7 (level advancement) + 5 (tome) + 6 (cloak))
and here's Voursuol:
as Great Wyrm Black Dragon: Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20; Half-fiend adjustments: Str +4, Dex +4, Con +2, Int +4, Cha +2; 2 epic dragon age categories adjustments: Str +4, Con +4, Int +2, Wis +2, Cha +2; manuals Str +5, Con +3, Dex +2, tome Cha +4; final Str 50, Dex 16, Con 36, Int 26, Wis 23, Cha 28
Regarding the playtesting, the party included a straight cleric without Greater Turning, but, yes, that's one mean ability if you're facing undead with class levels (as opposed to massive HD undead monsters). Baucojin's been around a while, so he knows to focus his efforts on any priestly-looking opponents before they do it to him, and energy drain is a nice way to impair turning ability. As for Ivirere, yeah, that's a weak spot of hers. Then again, the party is better off redeeming her than wasting her.
Also, if I may, how do the blackguard devils use greater teleport in the timevoid? I really haven't had the chance to run this adventure, but Eravatius alone (well, monk worshippers of him, along w/ a barbed devil ;)) has become a major player in my upcoming campaign.
Kudos!
The blackguard devils' use of greater teleport is an error -- no form of teleportation works in the Hourglass demiplane. Sorry.
So, Erivatius will have a life outside of the Hourglass, hmmm... I like that.