Temple of Demogorgon options and tactic error


Dungeon Magazine General Discussion


First let me say I think this is an awesome adventure and I'm enjoying running it (we had to quit right outside the last room). It also fit really well for me because the group hates monkeys. I'm running it as a side quest to the AP to help the party get back to the proper level. Do to the Lucky Monkey encounter, most the players don't care much for them. One PC actually has a true hatred of gorilla types though do to a bad encounter with gorillions, ending in his death. (I let the player bring the PC in from another campaign I could no longer run). This made it the perfect side quest for me.

Anyways, I wanted to point out the sorcerer is listed as casting invisibility and being positioned near the anvil. However Tellax has cast invis purge, with a radias that covers the whole room. Since Tellax would enter the altarroom before Shamok would cast invis, I decided he wouldn't of wasted the casting.

For those of you who have the Miniatures Handbook, I replaced Tellax's Summon Monster 6 with Planar Ally. With this spell he can summon an Aspect of Demogorgon. It adds more 'feel' in my opinion. The pupose of summoning a demon to fight is still served, you get to use a cool demon whose figure you may have from Archfiends, and you can also rule the standard 1+ rounds of negotiation be waived since this is an aspect of the demon whose temple is being raided at the moment.

{Evil DM Grin}

Contributor

Good catch, Rikkus. IP has a very unusual radius, otherwise it wouldn't be an issue.

Interesting idea on using Planar Ally. The only drawback to that is the 10 minute casting time; Tellax needs a bit of a head start on that one. But good thinking using the Aspect of Demogorgon mini ... one of the reasonsI put the golem in the adventure was because I wanted to use my Demonic Lasher mini from Reaper -- in fact, several creatures are in there based on minis I have, here's a link to a thread on my boards about it:

http://tinyurl.com/6rray

Paizo Employee Creative Director

That Demonic Lasher mini sure is sweet...

I like the aspect of Demogorgon angle, but I'd recomend that you buff up the version from the Minis Handbook since that aspect's only CR 9; hardly a challenge for 15th level PCs. It's no good to run into an aspect of Demogorgon at that level, think you're up to the main bad guy, and drop him in one round.

I'd aim for a CR of 11-12 (to match or replace the stone golem); you can get there fairly easilly by advancing the Minis Handbook aspect by 4-6 Hit Dice (and giving it the appropriate feat and ability score bumps). It could probably also use a mummy rot touch attack upgrade too.

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