writerman34's page

3 posts. No reviews. No lists. No wishlists.


RSS


Quatar wrote:
writerman34 wrote:
Unless these particular goblins have strengths of at least 14--and I find this kind of unlikely in a goblin--

Why not?

If there are halflings with 18 strength, then goblins with 14 str aren't that weird.
Bestiary entry are for "average" members of the species. Not every human is the same either. Neither is every goblin.

You could also give them Weapon Finesse and high dex.

Quote:
I plan on arming the goblins with short swords. According to table 1-1, the CR 2's damage would be somewhere between 7 and 10, but a short sword for a small creature only deals 1d4. What am I missing here?

Str bonus for example. Or the standard fighter feat: Power Attack.

@Quatar good points sir, I hadn't really thought of it like that, old prejudices are hard to overcome :P


Doodlebug Anklebiter wrote:

I don't understand this racist assumption that goblins can't be strong. I, myself, am rippling with muscles, as my 14 Strength will attest.

Anyway, I don't have any answers for your questions, but give the gobs a couple of levels in rogue for the sneak attack damage and tell your players Doodlebug Anklebiter sent 'em!

@Doodlebug I am terribly sorry, I certainly meant no offense to you or your kind.

@malebranche I see what you're saying, and was starting to see that that might be the way to go. Basically since goblins do not have racial hit dice I should make them as though they were a regular character. I think that was my confusion in attempting to use the Monster Building rules in the Bestiary.

On a related note, would it be reasonable to adjust these goblins to medium size? You know, since they're going to be running with the big boys anyway? :P

Thanks

JM


I'm preparing for a new campaign in which my PC's will be going up against some beefed up goblins. I've got a party of 6 with an APL of 4(3 + 1 for 6 or more players), and I want to design some challenging encounters for them with some goblins. According to what I've read that should be a CR of 5. That's about a 1600xp budget which should accommodate 2 CR 2's and a CR 1 I believe.

I want the CR 2's to be goblins, but in attempting to 'level up' a goblin from the Bestiary I can't get the numbers to match up to what they should be, or what it seems they should be. I'm a little confused. According to the rules for Monster Creation beginning on page 290 of the Bestiary, using table 1-1, a CR 2 creature should have a total attack bonus of about +4, but looking at other tables (1-4, 1-6, and the base stats from table 1-3) the best BAB I'm seeing is +2. Unless these particular goblins have strengths of at least 14--and I find this kind of unlikely in a goblin--I don't see where that BAB of 4 is coming from.

One more conundrum and I'll quit, I know this post is getting long.

I plan on arming the goblins with short swords. According to table 1-1, the CR 2's damage would be somewhere between 7 and 10, but a short sword for a small creature only deals 1d4. What am I missing here?

Should I just create some goblins as player characters and give them fighter levels? The rules state that goblins do not have racial hit dice, so I'm pretty sure advancing them by adding HD is not the answer.

Can anyone advise?

Thanks

JM