Missed by One


Shackled City Adventure Path


That's the name my group gave Skie as the party's name. Missed by One. After 3 weeks of being unable to think of a name they cleverly decided it fit since they has continueously failed saves, missed attack rolls, skill checks, etc by 1. The stated the saying still fits the PCs since they were a foot short of clearing the pit, or missed him by this much <hand singnal of an inch> and comments like that. Instead of telling Skie how heroic they are they tell her about how they constantly mess up, giving her constant amusement and laughter, but eventually pull through. Characters are always getting knocked out (1 potion short or should of healied one more time) and every player has had a PC die, more often from a stupid choice or from a bad die roll that from actual difficulty. It's kind of funny. The 'cleric' is a favored soul. When he aquired 3rd level spells he chose Animate Dead, solely for the porpose of transporting dead PCs back to town.

Anyways I was wondering what all group names anyone has and any story behind it.


The Orphans. Because of the early AP1 adventure to rescue the kidnapped orphan (sorry, can't remember his name).


Terram I believe. Something close to that.


Company of the Wild Geese. Apparently exiled irish who served as mercenaries in Europe and America during the 18th century called themselves that. Since the characters in my group come from different regions in Faerûn they though that name was appropriate.


The Queens Justice. Unfortunately one of my players misspoke and it is now The Queens OF Justice. Skie had a good laugh at that.


The Ragtaggers. Nobody could think of a better name. :)


My group had no imagination...
Cauldron Quatro


The first group called themselves the Outcasts. They were a group of mostly non-humans.

The second group called themselves the Replacements. I think they meant it as an insult against the Stormblades.

Funny thing, though. Most people don't seem to know about the other group of adventurers that started their career in Cauldron.

It started one day when some friends were caught in a magical experiment gone bad. A wizard was trying to enchant some shackles that will lock and unlock on command, but he got distracted and it resulted in a large glowing ball that quickly expanded, engulfing a group of people as they were walking past the shop. The fighter noticed that each of his friends had a glowing mark on their foreheads, and that he did too!

They thought that this mark was incredible, and they instantly felt a strong bond. With a little encouragement from the ranger in the group, the made themselves into an adventuring party.

"And to pay tribute to the wizard's failed experiment, we shall call ourselves... The Shackleborn!"

Much to their delight, they quickly found employment by the Lord Mayor's own advisor! But, alas... they never returned from their first paid job, and to this day no one knows of their fate.


The Bytch Slap Reality Company

Reason? The last name of the main character in the group is Bytch. The reality company part is because this group doesn't adventure to get loot, they adventure to clear out old dungeons that they can then lay claim to, fix up, and then sell on the open market.

Squid

Scarab Sages

After much arguing, and numerous people giving Skie different names (and more than a few being banished from EVER going into the shop again), they settled on:

The League of Extrodinary Adventurers

Or, as the halfing mage calls them...

Thomas's League of Extrodinary Adventurers

Either way, I'd have to say that they are at least have the extrodinary ability to die in the most amazing and extrodinary ways...

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