
Kraschyn |
I began running AP1 last Weekend and i had a lot of fun.
But i got a Question about Terrem i couldnt solve yet.
The Child wears the mark of Carceri and is Evil
Is he Evil because of the mark or is he evil from his own
Charachter?
And the mark is invisible.
Could a Mage detect it with see invisible?
What would happen if a Paladin would check on the Child?
How did other DMs solve that Situation ?
I believe this points will turn up in my Campaign.
We play at the realms and the Party consists of
1 Dwave Male Warrior
1 Dwarve Male Cleric / Tempus
1 Human Fighter and 1 Half Elf Female Fighter.
1 Female Cormyrian War Wizard in training.
And finally one Halfling dressmaker 4 cm short of a meter.
First thing they did after arriving in Cauldron was breaking a part and everyone startet looking for trouble.
Our Halfling run into another one and got told about Tyr which i substituted for ST. Cuthbert who hold all Halflings for thieves.
After running into some Merchants who all believe Halflings are
thieves our Halfling decided to go to the temple of Tyr and have a chat with the Clerics about Halfling and their behavior.
He ran into the "thieves" who assaulted the Cleric Rufus and it ended all with the Halfling dragging an unconscious Tyr Cleric to his Temple.
After having a good chat with the Clerics he aquiered the
Friendship of the Tyr Paladin Alex Tercifall.
And i can see it happen that the Halfling will drag along his
new Friend and end running into Terrem.
How to solve that then?
Any Advice?
Thanks.
Kraschyn.

It's pronounced boo-LAY! |

I began running AP1 last Weekend and i had a lot of fun.
But i got a Question about Terrem i couldnt solve yet.
The Child wears the mark of Carceri and is Evil
Is he Evil because of the mark or is he evil from his own
Charachter?
And the mark is invisible.
Could a Mage detect it with see invisible?
What would happen if a Paladin would check on the Child?How did other DMs solve that Situation ?
I remember reading in the adventure that the mark was naturally invisible, and so any means of seeing invisible things would make one able to see it. But if the mage just made himself invisible, that wouldn't give him any special powers to see invisible stuff, so that wouldn't work.
Who says Terrem has to be evil? He's just a pawn in their game.He certainly isn't malicious, or overtly evil. I don't remember his stat block, so I don't know his alignment, but if you think it will be a problem, just make Terrem not evil. It's well within your power as a DM to change that.

GlassJaw |

Who says Terrem has to be evil? He's just a pawn in their game.
He certainly isn't malicious, or overtly evil. I don't remember his stat block, so I don't know his alignment, but if you think it will be a problem, just make Terrem not evil. It's well within your power as a DM to change that.
I remember reading something in AP1 that said Terrem was a "problem" child; he didn't really play well with the others. Whether or not the sign makes him evil or if he's just a messed up kid is up to you.
Terrem doesn't have a stat block either.
As far as the sign itself and how it can be seen, that info is all in AP1.
I also don't recommend having Alek tag along with them. He can help them out but remind the players he is important and has many duties to attend to. I actually had Alek check in and keep an eye on Keygan's shop while the PC's investigated Jzadirune.

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In the adventure synopsis of AP1, Terrem is described as a "dour and sadistic child". So I would assume "evil" being the alignment of choice for the kid. However, I would also assume that his alignment has developed cause off his past (being an orphan) rather than of the carcerian sign. And it seems probable that the alignment could shift, since he is young and his personality development surely isn't finished yet.
by the way, Kraschyn, are you german? And if so,do you read germany's greatest sci-fi-series?

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by the way, Kraschyn, are you german? And if so,do you read germany's greatest sci-fi-series?
Well... I am from Germany ... and yes, I have read Perry Rhodan (well some of it ... about 650 issues).. I stopped when things got too repetitive... Right now.. I am devouring the Prelude to Dune...
OTOH. I had Alek (Alexis - the female version in my campaign) Tercival accompany Sarcem Delasharn on the first leg of his journey to have him out of the town in the first chapter... Ruphus is guarding Keygan's shop and Fellian and Fario are accompanying the group. So the party consists of 7 people (5 PCs and 2 NPCs), forcing me to jump up the defenses of Jzadirune by two notches (as stated in the "Scaling the Adventure" side bar).
This worked perfectly so far providing a series of imaginative and challenging combat situations... the choker(s) under the stage, the skulk/ragamofffyn in a tunnel, fighting the hobgoblins guarding the elevator while the pit trap was open (and 2 characters in the acid soup...)... wow!
A big compliment goes out to Chris Perkins for designing this gem...

Chef's Slaad |

I remember reading something in AP1 that said Terrem was a "problem" child; he didn't really play well with the others. Whether or not the sign makes him evil or if he's just a messed up kid is up to you.Terrem doesn't have a stat block either.
As far as the sign itself and how it can be seen, that info is all in AP1.
I also don't recommend having Alek tag along with them. He can help them out but remind the players he is important and has many duties to attend to. I actually had Alek check in and keep an eye on Keygan's shop while the PC's investigated Jzadirune.
his aliqnment should be evil imo
I'm not sure if it's in the AP, or if it's something Craig Shannon came up with, but there's a nice piece on Terrem right here. In order to use the shackleborn, the cagewrights need them to be evil. Otherwise, the ritual won't work. Of course, being shackleborn, they have a natural tendency towards the alignment of their demonic ancestors. All Terrem needed was a push in the right (or wrong, depending on your moral standpoint) direction.
Terrem was one of Vhalantru's special projects. See he's become pretty good at manipulating people and events arround Cauldron. He made sure Terrem got seperated from his parents (by killing them). He made sure Terrem edded up in the lantern street orphanage. And he made sure Terrem was the one everyone picked on. And that was all it took. The boy became dour, sadistic and prone to set things on fire. Vhalantru knows all to well that a few sugestions, some charms and a few copper go a long way.
A happy coincidence is that this goes a long way towards explaining why Vhalantru showed up during the first AP. It would be a shame to see all his effort go to waste.

Kraschyn |
One more Question.
How do you others handle Training?
Do you let the group gain Levels on the run or do the charachters need to train.
I would personally prefer if they had to train to gain some skills but this will interrupt the game.
My group is just entering Jzadirune and will make third Level will down their.
Since time is of essence they cant stopp and go training without loosing the Childs and other prisonners to the Slavers.
Any Advice?
Kraschyn.

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As far as Level is concerned, I won't deny my players to level right in the middle of a dungeon crawl, though I prefer to handle this at the end of the game session. With respect to skills, it depends on which skills they choose. Generally, I don't mind if they level skills as Move Silently, Listen or the like (skills often used by my players). But I won't allow them to level Crafts, Professions or Knowledges, if they haven't actually worked on them before. My players deny to enter the dungeon? I deny them to level in knowledge(dungeoneering). The wizard doesn't read through the magical tomes she finds in an underground library? I don't see how this would further her knowledge(arcana).The weaponsmith doesn't even repair the swords which defended him in unnummerable fights? So I decide he has not gained experience in his craft or profession. The bard doesn't perform? I don't allow him to level his perform skills.
See how it works? Skills necessary (in my opinion) to survive the adventure won't be prohibited by me. But as far as the role-play-skills are concerned, my players have to work for their skillpoints.
Yours, Wormy

Kraschyn |
Got a Question and would like our Oppinion.
Last Saturday my group mananged in 4 Session to go finally
to the Malachite Fortress.
According to their luck yet they got the shortest route to
Kazmojen.
There i thought they would be hard pressed but their War Wizard in training got Lucky und managed to make 40 Points of Damage with Aganazzars Scorcher and Melfs Acid Arrows in 4 Rounds.
Then the rest of the party took care of the rest.
They won because of their Wizard.
Then Valantru appeared and their Paladin Errant got mad but luckily he couldnt do anything.
He got the Idea that the Dwarven statue with in the Entering Hall could perhaps help and run their to release her from the Iron what was wound around her.
Bad idea :).
Got som hits but managed to run away.
The Beholder grapped Terrem and vanished.
After that, the Party tried to kill Pyrzagor and their comes the troubel i have.
How shall a 4 Level Party stand against the unholy Blight spell he can use?
I see through the Fight that Pyarragor came away without whipping out the PCs since i didnt want to start anwew.
That abillity would be a TPK for my Party at full Hitpoints.
Anyone had the same Prob?
Any comments?
Kraschyn
Kraschyn