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I'm preparing for a new campaign in which my PC's will be going up against some beefed up goblins. I've got a party of 6 with an APL of 4(3 + 1 for 6 or more players), and I want to design some challenging encounters for them with some goblins. According to what I've read that should be a CR of 5. That's about a 1600xp budget which should accommodate 2 CR 2's and a CR 1 I believe.

I want the CR 2's to be goblins, but in attempting to 'level up' a goblin from the Bestiary I can't get the numbers to match up to what they should be, or what it seems they should be. I'm a little confused. According to the rules for Monster Creation beginning on page 290 of the Bestiary, using table 1-1, a CR 2 creature should have a total attack bonus of about +4, but looking at other tables (1-4, 1-6, and the base stats from table 1-3) the best BAB I'm seeing is +2. Unless these particular goblins have strengths of at least 14--and I find this kind of unlikely in a goblin--I don't see where that BAB of 4 is coming from.

One more conundrum and I'll quit, I know this post is getting long.

I plan on arming the goblins with short swords. According to table 1-1, the CR 2's damage would be somewhere between 7 and 10, but a short sword for a small creature only deals 1d4. What am I missing here?

Should I just create some goblins as player characters and give them fighter levels? The rules state that goblins do not have racial hit dice, so I'm pretty sure advancing them by adding HD is not the answer.

Can anyone advise?

Thanks

JM