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Yikes, and this thing is supposed to be in a pfs module for characters of level 3-5. A regular Mi-go would have been a more proper challenge let alone this monstrosity with more ranks in Use Magic Device then it could possibly have.


Evisceration (Ex) A mi-go’s claws are capable of swiftly and painfully performing surgical operations upon helpless creatures or creatures it has grappled. When a mi-go succeeds at a grapple check (in addition to any other effects caused by a successful check), it deals its sneak attack damage to the victim. A creature that takes this damage must succeed at a DC 18 Fortitude save or take an additional 1d4 points of ability damage from the invasive surgery (the type of ability damage dealt is chosen by the mi-go at the time the evisceration occurs). The save DC is Dexterity-based.

This is the ability granting it sneak attack.


GeraintElberion wrote:

Thanks, James.

Tom S 820 wrote:
Coltaine wrote:
I believe the key words you might not be reading are grappled or helpless.

It has grab on it claws so it with claw then it starts a grapple with you for free. If that dose then it get 2d6 sneak attack dice plus dose 1d4 points of ability point damage to any stat.

Worth noting:

Universal Monster Rules wrote:

Grab (Ex)

If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).

Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Sorry for posting on a 3 year old thread but I'm confused does this mean that the mi-go doesn't get its sneak attack on the first successful grab or not? Also has there been any update or errata for this level of Thornkeep?


Ah there it is. I figured I missed it somehow just wasn't sure where.


So I've searched and I've searched but I've been completely unable to find the answer to this question.

Why does the Brotherhood of Bones want to collect the relics of Kazavon and not use them to resurrect him?


That's actually why I was wondering since it doesn't have language that says to not add additional claw attacks, though logically it makes sense that it wouldn't I wanna make sure before hand.


Recently I ended up creating a half-fiend Skum while converting an older DnD module and ran into a strange problem while using Herolabs. The short of it was when I applied the Half-fiend template to the Skum it had 2 bites and 4 claw attacks. I searched online to see if that was how it was supposed to be or not but I was unable to figure out if the Skum was supposed to have 1 bite, 2 claws or 2 bites and 4 claws.


Thats not actually true the 20% chance is for casting a spell is to see if the spell affects the material or the ethereal plane. The spell still goes off as normal and can affect creatures upon the ethereal plane if any exist.