The DemonSkar


Shackled City Adventure Path


Can any one explain what the demonskar looks like and where vapraks voice is in relation to it?? I know that its a rift in the ground but am abit confused as to where in the rift vapracks voice is?? I may be being a bit dense but bit confused :) Appreciate any help, thanks

Paizo Employee Creative Director

Vaprak's Voice is just to the southeast of the Demonskar; the map on page 61 of issue #104 shows the location of both in relation to Redgorge.

Think of the Demonskar itself as a massive crater with dozens of fissures radiating out from the rim, sort of like a sunflower with thin craggly petals, I guess. Vaprak's Voice is located in one of these narrow rifts along the rim of the Rift. The actual crater of the Demonskar itself is a blasted twisted bowl-shaped ruin filled with rubble and partially destroyed dungeons that have been exposed to the surface in many locations.


Thanks i didnt expect a response from dungeon bigwigs :) That helps make things a bit clearer in my head thanks James. Keep up the good work by the way, Adventure path rocks. Dont suppose u got any tit bits of info on the AP2, for your UK fans :)

Paizo Employee Creative Director

Yay! I'm a bigwig! :-)

There are tidbits about what'll be in the next Adventure Path scattered here and there amongst the other posts on this messageboard. If I had the gumption, I might sift through them all and compile them, but alas, all my gumption's in storage.

The Exchange

Anyone have the download? I am running the adventure and would like some supplements. Thanks.... if you could email them to me that would be great...

Dark Archive

I have a question for everyone (except James ... look away, I'm mucking about your golden child of an adventure!)

I'm changing some of the trappings of the Demonskar to suit my FR campaign. Instead of Nabothoron the Glazebru, I'm using a juju zombie Druid henchcorpse of Ysvel the Black, from the Umber Marshes. I'm setting the Demonskar as an underground complex at the edge of the Umber Marshes, and I'm making it to be a former githyanki outpost (who in turn were mercenary goons for the Nilshai, that replace the spellweavers in my game). The puzzle rooms and the Starry Mirror will lead to the Ethereal Plane ...

My problem is the puzzle. Rather than the hegemonic plate, I'm going to use the Githyanki medallion from Dungeon 124, with etching on the back, and I'm inclined to keep the heart of the Demonskar puzzle (3,4,5,1,2,3). How would you folks drop clues to the pattern? What would you etch on the back of the medallion? What would you have the floor pattern look like? Would you stick with the colored rooms and patterns?

Thanks!

PS - instead of the Nerra, I'm using a Mercane with githyanki mercenaries, but I'm keeping the half-fey greenhags!


The Demonskar Legecy and the Secret of the Soul Pillars are my favourite two adventures in the path. The Nerra and the Mirror maze are a great concept. Since buying the Fiends Folio I am surprized that we do not see any more of the Nerra.

I realise that in the interests of keeping things relatively simple and the villians 'group' as small as possible you could not have too many plot archs but the Nerra would have made an interesting reaccurring group. They may not have necessarily been a major player in events nor even a villian perhaps they could have been more neutral observers that chose a 'side' later on. In any event theses creatures certainly took my fancy.

The final encounter with the demon is one of the best climatical battles in the path and the fate of Alek equally dramatic.

Probably the only issue I have with the whole adventure is the ending. It feels set in stone, railroading. I would have much prefered if the party were allowed time to return to Cauldron and regroup/reassess etc. The whole hook into the next adventure appears contrived and even a bit forced.

Anyway just my opinion. Keep up the good work everyone.

Delvesdeep

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