| Fox_Reeveheart |
A simple idea, a issue dedicated to all those other races sort of left behind that arent core class but still great to play, such as lizardfolk, kobolds (my favorite, perhaps maybe a new type of kobold would be nice that is maybe a little bit less sucky than the current one with all their negatives), the newly revised kenku would be worth seeing some content added for them, gnolls, bugbears, minotaurs, goblins, all would be great to see have some stuff set aside just for them.
i realize there has been stuff for monstrous races in the past such as for when the monster races books came out but i felt they didnt quite grasp at the concept fully enough.
Just a thought, anyone else?
| jonathan metz |
A simple idea, a issue dedicated to all those other races sort of left behind that arent core class but still great to play, such as lizardfolk, kobolds (my favorite, perhaps maybe a new type of kobold would be nice that is maybe a little bit less sucky than the current one with all their negatives), the newly revised kenku would be worth seeing some content added for them, gnolls, bugbears, minotaurs, goblins, all would be great to see have some stuff set aside just for them.
i realize there has been stuff for monstrous races in the past such as for when the monster races books came out but i felt they didnt quite grasp at the concept fully enough.
Just a thought, anyone else?
I think this is a great idea. I love using goblinoids, and was very pleased with Dragon's "Ecology of the Hobgoblin" several issues back. Also, gnolls often seem to get short shrift in official material -- though if you were into the original Fiend Folio, the Flind is reprinted in Monster Manual III. Lizardfolk also get a pretty good treatment in the book with 2 new lizardfolk races added. Such an issue could include plenty of good humanoid content -- an ecology article, an equipment article (primitive or ingenious gear used by gnolls or lizardfolk?), goblinoid spells, kenku feats, even an article on roleplaying a monstrous PC -- how to roleplay your kobold character's reaction to the social stigma against its race, how to make friends with races that are your traditional enemies, etc.
| Fox_Reeveheart |
Alright, i have been thinking about this further and a little example of what im talking about could be such as this...
Avian Flight (General)
You grow wings and are finally able to soar like their ancestors.
Prerequisites:
Feat: Avian Evolution
Level: 5
Race: Kenku
Benefit: You grow wings feathered wings usually ranging from black to russet-brown. You gain a fly speed equal to twice your movement rate (average).
Bird's Eye-view (General)
Your vision improves enough to compensate for total darkness
Prerequisites:
Feat: Kenku Evolution
Race: Kenku
Benefit: You gain darkvision of 60ft., if you already have darkvision then your range of darkvision is increased by 30 feet.
Kenku Evolution (General)
You tap into your heritage and begin to become more like your avian ancestors.
Prerequisites:
Race: Kenku
Benefit: You can begin to train your body to become more as your bird ancestors once were. You gain a +2 bonus to bluff, diplomacy, and intimidate checks towards other kenku.
Yeah this is just a example, i know the feats aint great, perhaps i should just add onto the low-light vision and scratch out darkvision. All in all its just an idea i have had for what i am talking about, what do you all think?