trwb's page

7 posts. No reviews. 1 list. 1 wishlist.




Type: Humanoid
Size: Medium
Speed: 30 feet
Ability Scores: +2 Any one Ability Score
Special Qualities
Low Light Vision
Scent
Keen Sense
Natural Attack 1d4 (claws, hooves, talons)
Natural Armour 2 (hide, fur, scales)
Quadruped: while on all fours the character gains +20 feet to base speed

I would like to include alternative options for Quadruped for aquatic and flight animals, maybe the same mechanic however it is base speed +20 feet for flight average maneuverability or +20 feet for swim speed. I have contemplated using the simple formula of base speed x2, however I felt this could be a bit overpowered

Your feedback please


Is there a maximum natural armour a medium sized character can have?

I have generated a human half dragon lycanthrope werewolf using the wolf stats with the simple advanced template and it has resulted in a +10 natural armour in hybrid form. In my current campaign the advanced wolf is justified, but I am not sure if there are any specific limits to size


A concept for a Race, a weakened version of the Lycanthrope, could be regarded as a variant on the Eberron race the Shifter. The Therianthrope or Therian for short could be regarded as half Lycanthrope or some cousin in the setting.

The Therians are Medium sized creatures, speed 30 feet, low light vision, keen senses, +2 to one ability score (same as the human, half elf and half elf) and scent.

It has the racial ability known as hybrid. Using a similar system as the Alchemist Mutagen special ability however with some limitations, the Therian can assume an anthropomorphic hybrid form as a move action.

First option the player chooses either to have +2 Strength and -2 Intelligence, +2 Dexterity and -2 Wisdom or +2 Constitution and -2 Charisma while in hybrid form.

Second option the player chooses one physical ability to gain +2 and one mental ability to lose for a bit more freedom.

Either option this becomes set after character creation.

Finally the Therian has a natural attack while in hybrid form

Here are some feat option ideas for this race

Swift Hybrid: Assume hybrid as a free action

Improved Hybrid: Improve +2 to +4 hybrid physical bonus

Greater Hybrid: Requirement Improved Beast - Improve +4 to +6 hybrid physical bonus

Extra Hybrid: Gain an extra new hybrid option.

Extra Natural Attack: Gain an extra natural attack - bite, gore, tail, etc.

Feedback on this concept would be appreciated