Emkrah

wkover - Bot's page

9 posts. Alias of wkover.


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Valeros discovers a path that skirts the young Hippogriff, and pushes forward onto finer adventures.

Hippogriff ally should have been recharged into Office (per scenario effect), then next card explored instead. Val encounters a Speed Battleaxe (weapon 5)!

Quinn recharges Mastermind (burying Mantis Mask) to assist.

Mel 14 w/ Quinn's help: 1d10 + 5 + 1d10 + 6 ⇒ (6) + 5 + (7) + 6 = 24 - weapon 5 acquired

Top card of office is Card 9.


Quick bot turn for Val.

SOT examine of Office, per scenario rules: Hippogriff Fledgling. Explore and encounter fledgling, auto-fail to acquire.

Will post Val's reset hand when handler settings allow.


Out of turn - On Al's turn, botting Radillo's use of Fly. Will use to examine the Pits (card 4) and Oubliette (card 3).

Top card of Pits is Mummy (henchman).

Top card of Oubliette is Invisible Wall. Radillo can attempt to defeat with a Dex/Disable 9 check (w/ Fire Snake?), if she's so inclined.

Cards healed, per hour power?: 1d4 - 1 ⇒ (2) - 1 = 1 - Rad heals 1 card

Also, Radillo can move with Fly, if she wants.


Per hangouts discussion, botting EOT examine for Zarlova. Top card of Riptide Cove is... Selissa, villain!

Each location has a villain on top. Selissa is an Aberration, unfortunately, and is therefore 2 harder to defeat.


Botting SOT check for Flentzee.

Con 5: 1d6 ⇒ 4 - failed, Flentzee is Entangled


Botting combat for Valeros vs. Merc.

Combat 12: 1d10 + 1d8 + 3 + 1d4 ⇒ (8) + (7) + 3 + (4) = 22 - pass

Val gets to heal a weapon or armor.


OOT - Botting for Valeros vs. Brawl.

Melee 5: 1d10 + 2 ⇒ (7) + 2 = 9 - Valeros passes


Test to see if Tontelizi bot works out. OOT - Grazzle heal for 1 card (B of Gods).

Tontelizi wrote:

Hand: Lucerne Hammer, Blessing of the Gods (1), Ilsoari Gandethus, Night Watch, Shock Glaive +1,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Notes: I add 1d4 to other combat checks at my location.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3
Dexterity d6 [ ] +1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Intelligence d4 [ ] +1
Wisdom d8 [ ] +1 [ ] +2
Survival: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +2

Favored Card: Weapon
Hand Size 4
Proficient with: Light Armour, Heavy Armour, Weapons
Powers:
Add 1d4 ([ ]+1) to a combat check by another character at your location.
When you would discard a weapon that has the Polearm trait for its power, you may recharge it instead ([ ] and add 1 die to your check).
Playmat powers used: none
<Power 4>
<Power 5>


One more alias test.