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Age of Worms Adventure Path


It has been brought up in my group that we play the Age of Worms AP as a multi-gm game, with each gm running one module at a time. Now, I haven't read the modules that have been published, as I'm hoping to be able to play in them (7 straight years of GM > players), so I don't know how possible this will be.

How integrated are the plotlines? Will plots from one section be neccessary to play another? Are there backgrounds that would be needed to move on, that only the GM should read? In short, how easy would this AP be to run as a multi-GM game?


Sounds like troupe style play. I've always wanted to try that out, but I have to find others willing to DM first...

If you try it out, post back and let us know how you like it.

Rooster


My group did it with the first adventure path up. It worked out fine. In fact, we all knew a little more about what was going on, not enough to spoil any adventures, but enough to help keep things running smoothly.

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