| trwb |
You have correct there is a lot more to playing an anthropomorphic character then the outside aesthetic, there are the inner mannerisms, which are really down to how the player plays the character. My players are exceptionally good at role playing animal mannerisms and tendencies, you seem to have assumed I have not taken this into consideration.
My players wish to play anthropomorphic characters in my Pathfinder role playing game, the closest option is Lycanthropes which come with a +1 challenge rating and so trying to simplify the qualities of the the Lycanthropes hybrid form into a base anthropomorphic race.
Which is the same size as the base creature, I am aiming for medium size for simplicity, speed as a base creature, the generic movement of a medium creature is 30 feet.
The base creature's natural armour increases by +2, so granting 2 natural armour to represent the aesthetics noted above.
The damage reduction silver is only relative to the lycanthropy myth, so ignore that.
For melee they gain the natural attack of the base animal, however for a generalised approach I consulted the natural attack table in the bestiary for a medium sized creature so 1d4.
Now here is where I encounter the problem, the special attacks, qualities and abilities of the the base animal in hybrid form, makes it difficult to incorporate a generalised approach for easy character creation.
In the universal special qualities of a lycanthropy low light vision and scent are noted which is why I included them in the design. Change Shape, Curse of Lycanthropy and Lycanthropic Empathy are again for the lycanthropy myth, so not relative to an anthropomorphic race, however I was contemplating including a skill bonus to diplomacy for the relative animal.
Final the ability scores, a -2 charisma for the animal characteristic, +2 wisdom for the natural instincts with an increase to a relative physical ability score would be appropriate. However I did not want to limit my players too much, so a +2 to any ability score like the human, half elf and half orc as this race is kind of half human, half animal, seems appropriate
I did review the savage species anthropomorphic, creatures of the same base size had a consistent speed and the natural armour was within a similar margin
So reviewing my design approach forgetting about including special movement for now, though I wish to include a special quality to recreate the animal characteristics at some point just need to final an easy general approach, include another natural attack for a bite or gore and remove keen sense to balance it out.
Type: Humanoid
Size: Medium
Speed: 30 feet
Ability Scores: +2 Any one Ability Score
Special Qualities
Low Light Vision
Scent
Natural Attack 1d4 x2
Natural Attack 1d6
Natural Armour 2
Hope this helps you understand the logic behind my approach now