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I'm sorry if this has been covered elsewhere, as I haven't found it through any searches.

Anyway,

pg. 85 PF ALPHA v3 wrote:

The cleric’s (or druid’s) level is used

when determining the caster level of these effects. The DC
for any save is equal to 10 + the spell’s level + the caster’s
Charisma modifier. Domain powers that mimic spells are
spell-like abilities, while the others are supernatural.

That should be the Wisdom modifier, right? Am I missing something?


I would like some opinions on what I'm planning to do with the Last Laugh.

I'm going to put Velior over the Alleybashers, removing him entirely from the Last Laugh. Then I plan to "create" three Jesters (all around 12-15th level) over three branches of the Last Laugh: Espionage, Assassination, and Thievery. The catch is that the branches are not always aware of what the other is doing, and don't necessarily agree with each others decisions.

Assassination will obviously be Nulin. He has relayed little if any information about the Cagewrights activities to the other Jesters.

Thievery (Picking pockets/opening locks) will be "Maple". She has allowed herself to be kidnapped because she wanted to find out the whos and hows of the abductions. The kidnappers ability to seemingly bypass locks at will has intrigued her. If its talent, they should be recruited/controlled, if it's something else...Anyway, Maple is simply biding her time; she hasn't decided who she wants to save, spare, or kill. When the PCs show up, she severely downplays her skills. Perhaps, she hopes one of the adventurers might show some potential so her efforts will not be wasted on some skulks with a master key.

Espionage will be "Faceless" aka Artus Shemwick, Revus Twindaggers, and possibly Skylar Krewis. He will be classed Rogue/Chameleon and maybe a few levels of Sorcerer to help augment his abilities of deception. Artus knows Nulin is up to something, but even he is having difficulty discovering what. He may make a few incognito appearances to help guide the PCs along the way. Why?
1. Nulin snagged one of his most promising pupils, Jil.
2. Nulin has always been creepy, but lately he has been acting (insert Politically Correct version of insane). His behavior could be disastrous for the Last Laugh.

"Faceless" can't be directly connected to whoever keeps thwarting Nulin/the Cagewrights because that could cause turmoil within the Last Laugh branches.


How does the Durzagon control his lemures?

The MM indicates that the "mindless" lemures only obey the telepathic commands of other devils. Pyllrak isn't a baatezu (see traits in MM pg 51) and doesn't have any items that confer telepathy.


My group consists of 4 people with a rotating GM position. My turn to GM is approaching and I'd like to run the others through the SCAP, but with only 3 PCs, I'm somewhat wary of the situation.

Most of the threads here indicate this adventure works best with 6 PCs, and while I could simply ask them to create two characters each, I know the outcome: They won't do it (and I wouldn't hold it against them). They like to really develop their character, and running a second character would take too much focus and time away from their first one.

So, I would like opinions as to whether or not 3 gestalt PCs would be a viable alternative.