versatal's page

10 posts. No reviews. No lists. No wishlists.


RSS


Can someone please post a link to the video? Haven't found it through google or youtube.


Sorry, thought this got eaten and posted something similar in another thread.


Knight,

A friend and I came up with a similar rule:

Fail the spell's save and you are dying, at -1 HP. Then each round you have a save (not sure of the DC). If you make it, you are good, if you fail, you are still dying. Repeat, until you make a save, or fail 3 times. If you fail 3 times, you are dead.

Just my 2cp


I have seen some of the spell changes, such as Wail of the Banshee, and have a proposition.

Instead of just doing damage how about this:

Whenever you have a save or die effect, instead of dying outright you are put in the dying state, -1 HP. Each round thereafter, you have another save (haven't worked out the DC), if you fail 3 in a row you are completely dead, if you make one, you are stabilized, and the spell's effects end.

thoughts?


DracoDruid wrote:

But the thing is, even multiclassed characters ARE ONE PERSON!

Class skills become "characer skills", BAB increases too, so why not caster level (I knew spell level wasn't the right term but I strangely forgot caster level).

And with the new columns it's going much way easier.
No need for Prestige classes mixing +1 caster level and +1 spellcasting level in the same column.

If this sort of thing is allowed, why not have something similar for ALL major class abilities, like sneak attack or turning. Defending oneself is something ALL classes SHOULD be able to do. The same cannot be said (IMHO) for casting, nor for any other class ability.

I understand that a warrior-mage is VERY iconic, but I think it could be done better as 20 level class.

However, as I posted already, I think caster levels should stack in some way when multiclassing multiple caster classes.


With respect to the OP:

I can see adding caster level together for spellcasting classes. However, classes without ANY spellcasting ability shouldn't contribute to caster level.

I do not agree that BAB and caster level as equivalent at all.

I my opinion, even in a DnD world, people do not grow up learning anything about spellcasting unless it is from a teacher, not on thier own (Sorcerers excluded).

Also, that fighter just hanging out with wizards and watching what they do in combat doesn't cut it. They are too busy hacking to glean anything useful. One could be taught in down time and then eventually pick up a level in wizard (or some other casting class), but that's about it IMHO.

just my 2cp


Apologies in advance if this has been brought out already. On page 6 it states that "From thier human parents half-orcs are gifted with greater intelligence ... "

The we see half orcs with a -2 to intelligence. The MM Orc has an 8 intelligence, which translates to a -2 if making one as a PC. Is the statement about intelligence a typo? Should it read "wisdom" intead?


I hate the vancian system. HATE it. But if it is ditched, bacwards compatability is a HUGE issue.

Jason has provided a mechanic, however to solve the so-called 15 min work day. Domain/Specialist powers. I just think they need to be tweeked a bit.

And that's all we need anyway. Tweeks. Anything much more involved than this can break compatability.

Perhaps, as another poster mentioned, a kind of reserve feat can be used intead of some of the spell-like powers listed. Also, the 1st level damaging power should get better faster. This could be accomplished with feats, or more appropriately, take an upgrade to it instead of a spell like ability in the specailist power list.

I am not sure of the OGC status of reserve feats, so this may not be possible.

All I am saying is, a small tweak to the specailist/domain powers can solve the whole work day issue without messing with the spells themselves.


A wizard's spells known are those spells he has recorded in his spellbook.

from the SRD:

Unlike a bard or sorcerer, a wizard may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the wizard decides which spells to prepare.

Spellbooks
A wizard must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all wizards can prepare from memory.

A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see School Specialization, below) plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. At any time, a wizard can also add spells found in other wizards’ spellbooks to her own.


I also agree with the OP. I don't really care if it is feat trees, or a powers list, though. I simply would like powers/abilities that are interresting and flavorful. Some of the powers are like that, as in the metamagic ability for universal wizards, but most are just more of the same kinda things the wizard can already do.

I will attempt to post some ideas on this soon.