Dragon

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Start of a new campaign (starting at first level) & I am going to encourage my friend to play a rogue to fill out the party. He normally plays a fighter or paladin type character but he wants to play a character that is a little different.

He tends to end up with underpowered characters, so I want to be able to give him a bit of good advice for Rogues and warn him about options that look good but pan out as being underpowered.

25 point buy, starting at level 1. We can start with one +1 magic item.

Any advice from the community?


How would you price an item that adds a temporary magical enhancement bonus to shurikens as they are thrown?

They could be gloves, and thus take a body slot, or a bandoleer and be slot-less.


Enforcer (Combat)
You are skilled at causing fear in those you brutalize.
Prerequisite: Intimidate 1 rank.
Benefit: Whenever you deal nonlethal damage with
a melee weapon, you can make an Intimidate check to
demoralize your target as a free action. If you are successful,
the target is shaken for a number of rounds equal to the
damage dealt. If your attack was a critical hit, your target is
frightened for 1 round with a successful Intimidate check,
as well as being shaken for a number of rounds equal to
the damage dealt.

So basically I'm wondering if a Monks unarmed attack being considered a manufactured weapon would work with this feat?

I think it does, but this feat seems to be balanced around the -4 to make melee weapon attacks non-lethal, which a Monk would ignore, so I could see why it might not be allowed.

Opinions?