Wood Elf Question


3.5/d20/OGL


In the FRCS it says wood elves have all the same satistics and abilities as in the PHB except their ability adjustments:
+2 str, +2 dex, -2 con, -2 int, & -2 cha. The errata adds that their favored class is ranger......

How come they have 3 penalties and only 2 bonuses? I don't think I have ever seen another race like that unless it had other special abilities to balance it out.


The 3.5 DMG lists Wood Elves as that minus the CHA penalty. That stat adjustment is from 3.0. As to the reasoning behind the old adjustment, I belive it was that a physical adjustment was considered equal to another phsyical or two mental adjustments. Why this was, I don't know.


I dunno... half-orcs have two penalties for one bonus, and not much else beyond darkvision. I generally rule 0 charisma penalties unless there's a very good reason behind it; in Eberron, goblins are a fallen race, their massive empires long destroyed. Their charisma penalty makes a bit of sense. Wood elves? I don't know their history.


Strength and con are much more usefull then int cha or wis. The way I was taught, unless you have a spellcaster, for racials physical abilities count as 1 1/2 mental.


Onrie wrote:
Strength and con are much more usefull then int cha or wis. The way I was taught, unless you have a spellcaster, for racials physical abilities count as 1 1/2 mental.

That depends on the type of game you're in/running. If it's a dungeon crawl, sure, but if you're trying to survive the Lord's Masquerade Ball, Charisma is King. Wisdom is another vital score, even for nonspellcasters, as it prevents you from being mind controlled, and also alerts you to danger (keeping you from being surprise attacked. Intelligence means skill points, and who doesn't like having a couple points in Tumble, even cross-class. My 12th lvl tiefling paladin has a +3 to Tumble in full plate... it's saved his can on a number of occasions. Adding those extra skill points to an already Intelligence-based skill (like Knowledge), and your character becomes a walking information factory. If you use the situational advantage variant on Knowledge skills from Giant in the Playground (www.giantitp.com), you're almost guaranteed that extra +1 or +2 that could mean the difference between success and failure in combat.

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