| Archibald "Zeke" von Hoftenkraf |
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Gnome Saboteur 5
Allotments:
HP 37 | Bombs: 10/day (typ. 5 bore, 5 explosive), 1st: 5/d, 2nd: 3/d | Mutagen: 1/d | Con HwP: 4
Stats:
AC 16 (18 when tiny); T 13 (15 when tiny); FF 14 (15 when tiny) | F+5; R+6 (+7 when tiny); W+2; (+2 v illusion, +4 v poison) | Init+2 (+3 when tiny); Per+12
Best part:
Painlord wrote:
As GM, you can go back in time pretty easily...or issue a story override pretty easily.Example #1: ”Oops, I screwed up. The pegleg gnome you met back in town? He was actually a 'jittery eskimo firefighter' carrying two harpoons. He also told you that the secret to opening the Tomb of the Tattooed Turnips was weasel grease. You guys need weasel grease.”
Example #2: ”You're totally right, Kast. I missed the deflection bonus from your combat toupee. Take off 6 damage.”
Example #3: ”Oooh...oops! The DC for that Hold Person was supposed to be 14, not 34. Let's go back before the coup de grace, back to Round 2. My bad.”
Example #4: ”Uh...yeah, I made a mistake there. No one has died, but yeah, you all got screwed, but found your way out of the Tavern of the Tepid Teawater. Let's play on.”