tycho0042's page

12 posts. No reviews. No lists. No wishlists.




I just got into a 45-odd minute debate about how long alchemist's fire burns for. I googled it and found a 12 round duration, but no book page source. Can anyone point me in the right direction?


So, I want to run one of paizo's APs that I got via their AP subscription service. What online mediums are good that let me make use of all these tools they give me? The interactive maps look like a great tool, but I have no idea how to make them available for players online to see


So, I am thinking of making a paladin for the first time. I looked through the archetypes and found the warrior of light. It looks neat, but I was thinking i wanted some support. Is there only the divine bond as-is? I was hoping for an improved familiar-type feat. Have I just missed it, or is it not there?


I recently joined a kingmaker campaign.
One of the characters in the group is a gnome alchemist, in a particular combat, he cast abundant ammunition on a bag containing tanglefoot bags.
The spell description says it covers non-magical ammunition or shurikens.
To me, this screams no way, but he seems to think otherwise. Perhaps someone can refer me to an errata or something where he might have come to this conclusion? Or is this just plain false?


So, I got the wild idea for a heavy shield defense fighter. I`ve been reading feats and shield master got me wondering. Could you wield two shields and two-weapon fight? For my crazy example, a large steel shield in my main, and a light shield with shield spikes in my off hand. I know you don't get both shield bonuses to AC, but my `ol dwarven `da taught me that the best defense is the best defense, that's why they call it that. Carrying an extra shield for fighting seemed hilarious to me. Can anyone tell me or direct me to the penalties for DW`ing shields or is it the standard two-weapon fighting penalties?


This is probably a derp question, could someone use the blood money spell to create items?

I was thinking about it and why couldn't you just use the components as you needed them(IE at the exact point they are required) in the crafting process?

I mostly want to do this with a scarred witch doctor with the cauldron hex and make potions out of my blood.


I am currently running the carrion crown campaign for some friends and in chapter 2 one of the dhampir players died(4/5 made dhampirs =/ )
the group pooled together and got a raise dead for him. From what I am reading and have had explained to me is that Dhampirs can rest off level drain in 24 hours. Does this apply to the Permanent level drain from raise dead? or just effects that cause level drain(IE: like monster attacks)