| Great Green God |
Over in the "Marginal Purchase" thread there is some debate going on about the loss of the the old Maps of Mystery feature found in Dungeon a few years ago. It got me to thinking about what folks out there may have done with those untagged maps. Did anyone make a dungeon out of them and then use them in a game? What monsters or characters did people end up putting in them?
If you didn't use them did they inspire any cool ideas?
What are your thoughts on just stealing any map out of a Dungeon and using it as your personal Map of Mystery (In effect discounting the majority of the adventure it is a part of)? Is it the same as an "official" Map of Mystery?
I for one have yet to use a Map of Mystery. However the Global Positioning (maps of modern buildings for d20 Modern) are about to show up in my D&D game. I have reworked the adventure City Beyond the Gate from Dragon #100. In the original module the characters are on a quest to recover an artifact hidden beyond a magical portal that leads to modern London, England. I can just see my players' faces when they arrive in that bowling alley drawn by Cristopher West. :)
-Great Green God
| Steve Greer Contributor |
Over in the "Marginal Purchase" thread there is some debate going on about the loss of the the old Maps of Mystery feature found in Dungeon a few years ago. It got me to thinking about what folks out there may have done with those untagged maps. Did anyone make a dungeon out of them and then use them in a game? What monsters or characters did people end up putting in them?
If you didn't use them did they inspire any cool ideas?
What are your thoughts on just stealing any map out of a Dungeon and using it as your personal Map of Mystery (In effect discounting the majority of the adventure it is a part of)? Is it the same as an "official" Map of Mystery?
I for one have yet to use a Map of Mystery. However the Global Positioning (maps of modern buildings for d20 Modern) are about to show up in my D&D game. I have reworked the adventure City Beyond the Gate from Dragon #100. In the original module the characters are on a quest to recover an artifact hidden beyond a magical portal that leads to modern London, England. I can just see my players' faces when they arrive in that bowling alley drawn by Cristopher West. :)
-Great Green God
O Mighty Great Green God, your wisdom is flawless. I'm your new disciple :)
But anyway... As has been posted just recently, the maps in Dungeon are now going to be made available in untagged format for download in addition to the regular version. In effect, you WILL have Maps of Mystery should you care to download them, though the secret doors and such will not be on them.
Tambryn
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I never got around to using a map of mystery, though I still considered them a good addition to the magazine. I think that Paizo is making a great decision to make untagged versions of the map available for download. Now if maybe we can get the magazine's detractors to realize the each powerful NPC is a potential Critical Threat, we will be getting somewhere.
| ASEO |
I have used several of the "Maps of Mystery". That being said, it is very true that any map from DUNGEON can be used as a "Map of Mystery", and almost any NPC a "Critical Threat". Those are good points. i guess the same can be said for "Side Treks" in some cases. Anyone who is reading my Campaign Journal "The Other Side" can see that I make my campaign out of a complete patchwork of D&D resources. DUNGEON has always been a great resource for that and I have always picked pieces from adventures and used them in my games.
Now, Battle mats/combat tiles...
ASEO out