Knowledge the Players should know


Age of Worms Adventure Path


I'm almost half way through DM'ing the Whispering Cairns. Two players have made ties with Alustan and he's be giving them some information based on what they find. How much information should I give the players from the online supplment about the Age of Worms? When should they start hearing about this old prophecy. As well I'm using Eberron and have taken the Eberron modifications from the pdf download.


Shouldn't the age of worms be a slow development? I think that figuring out what is going on appears to still be the main hook for at least the first half of adventures. I would think it best to play it slowly, doling out age of worms references piecemeal and with much drama.

rooster

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