Diamond Lake / Daggerford


Age of Worms Adventure Path


Anyone bothered to download the old AD&D supplement from the Wizards of the Coast site with all the info on Daggerford? I did, and it has a complete map of the town. Where are some of you FR DMs placing the various buildings from the adventure path in the town?


Waa wrote:
Anyone bothered to download the old AD&D supplement from the Wizards of the Coast site with all the info on Daggerford? I did, and it has a complete map of the town. Where are some of you FR DMs placing the various buildings from the adventure path in the town?

I have - I'm doing the AoW in FR, and I'm using the Daggerford map (downloadable from WotC, in "The North")... probably the same you've downloaded. For the people who end up being replaced (per Eric Boyd's conversion notes), I'm using the same houses, inns, etc. of the people who ended up being replaced or modified. For example, I'm not using "Allustan," per se but Delfen Ondabarl - so Delfen stays in his tower. But it's Delfen who acts in Allustan's role. Similar for the others.

Of course, the flavor of the AP changes a little... initially, it's not quite as dark of a setting. But I went with Eric's conversion in full because it offered a lot of interesting options for my players.


Laeknir wrote:

I have - I'm doing the AoW in FR, and I'm using the Daggerford map (downloadable from WotC, in "The North")... probably the same you've downloaded. For the people who end up being replaced (per Eric Boyd's conversion notes), I'm using the same houses, inns, etc. of the people who ended up being replaced or modified. For example, I'm not using "Allustan," per se but Delfen Ondabarl - so Delfen stays in his tower. But it's Delfen who acts in Allustan's role. Similar for the others.

Of course, the flavor of the AP changes a little... initially, it's not quite as dark of a setting. But I went with Eric's conversion in full because it offered a lot of interesting options for my players.

Well, *SPOILER* after the events of the Return of the Archwizards trilogy, I'd imagine Daggerford isn't such a happy place, being right on the River Delmbiyr and inevitably getting flooded. *END SPOILER*


Waa wrote:
Well, *SPOILER* after the events of the Return of the Archwizards trilogy, I'd imagine Daggerford isn't such a happy place, being right on the River Delmbiyr and inevitably getting flooded. *END SPOILER*

That's true! I also have a side-plot about one of the Shadowvar wandering around Daggerford checking out the various cairns... and a seedy female Red Wizard who sells magical potions and charms in an alchemist-style shop. Lots of fun stuff to do in the Realms.


One problem I've noted with the map (and some of the module text)is that it places Daggerford on the North side of the river. I've always been under the impression that it was to the South. Easy enough to fix though, I've inserted a compass on the map pointing North toward the river.

I too am using the conversion notes from the online supplement substituting existing Daggerford NPCs for DL NPCs. I will be importing Jierian Wierus, the cleric of St. Cuthbert, as a wandering cleric of Ilmater engaged in prophesy and self mortification by the riverside.

This is the first FR campaign I have run for years so I'm a touch behind on the current realms happenings. What is this flooding of the river and how serious a flood are we talking about?


T-Bone wrote:
This is the first FR campaign I have run for years so I'm a touch behind on the current realms happenings. What is this flooding of the river and how serious a flood are we talking about?

Well, when the Shadovar came back from the Plane of Shadow in the Year of Wild Magic, they did a little somethin' to start melting the High Ice (they wanted to make Anauroch verdant again, even though it'd take decades). Problem was, all that moisture started negatively affecting the Sword Coast North and Western Heartlands. It may have even spread as far as Cormyr, but I don't know how far South. Needless to say, the constant, torrential downpours started makign water levels rise. Daggerford undoubtedly got flooded, so I'm sure its citizens are unhappy.

Laeknir, is your placed Shadovar a Shade or just a regular Netherese human? I like the idea of having a Red Wizard there. One of the players in my campaign will be from Aglarond and he said his character really hates Thayans, especially Red Wizards. Plus, another guy is a devout paladin of Tyr, so I might steal your ideas for some potential side quests and extra role-playing fun! Woo!


Waa wrote:
Laeknir, is your placed Shadovar a Shade or just a regular Netherese human? I like the idea of having a Red Wizard there. One of the players in my campaign will be from Aglarond and he said his character really hates Thayans, especially Red Wizards. Plus, another guy is a devout paladin of Tyr, so I might steal your ideas for some potential side quests and extra role-playing fun! Woo!

Sure, feel free to borrow away! The Shade City plant (Wiz 7, Shadow Adept 1) I made up for the side plot is a non-shade Netherese Shadovar... but he works for a Shade master (who has yet to appear). He's a very charming guy who seems to know a *lot* about the region, and he's gathered a small group of assistants to help him seek out the cairns. He poses as a scholar from Halruaa, ostensibly wanting to learn more about the portals in the region. The wizard-sage Delfen Ondabarl really dislikes this guy, but won't say why.

The Red Wizard is a female potion-seller (including other minor things like low-level scrolls and charms), and she's sort of a femme fatale (Wiz 5; Int 17, Cha 18): willing to ingratiate herself with the party (offering discounts, flattery, and who flirts with one of the PC fighters) in exchange for information. She's also planning to get the PCs hooked on a narcotic additive in some of her potions when the time is "right" for this. If she gets enough evidence to show that the party is powerful and on to some good treasure (or better, power), then she will try to join the party.

Liberty's Edge Contributor

I've downloaded (or already had) all of the 2nd Ed resources. I spent some time working up my own conversion notes, and trying to work out some political relationships between the various members of the Town Council. I've named each of the guildmasters (including Smenk) and have given identities to the remaining two council (of 23) members who are not part of a guild. One of the two is the PCs benefactor, though his true nature remains a secret to all but a chosen few.

From what I'm reading, it sounds like you folks have decided to ignore the plot setup in the #124 supplement that has the ducal family assassinated. Am I right?

I too have been "away from the realms" for awhile, and wasn't aware that the river might have flooded the town. That would certainly go a long way toward creating the dingy, run-down feel that they were going for with Diamond Lake. I definitely think I'll be including that in my description of things.

Cheers!


Very cool, Laeknir.

Contributor

Daggerford has always been on the North side of the river. (See N5 - Under Illefarn ... the first Realms module aside from the adventures found in the Old Gray Box.) Regional maps since 1e have made the mistake of putting the town on the south side of the river.

--Eric


Paris Crenshaw wrote:
From what I'm reading, it sounds like you folks have decided to ignore the plot setup in the #124 supplement that has the ducal family assassinated. Am I right?

Well, for mine I'm going with Eric Boyd's full conversion, including the assassination of the ducal family. (I had read the Archwizards novels, which is why I wanted to put in a spy from Shade... but until today I'd completely forgotten about the massive flooding deal, so now I'll work it back in - thanks for the reminder, Waa!).

At the time, though, the multi-assassination plot seemed like a good way to keep the darker edge feel of the AoW as it's played in Greyhawk. I also liked the idea of having a side adventure at some point where the PCs find out who's responsible for the poisonings.

I have one PC wizard who studied with the Lady of Daggerford (Bronwyn) until her murder 2 yrs ago. Her +3 dagger ("the" dagger of Daggerford) was never found, and her old apprentice believes that the perpetrator must have taken it. Having grown up in Daggerford, and though eventually cleared of the crime himself, his fortunes fell hard when Bronwyn and her family were killed. The PC wizard only recently finalized his apprenticeship studies with Delfen.


Aside from making sure to keep recent memories of flooding on the minds of Daggerford's inhabitants and that of PCs from nearby areas (one guy is from Waterdeep, which I suppose will mess with the "first" visit to the Free City, ie, Waterdeep), I'm personally going to stick with the #124 supplement to a T (unless something in it doesn't sit right with me, and I've got two weeks to see if that happens).

But, I may throw in a Red Wizard or a Shadovar (spy, perhaps) if things don't really stick to the AoW path. One downside to wanting to run an AP is that you really can't force the players to go along with it. So, who knows? After the Whispering Cairn I might find the adventure in Athkatla, Ten Towns, or even the Marsh of Chelimbyr. We'll see...


Eric Boyd wrote:
Regional maps since 1e have made the mistake of putting the town on the south side of the river.

Not only maps but the "Cyclopedia of the Realms" in the gray box campaign set states that the town is situated on the south side of the ford. I've never read Under Illefarn but if it, the Daggerford module, and Eric Boyd say Daggerford is on the North side of the river I will acquiesce. Thank you.


T-Bone wrote:
Not only maps but the "Cyclopedia of the Realms" in the gray box campaign set states that the town is situated on the south side of the ford. I've never read Under Illefarn but if it, the Daggerford module, and Eric Boyd say Daggerford is on the North side of the river I will acquiesce.

Technically, I think Daggerford is on both sides of the Delimbiyr river... but it's a little complex. The 1st ed. grey box FR campaign set has the town on the south side (both on map and in text). But N5: Under Illefarn (same pub year, 1987) has the walled town on the *north* side (clearly on maps, but not so clear in the text - there are quite a few typos in N5). Then every other map and resource I've found after N5, up through 3.5e so far, has the walled town on the south side - just like the 1st ed. boxed set. Then around 1997 or so, there's a Candlekeep forum "errata" post answer on this question (which says it's from Ed Greenwood, but posted by another) where he says that Daggerford originally started on the south side of the river... but that now there are actually walled areas on both sides of the river. Also, the northerly walled part apparently keeps getting attacked and rebuilt every so often.

I think it makes a lot of sense to have Daggerford sprawl over both sides of the river, both walled in, since it's supposed to be on a flood plain with quite a few outlying farms and such. I'd argue that Elorfindar's manor (which is probably really old, huge, and walled), and the House of Long Silences that he guards, are both fairly far north of Daggerford and the Delimbiyr. But the bigger question is "where is the Duke's keep, with that part of the walled town?" (on the N5 and "The North" maps of Daggerford) ... and I'd go with Eric Boyd's note that it's on the north side. Makes sense for a lot of reasons: it's supposed to be against a hill, and the Illefarn mtns are on the north/east side of the Delimbiyr. Also, the surrounding area is supposed to have a lot of farmland and small unnamed hamlets, most of which could be on the south or south/west (for good irrigation). And the Duke's keep would likely have been built on the northerly side, since most of the newer construction apparently is there (at least according to the Candlekeep forum). The bigger, original site and farms of Daggerford on the south side could be the part that flooded badly (post Return of the Archwizards / 1373 DR), and quickly became seedy and dark - although you could have the northerly side also recovering from flooding, damage, and the intrigue of the poisoning of the Duke's family.

Community / Forums / Archive / Paizo / Books & Magazines / Dungeon Magazine / Age of Worms Adventure Path / Diamond Lake / Daggerford All Messageboards

Want to post a reply? Sign in.
Recent threads in Age of Worms Adventure Path