glenn3e wrote: The problem with that is the new base set will only be released after all the AP packs are released which looks to be July onwards next year. Which is quite a long time to spend without errata. And quite possibly when that is launched we won't be playing the RotRL much anyway. Right. Well, they could provide both: an expensive (in term of P&P) print-on-demand set for people in a hurry, and still reward loyal customers everywhere on the planet, who will buy a second set. This would also solve the problem of print-on-demand cards that would be slightly bigger as stated before (which in my opinion is a bit worrying).
Mike, All popular games have had their issues (look at FFG Arkham Horror or LoTR LCG), but many questions come from people who simply do not follow rules (how many times for Arkham Horror we had to answer: simpy follow the phase turn, etc) It does not mean a game is not good, but emphasizes on the fact that natural language in rule books makee it difficult to obtain unambiguous rules. Anyway, your openness, honesty, ability to listen and efforts to address the real issues only reinforce the fact that PACG is a great game and that Paizo is a fantastic company that has always supported his players.
sadie wrote: Quick poll. I currently have Concentration as a special item on quite a few class sheets. Does it instead belong in the skills list, as a special skill? I like it the way you did, because a major difference between 3.5 and Pathfinder is the removal of Concentration as a skill. However you are right that multiclassing is an issue here. What are the rules for a Sorcerer/Wizard? Does he use INT or CHA bonus?
sadie wrote: Unless I missed a bit, or still have my head in 3.5, that only applies to melee damage right? In Pathfinder, the rules are different: "A Strength penalty, but not a bonus, applies on damage rolls made with a bow that is not a composite bow.". I have to say that rules on damage bonus/malus are a lot better explained on p. 179 rather than in the equipment section p. 141, as discussed in the errata thread.
Another subtle calculation issue: in the core rules p 179, strength modifiers are applied to damage too. Since the little gnome druid has a -1 STR penalty, his damage with the staff should be d4-1, and with the longbow d6-1 (except if the bow is composite). I am just being anal here :) It depends if you want to include modifiers in the damage stats of course.
Hi, Very nice sheets, indeed. I may be wrong, but the Gnome Druid 5 example you give shows a +3/+3 Attack Bonus with a Masterwork Quarterstaff. When it is used as a single weapon the AB would be indeed +3. But if it is used as a double weapon, two-weapon fighting penalties (with a light off-hand weapon) should be applied. Am I wrong?
Sean K Reynolds wrote:
Hi Sean, I hope you did not take it badly :) I still think they should more formally appear the same way they were shown in the SRD 3.5 rules: http://www.d20srd.org/srd/skills/usingSkills.htm. You can read that the Ability checks are specifically defined and described after the skill synergy rules, which were deleted from Pathfinder rules, and I suspect this whole part was deleted during Pathfinder editing.
zebulon wrote: A funny thing I realised after reading the corebook: the concept of an ability check is never formally explained in the rules! I have read that the ability checks were defined in SRD 3.5 at the end of the "Using skills" section, after the Skill synergies. When Skill synergies has been removed, it is possible that the rest of the page was entirely cut. That is why Ability checks are mentioned in the "Take 10/20" subsection but its definition that was at the end was removed.
A funny thing I realised after reading the corebook: the concept of an ability check is never formally explained in the rules! There are a few references to it, but no clear statement that this is a d20 roll + ability modifier checked again some DC, unlike for a skill check, which is clearly defined. Doing an ability check is referenced many times though, but always as a "Charisma check", or "Wisdom check".
Continuing my previous post about scrolls: the rule is not clear whether a misshap may happen if you fail your UMD rolls to either emulate an ability score or cast a spell that is not in the caster's spell list. The mishaps rules are just in the Scrolls section of Magic items, and only apply when a caster tries to cast a scroll spell with a higher spell's caster level. I assume that if UMD fails, nothing happens, no cast, no mishaps. Is that correct?
This is more a clarification than an errata, but I think the Scrolls activation rules in the Magic items section could be clarified in line with the Use Magic Device rules (and besides the Wand and Staff rules). I put my additions in bold: Quote:
Similar additions could be done for Wand and Staff activation. Also, I would add:
Finally, I would rename these two tasks in the UMD skill description, so that they match their real goals:
Gamer Girrl wrote:
This makes sense indeed. But still that does not fit with the design of the character sheet in the core book. The little tick boxes are all aligned on one row next to the level number. The spells are on the other hand listed below the boxes. There is no relationship between the boxes and the spell names. Therefore I do not see a way to use them the way you describe (although what you wrote makes perfect sense). Or maybe am I missing the obvious ?
Nylanfs wrote:
I still cannot figure out how this works. If we write on the lines known spells (not memorised, only known ones) then how do you use the checkboxes to represent the memorised ones ? We must do it the wrong way I guess...
zebulon wrote:
I shall answer my own question with what I could read on p.359 : a scroll has the caster level of its creator, who can chose between the minimum level to cast the spell and his own level if higher. Is that right ?
DM_Blake wrote:
I have a question regarding this caster level then: Fireball caster level is 5 for a Wizard, but 6 for a Sorcerer. How does it work then for a scroll ? Is that the caster level of the character that has made the scroll, or the caster level of the one that uses the scroll to cast the spell ? That means a scroll user could cast a spell of a higher level than his own level ?
PCgen is excellent and supports many sets of d20 rules, among which Pathfinder beta. It is open-source and free. http://pcgen.sourceforge.net/01_overview.php Eric |