Elf

Ralof's Surrogate's page

79 posts. Alias of wisepeppy.


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Zeke and Ammy perhaps wouldn't have known it, but before following the entourage back to the Citadel, Ralof could have grabbed Ammy's sword.


I think Ralof would have gone with a readied action along with the guards... So, before Zeke goes...

Ralof fires his readied shot when Zeke appears.

Bow: 1d20 + 7 + 1 - 1 ⇒ (19) + 7 + 1 - 1 = 26 (PBS, neg level)
Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11 (PBS) (this would put Zeke at 28 damage, before Dylan's charge)

The following round, Ralof full round attacks:

Bow1: 1d20 + 7 + 1 - 2 - 1 ⇒ (3) + 7 + 1 - 2 - 1 = 8 (PBS, Rapid Shot, neg lvl)
Damage1: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6 (PBS)
Bow2: 1d20 + 7 + 1 - 2 - 1 ⇒ (4) + 7 + 1 - 2 - 1 = 9 (PBS, Rapid Shot, neg lvl)
Damage2: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10 (PBS)

***MAP*** (revised to put Zeke at a west-side starting position, and showing Dylan after the charge)

Dylan's charge will then put Zeke down before Zeke gets a shot off.


round 16

Ralof moves up to the group and says, "Ammy got it too, eh? Those creatures did something to me, I couldn't help myself, I felt I had to help them barricade the hatch - it wasn't until they commanded me to attack you guys that I came to my senses. ... Where's Zeke?"


Ralof will spend the next 4 rounds (rounds 11-14) sequentially shoving stakes into Spawn hearts.


For the top of round 10:

Ralof, sensing the battle is turning and that S4 may be close to finished, 5-ft steps away from S4 and fires another full round attack, but decides to conserve his magic arrows and instead fires durable arrows:

Bow1: 1d20 + 7 + 1 - 2 - 1 ⇒ (15) + 7 + 1 - 2 - 1 = 20 (PBS, Rapid Shot, neg lvl)
Damage1: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8 (PBS)
Bow2: 1d20 + 7 + 1 - 2 - 1 ⇒ (19) + 7 + 1 - 2 - 1 = 24 (PBS, Rapid Shot, neg lvl)
Damage2: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13 (PBS)

***MAP*** (updated for Zeke & Ralof's move)


Negative Levels

It appears that I don't actually have to 'undo' a real character level, right? I just take all the penalties as described? -1 on all checks, and -5 total and current HP.

Top of Rnd 9

Ralof makes another full round attack, this time on S4.

Bow1: 1d20 + 7 + 1 - 2 - 1 ⇒ (11) + 7 + 1 - 2 - 1 = 16 (PBS, Rapid Shot, neg lvl)
Damage1: 1d8 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10 (PBS, Magic Arrow)
Bow2: 1d20 + 7 + 1 - 2 - 1 ⇒ (16) + 7 + 1 - 2 - 1 = 21 (PBS, Rapid Shot, neg lvl)
Damage2: 1d8 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13 (PBS, Magic Arrow)

6 magic arrows left

**EDIT** Removed +1 on attack rolls for magic arrows because Ralof's bow is already MW


For top of round 8...

Ralof turns his attention back on the creeps. He 5-ft steps to the SE and full-round attacks S1 (or S2 if S1 isn't standing after Zeke's bomb), firing magic arrows.

Rapid Shots
Bow1: 1d20 + 7 + 1 - 2 + 1 ⇒ (20) + 7 + 1 - 2 + 1 = 27 (PBS, Rapid Shot, magic arrows)
Damage1: 1d8 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10 (PBS, magic arrows)
Bow2: 1d20 + 7 + 1 - 2 + 1 ⇒ (18) + 7 + 1 - 2 + 1 = 25 (PBS, Rapid Shot, magic arrows)
Damage2: 1d8 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12 (PBS, magic arrows)

Bow1 crit confirm: 1d20 + 7 + 1 - 2 + 1 ⇒ (5) + 7 + 1 - 2 + 1 = 12 (PBS, Rapid Shot, magic arrows)
crit damage: 1d8 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11 (PBS, magic arrows)

8 magic arrows remaining

***MAP*** (updated for Zeke & Ralof's moves)


Ralof waits, and whistles a 'waiting' tune.

See spoiler in Ralof's previous post for pending rolls.


Ralof moves to 2 squares west of the wood pile, and draws his bow, training a Thistle arrow on the opening, ready to fire at whatever might come through.

If someone enters the space:

Perception: 1d20 + 10 ⇒ (7) + 10 = 17 (to identify an entrant as a friend before firing)

If he recognizes the target as a friend:
Will: 1d20 + 3 ⇒ (15) + 3 = 18 save made!

Ralof, however, is not above firing at an unidentified target...
Bow: 1d20 + 7 + 1 - 1 ⇒ (17) + 7 + 1 - 1 = 24 (PBS, Deadly Aim)
Damage: 1d8 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9 (PBS, Deadly Aim)
Damage dealt as Bleed effect over: 1d6 ⇒ 4 rounds.


50/50 chance to deem his task complete: 1d100 ⇒ 43

Ralof continues to pile wood, and starts whistling a tune he once heard from Ryder.


Top of Round 3...

Receiving no opposition on the door, Ralof releases it and resumes barricading the hatch with wood. He smiles at Spawn 1 and says enthusiastically, "This is fun!"


Top of round 2

If Ammy releases the door, Ralof will grab it and pull it closed again, and just hold it. Otherwise he'll continue push and pile wood up under the open hatch.

Strength: 1d20 + 2 ⇒ (18) + 2 = 20


Ralof is untrained in Kn. Arcana

Will: 1d20 + 3 ⇒ (10) + 3 = 13

Ralof stands and grabs the trap door and pulls it shut above him.

I'll assume that's about as far as he gets during the surprise round.


As soon as Ralof has the door open, he grabs Dylan's Ioun Stone and holds it down over the doorway, waits just a moment to see what's below, sets the Ioun stone hovering about his head, and then, with bow and arrow in-hand, he jumps down into the crawl space. He crouches down, draws an arrow in his bow, and peers around the crawl space...

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


Ralof says, "Theres something under the floor... Can you hear that creaking?" Ralof beckons Ammy and Zeke into the shop, goes back to the back room to investigate the trap door. With Dylan's light nearby, Ralof attempts to open the trap door and look down inside.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27


Ralof looks around for anything with a lock. If he sees something, he'll retrieve the keys and try them, otherwise he'll leave them be. He'll check the door to the north, stepping carefully across the creaky floor.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Acrobatics: 1d20 + 5 ⇒ (7) + 5 = 12 (if needed)


Ralof stays with Dylan / follows his lead. If investigating, Ralof will enter the hole (provided he doesn't have to get cosy with the bodies to do so)

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Ralof probably dismissed/lost his Ghoul Touch charge when he stayed helping Dylan with the bodies.


Ralof does as Dylan does, and assists with the body moving.

Perception: 1d20 + 10 ⇒ (7) + 10 = 17


Fortitude: 1d20 + 5 ⇒ (20) + 5 = 25

Ralof breaths deeply, and says, with that crazy look in his eyes, "Ahhh.. Nothin' like the smell of rotting corpses in the morning!"


Before entering the alley, Ralof uses a charge from his Ghoul Touch wand and holds the change, warning his companions not to let him touch them inadvertently, and to stand back 10 feet from any opponent that gets touched, and he'll lead the way into the alley.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13


Ralof asks Cressida, "Has anything more been determined about that ship that was sank? ...like where it was coming from and who or what was aboard? Were there any survivors recovered?"

Diplomacy: 1d20 - 1 ⇒ (6) - 1 = 5

Ralof chimes in and asks the barkeep, "What have you heard about that ship that was sank?"

Diplomacy: 1d20 - 1 ⇒ (3) - 1 = 2

Damn... Ralof has style!


I assume Ammy shared with the group about his encounter with Devargo...

"Hey, what about what Ammy told us about what Devargo told him... Maybe we should figure out how to get down to that sunken ship?"

...and for what it's worth, Ralof will also ask around for information while the others are doing the same.

Diplomacy: 1d20 - 1 ⇒ (19) - 1 = 18


Ralof wakes early and commits his daily spells to memory, then goes down for breakfast. He greets Dylan with a far too cheerful, "Mornin'!" When Dylan begins to discuss options, Ralof suggests they head over to the house to meet up with Zeke.

At some point either the previous night or this morning, Ralof buys two Stubborn Nails


Ralof will cast Detect Magic and attempt to identify the wand.

Spellcraft: 1d20 + 6 ⇒ (18) + 6 = 24

"This could be handy - it's a wand of remove disease... Not many charges left, though. Here." He hands the wand to Dylan (since it's a Cleric spell, Ralof can't activate the wand.)


Ralof will drop his bow and use a move action to attempt to open the door, shaking it forcefully, "I said nobody moves!"

Assuming it doesn't open, he'll then attempt to kick the door down:
"Errrrr-Ah!"
Strength vs. Break DC: 1d20 + 2 ⇒ (20) + 2 = 22

Simple door DC13, good door DC18, strong door DC23, barred door DC25


Ralof will move one square forward right up to the doorway while drawing an arrow back on his bow, saying, "Nobody moves! " He'll aim right at G3 if he sees him start to move.


Ralof follows Zeke. "Did you drink it?"


Ralof replies to the man with nothing more than a blank stare and a slack jaw, a bit befuddled by the simplicity of his logic, but unable to muster a retort, he lets him go.

Assuming Dylan also allows the man to leave, Ralof allows Dylan to finalize his interaction with Vendra, and when she leaves, says to Dylan, "Look, I've got one of her linements... maybe Zeke can make something of it, or we give it to Ishani. Meanwhile, we'll keep tabs on Vendra."

Ralof then turns to Zeke, who is staring intently at something between his feet, seemingly oblivious to what's going on, "Hey! Let's go!"


Sense Motive: 1d20 + 0 ⇒ (2) + 0 = 2
Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Ralof says to the man in an irritated tone, "Calm down, sir. We're only interested in verifying the veracity of the claims about the cure."


Sense Motive: 1d20 + 0 ⇒ (7) + 0 = 7

Ralof tries his best to contain his growing annoyance, and says in a restrained way while forcing a slight smile, "Yes, I would like to purchase a dose of the Linement, please... For my leg."

He steps around Zeke and slaps two gold coins down on the counter.


Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Ralof takes an interest in Zeke's conversation with the man,interjecting a question of his own... "A burn, eh? I recently burned my own leg with a torch... Stuff works good then?"

Bluff: 1d20 + 3 ⇒ (5) + 3 = 8
Sense Motive: 1d20 + 0 ⇒ (19) + 0 = 19


Kn Local: 1d20 + 7 ⇒ (19) + 7 = 26

Ralof nods and smiles and whispers his 'knowledge' to whomever is close, prolly Ammy first.


Ralof will accompany Dylan to the house. Our house - it's no more Zeke's than it was Ryder's or anyone else's - Zeke just likes it there because he can set up a lab.

Ralof will volunteer to go to the Acadimae for information. Once there, he'll present his Guard badge, "I'd like to speak with someone about the Blood Veil". If he gets an audience with someone relevant, he'll explain his position openly, "My associates and I are independent contractors working for the Guard. We're interested in getting to the bottom of this Blood Veil outbreak to help protect Korvosa. Any information you can provide about its origin, how it's spread, or how it can be stopped would be greatly appreciated."

Diplomacy: 1d20 - 1 ⇒ (16) - 1 = 15


I just realized I totally missed this post (#214) from yesterday - not sure how I missed it, but it certainly explains why nothing is happening! I was expecting someone to come fetch us!)

Ralof continues to press the barkeep for info, "What were you doing before you got sick? Had you traveled anywhere? Had you any travelers in the Inn from out of town?"

Kn Local: 1d20 + 7 ⇒ (20) + 7 = 27
Sense Motive: 1d20 + 0 ⇒ (5) + 0 = 5


Ralof spends the afternoon and evening browsing shops... Both those of magical interest, and if archery interest.

The next morning, after committing his spells to memory, he meets Dylan downstairs and joins in the conversation with Dylan and the barkeep...

"What have you heard about this Blood Veil... Anything from the travelers?"

Diplomacy (Gather Info) : 1d20 - 2 ⇒ (6) - 2 = 4 (Oh Ralof, you're such a charmer)

If the discussion with the barkeep turns up no leads, and nothing else is happening, Ralof will suggest they go get Zeke and then take to the streets to gather info. (It's a push!)


Ralof, already on his feet from his outburst, steps away from his chair and walks over to a window (if present) while Dylan speaks, and stares out it menacingly.


In the moments after Devaulus prompts the party for questions, Ralof's left eye begins to twitch as he stares off at nothing in particular, and as Zeke begins to speak, Ralof starts to yell,

"Curious?! CURIOUS?! Yeah, I'm a little curious; I'm curious why you're curious about our curiousity! I'm curious why you're more curious about our curiosity than in the curiosity of this representative of Abadar, who is actually interested in helping you and all the people of Korvosa, and yet you sit there smug in your chair and waste everyone's time prompting us with a fools game of 20 questions! What difference does our curiosity make to you! ...and I'm curious what the purpose of those goofy masks is!" punctuating his last point with a finger pointed at a doctor standing at the edge of the room.


Ralof yells, "Marshal Kroft!"


As Dylan quells the crowd, Ralof glares at the Korvosan guard, then swiftly sheaths his sword.

"Let's get moving."

Ralof fills Zeke in on the mission at hand.


Intimidate: 1d20 + 3 ⇒ (7) + 3 = 10


Ralof draws his Scimitar, holds it up, and yells, "Get back!"


"Vaultkeeper Ishani Dhatri has summoned us. It was Belshir there who just passed through who came to fetch us."


Ralof charges in with a chuckle, "Outa my way!"

Strength: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11 (following Dylan)

If he finds himself back at square one, he'll try again,
Strength: 1d20 + 2 ⇒ (11) + 2 = 13

If he fails again, he'll have a look around,
Perception: 1d20 + 10 ⇒ (13) + 10 = 23


Back to the present...

Ralof asks the young man, "Who? All four of us?"

Assuming the man indicates that is the case, Ralof will volunteer to fetch Zeke and meet them wherever they're headed.


I missed my opportunity to post this earlier, but wanted to fill in some story from when the group was escorting Trinia... When Trinia first asked Ralof about his magic he went all crazy-Ralof... Later on during the trip, though, Ralof would have returned to a state of lucidity...

Later, Ralof is calm, and he rides up alongside Trinia and says, "A long time, actually." When she acts startled and says, 'Ummm, what?' Ralof will continue, "Earlier, you asked me how long I had been studying wizardry - A long time, actually... Well, a long time ago, anyway. I used to study it years ago, but I gave it up, but our recent encounter with a Necromancer stirred something in me... Something I'm now stuggling to control..."


Ralof studies Vreeg's spell book by the moonlight, comparing the style and format to his own, until he can't keep his eyes open any longer...


Ralof watches intently over Zeke's shoulder as he gathers the poison, asking far too many questions for Zeke's taste,

"What's that?
Where did you learn to do this?
What if you poison yourself?
What are you going to do with it?
How long will it last?
How much will you get?
Can I have some?"


Ralof readies another thistle arrow to fire at the next/closest spider to appear (taking a 5-ft step back if necessary).

Bow: 1d20 + 8 + 1 - 1 + 1 + 2 ⇒ (20) + 8 + 1 - 1 + 1 + 2 = 31 (PBS, Deadly Aim, Bless, IC)
Damage: 1d8 + 2 + 1 + 2 + 2 ⇒ (6) + 2 + 1 + 2 + 2 = 13 (PBS, Deadly Aim, IC)
Confirm Crit: 1d20 + 8 + 1 - 1 + 1 + 2 ⇒ (5) + 8 + 1 - 1 + 1 + 2 = 16 (PBS, Deadly Aim, Bless, IC)
Crit Damage: 1d8 + 2 + 1 + 2 + 2 ⇒ (8) + 2 + 1 + 2 + 2 = 15 (PBS, Deadly Aim, IC)
Crit Damage: 1d8 + 2 + 1 + 2 + 2 ⇒ (6) + 2 + 1 + 2 + 2 = 13 (PBS, Deadly Aim, IC)
Bleed Rounds: 1d6 ⇒ 2

Not sure if all that bonus damage gets included in the crit damage or not

Ralof laughs maniacally as he releases the arrow.


From wherever Ralof stands at the time of the first spider attack (since Ralof was working his way around the perimeter of the clearing) he'll draw back on a thistle arrow and aim at the location of the last spider appearance and hold his action and will fire at the first spider to appear (even if elsewhere from where he's currently pointing).

Bow 1: 1d20 + 7 + 1 - 2 ⇒ (3) + 7 + 1 - 2 = 9 (PBS, Rapid Shot)
Damage 1: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10 (PBS)
Bleed Rounds 1: 1d6 ⇒ 1
Bow 2: 1d20 + 7 + 1 - 2 ⇒ (4) + 7 + 1 - 2 = 10 (PBS, Rapid Shot)
Damage 2: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6 (PBS)
Bleed Rounds 2: 1d6 ⇒ 6


Ralof will have gotten off his horse and started walking around the perimeter of the clearing, peering out into the darkness, bow in hand, a thistle arrow knocked, saying, "Here kitty kitty..."

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

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