| Gronk de'Morcaine |
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Working on a end of the world prophet (cleric level 7) of Groteus. This is what I have so far. But it is still a work in progress, so if you have suggestions for tweaks, let me know.
"Gronk tells you, the end times are comming.
Gronk shows you, signs of the obliviation.
Gronk make you, believe all things die.
So says Groteus. So shall it be."
Cleric Lv 7
Alignment: Chaotic Good
Worship: Groteus with Void and Madness domains
Race: Half-orc
Age: 19 yrs Height: 5'7" Weight: 213#
Str: 10, Dex: 14, Con: 14, Int: 14, Wis: 20, Cha 8 (26 pt buy)
Languages: Common, Kelish, Orcish, Osiriani, Aklo
HP: 52
Fort: +10 (base +5, con +2, magic +3)
Refl: +7 (base +2, dex +2, magic +3)
Will: +13 (base +5, wis +5, magic +3)
javelin: atk +2, dam d8, crit 20/x3
flail: atk +0, dam d8, crit 20/x2
dagger: atk +0, dam d4, crit 19-20/x2
Half-Orc: +2 to one ability score (wisdom for Gronk)
Half-Orc: acute darkvision 90'
Half-Orc: shamman's apprentice (gain endurance)
Half-Orc: orcblood
Half-Orc: chain fighter (prof flails)
Trait: History of Heresy, +1 save vs divine spells
Trait: Focused Mind, +2 concentration checks
Trait: Silver Crusade - Beneficent Touch, 1 ea day re-rolls any 1 on healing
Cleric: Channel Positive Energy, 4d6 DC=12 uses=2
Void domain: guarded mind +2 saves vs mind-affecting
Madness domain: vision of madness - +1/2 lv attack, save, or skill and -1/2 lv on other 2, use 3+wis mod each day = 11 each day
favored class bonus to vision of madness uses
faction: Silver Crusade
feat bonus: endurance (sleep lt med arm no fat)
feat1: spell focus enchantment (+1 dc ench)
feat3: reach spell, increase range +1 lv
feat5: spell focus necromancy (+1 dc necro)
-3 = acrobatics (ranks 0, dex +2, acp -5)
+6 = appraise (ranks 1, int +2, class +3)
-1 = bluff (ranks 0, cha -1)
-5 = climb (ranks 0, str +0, acp -5)
+1 = craft (ranks 0, int +2)
+3 = diplomacy (ranks 1, cha -1, class +3)
-1 = disguise (ranks 0, cha -1)
+2 = escape artist (ranks 0, dex +2)
-3 = fly (ranks 0, dex +2, acp -5)
+10 = heal (ranks 2, wis +5, class +3)
-1 = intimidate (ranks 0, cha -1)
+6 = know arcana (ranks 1, int +2, class +3)
+6 = know history (ranks 1, int +2, class +3)
+6 = know nobility (ranks 1, int +2, class +3)
+10 = know planes (ranks 5, int +2, class +3)
+10 = know religion (ranks 5, int +2, class +3)
+6 = linguistics (ranks 1, int +2, class +3)
+10 = perception (ranks 2, wis +5, class +3)
-1 = perform (ranks 0, cha -1)
-3 = ride (ranks 0, dex +2, acp -5)
+10 = sense motive (ranks 2, wis +5, class +3)
+10 = spellcraft (ranks 5, int +2, class +3)
-3 = stealth (ranks 0, dex +2, acp -5)
+5 = survival (ranks 0, wis +5)
-4 = swim (ranks 0, str +0, acp -5)
+0 = use magic device (ranks 1, cha -1)
+1 Flail (2,158 gps), dagger, and javelin
+1 Mithral Breastplate (5,200 gps), +1 Darkwood Heavy Shield (1,257 gps)
Shining Holy Symbol Wayfinder w/ Dusty Rose Ioun Stone (4pp and 1,000 gps) => Light, Detect Evil, ProEvil (1 ea day), functions as DF
chirurgeon’s bag (400 gps) => healer’s kit, bottle brandy, po cure light wo, vial smelling salts, 2 alch kindness, 2 antiplague, 2 antitoxin, 2 bloodblock, & 2 soothe syrup
Cloak of Resistance +3 (4,500 gps)
Phylactory of Faithfulness (1,000 gps)
spell component pouch
dressed in peasants outfit under his rough armor
backpack, bedroll, chalk, flint & steel, soap, sewing needle, whistle
scroll case, parchment (x3), inkpen, ink
trail rations (x4) and waterskin (x2)
1) lesser confusion, feather fall
2) touch of idiocy, levitate
3) rage, fly
4) confusion, lesser planar binding
5) nightmare, overland flight
6) phantasmal killer, planar binding
7) insanity, reverse gravity
8) scintillating pattern, greater planar binding
9) weird, interplanatary teleport
Lv 0: create water, detect magic, stabilize
Lv 1: feather fall, santuary DC=15, ?,?,?,?,{slot left open}
Lv 2: touch of idiocy, ?,?,?, {slot left open}
Lv 3: fly, ?,?, {slot left open}
Lv 4: lesser planer binding, ?, {slot left open}
Lv 0: create water, detect magic, stabilize
Lv 1: lesser confusion, santuary DC=15, ?,?,?,?,{slot left open}
Lv 2: levitate, silence, ?,?, {slot left open}
Lv 3: rage, bestow curse, blindness, {slot left open}
Lv 4: confusion, poison, {slot left open}
1: cause fear (nec will), command (will), doom (necro will), lesser confusion (will), murderous command (will), ray of sickening (necro fort)
2: silence (will), touch of idiocy (none)
3: bestow curse (necro will), blindness (necro fort), rage, vision of hell (will)
4: aura of doom (will), confusion(will), fleshworm infestation (fort), poison (necro fort), terrible remorse (will)
8: +1 wisdom, Void-part the veil, and Madness-aura of madness
9: greater spell focus necromancy
10:
11: greater spell focus enchantment
The world is ending. Groteus not need you bad people making things worse. Shame and lamentations. The time of repentance is at hand.Challenge you. Walk score of strides past yonder door. Choose direction. Look all about.
How many see live joy? How many see toil at hated task, no have means to survive, or make life worse for others?
Guess which number higher.
Must all others hold to pain cause you cling to joy?What you will does not matter. All things end. Can not be stopped.
After end is nothing. But even nothing must end. End of nothing allow Overpower to begin again. Having learned better. Will not allow spirits of hate, joy, greed, and strife. All be light and joy, not just privileged few.
That be why repentance in the now important. All who make life better in now prove worthy. Chance may be part of new after end. Be part of happy all.
Gronk sees his primary mission in life is to spread the good news that everything is ending. True repentance for past mistakes and an effort to make things better for everyone in the here and now. Gives a better chance to be a part of the future reborn universe.
His secondary purpose (and the one he really enjoys more) is stopping those that make things worse in the here and now.Born as a slave, Gronk found the thought of everything ending to be of great comfort. It will be end to the suffering and oppression. It also makes him not terribly scared of death. Since it is the fate of all. Another very old dwarven priest of Groteus (named Gruinigar) bought and freed him when he realized he had a convert to continue spreading the message of the end-of-all. When the old man died, Gronk took the old priests last name as his own and his gear. Then set off to let everyone know that it is all pointless.
Gronk knows he should be good and he tries. But he finds it difficult since he doesn't really like people all that much. He will of course heal people as necessary. However, he finds more satisfaction in smiting the wicked than protecting the innocent.
He has had several successful missions for the Silver Crusade faction of the Pathfinder Society and has been named a ‘Beacon of Good’. Mostly freeing former slaves. However, he created a bit more political turmoil than expected. Which did not bother him in the least. So the Society considers Gronk to be something of a mixed blessing.
He keeps his person, clothing, and equipment clean and in good repair. Other than that he cares not a bit about his appearance. When his shirt wears out, he will get the cheapest one he can find that seems like it will keep him covered and sufficiently warm.
Of course, like most fanatics, there is a noticeable intenseness about him. Even when there is nothing much to be done, he appears to be concentrating on something of terrible import.
Race, class, and go are set.
Feats and traits could probably be modified a bit if you have better suggestions. Future plans a very nebulous.
Gear can easily be changed, the above is just a first pass guess.
I haven't put much thought into the spells prepared lists yet.
Any ideas?
| Tom S 820 |
Why 1/2 ORC not Human?
I like human that get Skill focus at level 1,8,14 See ARG
then take adopted trait to get ork racial stuff.
And the take Eldriech Heiritage chain of feats for one of the following Ork, Undead, Shadow, destined, dreamsspun
I would CN so burst both + and - engery.
Versatile Channeler
The low CHA is kill me MIN 11 so you can get 17 with items. It hurt DEX is to high and so is STR if you are caster not melee.
You need more CHA for Burst so yo can cast you spell to do stuff not to heal.
Cause fear is most like not useable at the level you are playing at.
Soto voice work just as well and you can cast it all day.
Craft Wounderous items feat for Stat Items and Pearl of power and mule back cords
Buy scrolls of Remove Fear and Suppress Charms and Compulsions
| Gronk de'Morcaine |
Many, many GM's do not like CN. That is why I avoided that.
Race is set, the GM has already accepted it and I don't want to change the concept that much. Plus I rarely play humans. I am one, so that is not so much a fantasy thing for me. =)
I did consider eldritch heritage chain, but I would have to reduce other abilities a bunch to get charisma high enough.
I don't think a 10 and a 14 are so high. But I might consider lowering them some.
He needs the defense scores and armor since alot of the good debuff spells are touch. And of course the high wisdom to up the DC.
I don't remember soto voice or suppress charms and compulsions, I will look for them. I tend to like wands rather than scrolls unless it is something is rarely needed.
A craft feat is useful, but I'm not sure it meshes with the end of the world prophet concept. Would someone that thinks the world is about to end bother making things? Not sure, I will think about it.