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One of my two groups has finished Life's Bazaar. They've managed to defeat Kazmojen and Prickles and cleared out the rest of the fortress afterwards. The hobgoblin guards, that were aware of the fight, went off in flight after the big boss was beaten, only the hammer automatons and the mimic had to be taken care of.
The female half-orc barbarian in my group became quiet attached to one of the burrowing automatons from Jzadirune. She even named it 'Chränk'. In her backstory she is the master of one of the stone quarries on the mountainside of Cauldron. So she is thinking about using Chränk there.
Another character has metioned in his notes on his arrival in Cauldron, that he does not know, what would happen, if it would not stop raining.
Another character, a cleric of Fharlanghn, mentioned to me, that they could use Chränk to drill from the Malachite Fortress to the middle of the dormant volcano, thereby hitting the water and giving the stinking watery masses a vent, through which everything would disappear...
I think I need to get rid of this machine very fast.
I already asked during the appearance of the beholder, what the machine would do (be ordered to do)... (I had rolled a 1 in a Fortitude save in advance against the Disintegrate ray of the beholder, in order to intimidate the group), but she stated, that the machine would be ordered to be turned off (Myglym).
I asked if Chränk would be used against the hammer automatons ("The Clash of the Machines"), but they opted to bull rush them into the traps in the hall in front of the throne room.
In another foreshadowing thread the next player of the group went after Maple as a romantic interest. They got involved. Then Maple was contacted to be recruited into the Alleybashers, she declined, and was killed by Triel Elduriast in front of the eyes of her lover.
I was also about to start a series of attacks on the caravans to and from Cauldron, as a way to decimate the guards (in order to create a need for more guards, that would be filled by other races), when the cleric of Fhralnghn became reallymiffed about being harmed by the Last Laugh and said, that no caravan would reach or leave the city unmolested. Fharlanghn would see to it. (by the way the PC has Charisma 6 and Intelligence 8, and the playerr roleplays him to perfection, the others are considering to have their meals in a separate room or to have a sign saying "He doesn't belong to us").
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Cauldron supplies lots and lots of opportunities for roleplaying, you just need to introduce the players as early as you can to any npc's (or villains).
In my case I am adopting the idea that Triel and Skylar Krewis had once been an item before she was kicked out of the watch and arrested. Skylar and his two helpers Helge and Gerrit are regular customers at the Rolling Barrel, the tavern of Hadamar Skellerang, the brother of Terseon Skellerang, caütain of the guard. The Rolling Barrel is the favourite hideout for the city guards after their shift.
I can hardly wait for the hardcover to mine it for further details...