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I just got a pretty good suggestion from a friend if they PC is deadset on returning occipitus to angelic status... if he raises it, he only succedes in crushing the city that has been built in it's place in the intervening years... and have a massive trial for the characters soul or something of the such. I took your idea of asking the PC's and it's turning out pretty well.


So... no one has any thoughts they'd like to donate?


Your stories are nothing compared to what my group did... they used a amazing set of disguise checks and illusion spells to make themselves look amphibian. They then went in and claimed to avatars of the Kuo-toan god. Two well placed rolls of 20 later on a insane diplomacy/bluff check, the Kuo-toans actually believed them. They waltzed through the temple, casually grabbed Zenith, then demanded that the entire temple gather in the main room. They gave them a "holy scroll from god" (read scroll with exploding runes), had them all gather as close together as possible (including at this point a very confused Aushanna), and when they read the scroll, as soon as the explosion went off they rained fiery death from above into the crowd, including arrows, fireballs, and beads from their necklace of fireballs. 2 rounds later, they'd killed almost every living creature inside the temple. I just sort of gawked at them for a bit. I mean, seriously, who'd ever have thought something like that would happen in a million years?


Talon wrote:
a 10-foot pole.

You have no clue how true this is. A 10-foot pole will do worlds to help your group survive. It's all in knowing how to use it.


My PCs have recently finished the Shackled City Adventure Path, and I am now leading it into a Epic Campaign of my own devising. The concept behind the epic campaign is that they must collect a set of artifacts of extreme power before the villains can obtain them and use them to a universe-ending effect by unlocking the Citadel of Eternity at end of the Temporal Plane. Each artifact is fundamental to the existance of the universe, and removing one from it's place has plane-shattering effects (including but not limited to planar destruction, the eradication of gods, and the end of the Blood War).

The events of the epic campaign make the events of Shackled City look fairly small, however, I do not want to forget about the events of the shackled city as they progress to a plane-spanning quest of epic size and importance. One of the PC's rules occipitus, and I was thinking of granting him the ability to establish morphic control over the layer of the abyss, but other than that, I'm coming up short. The problem is that most of the enemies and events from the SCAP seem rather minor next to the things I'm going to be throwing at them. Any suggetions on how I can intergrate the events of the SCAP into my epic campaign?


This was one of the most memorable fights from the first time I ran this campaign. As stated, Nabthatoron focused on Alec. However, the paladin (read holy ass-kicking style paladin), scored a critical hit on Nabthatoron with his Holy Greatsword. Nabthatoron got mad. Real mad. Nabthatoron decided he was going to show them just who they were dealing with. It was a really close fight, and at the end, Nabthatoron was going to teleport away, but just before he could, the Paladin scored another critical hit and struck him down. Was a awesome and epic fight, and I don't mind that the characters killed him at all.


Hrm. My last group of players for this campaign had quite a bit of trouble with the dragon encounters. Gottrod cooked the party from the sky and it took some very clever tactics to take him down, Dhorlot, well, they never fought him. They did... well, I won't bother mentioning it, their methods were unconventional. But the Dracolich? Multiple party deaths. Hookface? They ran like little girls. Moltenwing? He disintigrated 2 party members in a single round. I don't know about everyone else, but I think that properly played, the dragon encounters in SCAP are quite the challenge.


Personally, I like it as it stands. The book says the denizis of the lower planes tend to avoid the area, and I like the desolate feel of the place. It give the feel of the place being very very taboo, which I like.


Come december, I'll be running this campaign for a group potentially as small as 3 people. I know that this is already a difficult campaign with 6 PC's, as I am currently running it for a group that size. I was wondering, if the 3 PCs were kept at 1 level above the curve and made gestalt, would it be balanced and kept at the same challange level it would be for the 6 PC group?


Vhalantru gave them money basically to solidify his reputation as the nicest guy around. The reason they encountered the lake monster was because: A. They picked the darkest, misty, and moonless night possible, and B. Made no attepmts to discorage any notice to them. I've taken these words from a former DM of mine to heart. "I do things realistically. If you look for trouble, you're going to find it." I rolled a percentile die for the chance of encoutering the lake monster+ a modifier for the night, and they got unlucky. Simple as that. And the whole party balked at one person's idea to investigate shatterhorn. Basically, this taught them very fast to think before they leap. As it sasy on poor Cyrus's tombstone: Be mindful of your surroundings.


They went hunting for the Lake monster! The knew where the children were being held, but decided to look into the lake monster for the heck of it XD. So, despite the strong protests from the party Fighter, ("Look how big that tooth is!!!!") they went out in the midde of night on a very dark and foggy night in 3 boats. After sitting around for a while, the Figher (also an elf), hears something swimming up from beneath one of the other boats. He tries to warn the other boat, but alas, it is too late. The montser breaks through the boat the other character (who was by far the most powerful and overpowered PC in the party) was in, bites him for almost instantly lethal damage (he was at -3 hp), and drags him down into the depths. The other PC's promptly row back to shore. Because of their actions, the lake has been closed to all activity, are down their most powerful party member, and they were given gold by Vhalantru in compensation for their loss and the warning about the presence of the monster that their comrades death has given them. Until that session, I did not know the infinite limit of PC stupidity. What do you guys think?


Ah, my party is:

Elan Psion
Halfling Rouge
Dragonkin Cleric
Werebear fighter


Ah,I think I see what you are getting at. The Wearbear is large, and plans on taking levels of fighter or barbarian. He is definitly going to be the tank. However, something else you said worries me. The Halfling is definitly going to be the rouge, and the Elan is going to probably go psion, the player who has the dragonkin wants to make him a cleric of Bahamut. I just realized that dispite added power to the group, they will be seriously lacking a healer. Any more advice?


I'm getting this in on wednesday and will be running it for a group at college. Two players are new and two of them quite expeirienced. I'm very liberal in what I allow in my campaigns, so they are playing a wearbear and a Dragonkin. Now, I've figured out how two manage balance untill the party hits the level for when they can use those characters. However, I'm wondering if these uncommon and potentially very physically powerful PC's could somehow adversely affect the campaign. Now, I've heard this campaign can be pretty nasty, so is this undue worry on my part, or are their some precautions I should take?


I'll be running this with a group in college very soon. The book arives on wednesday, and we will start the week after. 2 members of the group are new, and two are very expeirenced. It's not the new ones I'm worried about. I'm very liberal about what I let people play. The two new ones are a elan and a halfling, but the others are a Dragonkin and a Werebear. I've figured out how to handle the ECL to balance things out (one won't come in untill fourth level and the other is level 0 untill level 4), but I'm worried if such unique and most likely powerful PC's could have a drastic effect on the campaign? I've heard this campaign can be pretty nasty, so, should I be worried about them dominating it, or can I rely on the badguys to be fine if I play them well? For the record, I don't plan on pulling a single punch.