| The Soulforged |
I'm getting this in on wednesday and will be running it for a group at college. Two players are new and two of them quite expeirienced. I'm very liberal in what I allow in my campaigns, so they are playing a wearbear and a Dragonkin. Now, I've figured out how two manage balance untill the party hits the level for when they can use those characters. However, I'm wondering if these uncommon and potentially very physically powerful PC's could somehow adversely affect the campaign. Now, I've heard this campaign can be pretty nasty, so is this undue worry on my part, or are their some precautions I should take?
Gavgoyle
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You should read Marc Chin's excellent, excellent write up about his evil-oriented SCAP in the campaign journals section. He had a half-dragon for a large chunk of it, as well as a were- or two (and much, much more). Part of allowing non-starndard races is knowing your players...are they the kinds who will word to build a story or hijack it? If you have any doubts, you may want to try to get them to tone it down from the start or impose penalties that constrain them some (SOME, not all the way, ya iron-fisted despot! :P)
Personally, I like having a characer or two that are well away from the normal, but it really depends on the style of whoever is pulling the strings.