Blood money for item crafting?


Pathfinder First Edition General Discussion


This is probably a derp question, could someone use the blood money spell to create items?

I was thinking about it and why couldn't you just use the components as you needed them(IE at the exact point they are required) in the crafting process?

I mostly want to do this with a scarred witch doctor with the cauldron hex and make potions out of my blood.

Dark Archive

Crafting takes a period of no less than one day per thousand gold spent in creation of the item, I believe. Reagents created through the use of blood money persist for only one round, and the time period at which the `magic` is added to crafted items is not something defined. Thus, the common method is to assume the enchantments are gradually added as time passes. Either way, the cost of crafting an item also covers any material components of the spells being cast to create whatever it is you're making. So no, I don't think you will find many GMs willing to let you utilize blood money in that manner.

Even something as simple as creating a potion takes longer than one round. Besides that, material components are normally consumed by the spell cast. Failing to use it up results in blood money components simply vanishing, and I believe that same drawback would apply to any effects you tried to place inside a potion derived therefrom.

Scarab Sages

Blood Money + Fabricate = free anything.

Don't expect your DM to be happy about it though.

Dark Archive

Even fabricate's casting requires one round per ten cubic feet of material being used in the spell. This again turns into a case of blood money's time limit getting in the way unless you're making something that doesn't take any remotely feasible amount of material. One must also consider the wording of blood money.

Quote:
You cast blood money just before casting another spell. As part of this spell's casting, you must cut one of your hands, releasing a stream of blood that causes you to take 1d6 points of damage. When you cast another spell in that same round, your blood transforms into one material component of your choice required by that second spell.

A lot (see: most) GMs are going to rule that this will only apply to material components to actually be consumed by a spell, not transmuted. Another alternative to this would be to allow it to occur, but rule that the item breaks down due to the very limited lifespan of material components created via blood money. Either way, I'd suggest just not trying it.


Thanks Beard,

I didn't really expect it to be the case, but I was REALLY hoping that I could make blood potions just for gross-out factor.

I can use it at least for some of my other spells, like infernal healing.

It can be used for materials that have longer spell casting time, as long as I am using them in the casting, right?

The description for this is less than desirable, it says as long as it's not being used, it reverts to blood. What if the spell casting time was longer than 1 round? I'm using the spell components, so it shouldn't revert, right?

Dark Archive

That is actually something you'd need to discuss with your GM. It does specify that it will turn back if it hasn't been used. I'd imagine beginning the process of casting a spell that takes multiple rounds to complete would consume the object almost immediately. The most common use of the spell is as a substitute for more expensive things like casting animate dead, which has a casting time of one round. Anyway, the other take you will find on it is that the spell must be completed in the same round blood money was used. This will still allow it to function with full-round spells, but not something with an absurdly long cast time like create undead. Blood money's duration simply is not conducive to longer cast times if going by the more literal interpretation.


GM just pointed out that materials are consumed at the beginning of the process, but brewing would take all day.

Material components are consumed when he begins working, but a focus is not. (a focus used in brewing a potion can be reused.) The act of brewing triggers the prepared spell, making it unavailable for casting until the character has rested and regained spells. (That is, that spell slot is expended from the caster's currently prepared spells, just as if it had been cast.)(source, d20PFSRD)

doesn't that mean I COULD use blood money for potions?


At best you might be able to use blood money (when crafting magic items) in order to supply the material component of the spell used in the crafting. For example using blood money to provide the material component for the stoneskin spell (the 250gp) when you create a scroll of stoneskin.


ok, nevermind. friend pointed out there's a clause for blood money that you can't use the materials for magic items >.>
*grumble, grumble*
I just wanted my allies to drink my blood and feel better. Is that so wrong?!

*note: it probably is, at least morally.

eh, at least I could go the scroll route like leo pointed out. Cheers!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
tycho0042 wrote:

Thanks Beard,

I didn't really expect it to be the case, but I was REALLY hoping that I could make blood potions just for gross-out factor.

Sure you can. You just can't expect to save anything by doing so. You were looking for more than the "gross out factor". You were looking to dodge the costs.

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