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Mike Selinker said wrote:

I would not recommend doing exactly that. You will be so powerful at the end of Runelords that you will destroy adventure 1 of Skull & Shackles. But you can use characters from one game in another a long as they are at an appropriate power level.

We're saying a lot of things about the Skull & Shackles set, but you guys should be aware that it is not fully designed and a lot can change over the next few months. So just please be aware that holding us to specifics at this early juncture is not something that's going to produce a lot of fruit. We'll have in-depth coverage of what Skull & Shackles is really about in a few months. For now, there are more Runelords to fight.

Mike

Okay thank you for the response. So, that answers my question that it is not your intent to have your characters' stats remain persistent through Runelords and S&S as of right now, and that's totally understandable.

However, I suppose it still leaves room for someone like me to make a way to allow that kind of persistence in one giant Adventure Path(s) between both games by using a variant like adding +7 to all of the checks to acquire and combat checks in S&S, while using an expanded custom character sheet with more skill feats etc. with the same persistent characters that finished Runelords without dying. That said, it might throw off the use of a lot of the new boons from the S&S set because then their benefits I would imagine would have to scale somehow to fit these powerful characters. Maybe some more blanket rules would work... Either way, new adventures await.

In the meantime you're right; there is much conquering and looting to take place until the swashbuckling begins.

Best regards,
toferyo


Hey Vic, just got into this game, and it is fantastic. I've read most of these post and skimmed a bit, so, I know that the two base sets will be backwards compatible and all, but will it be feasible and designed into the game, that we will be able to play straight through Rise of the Runelords and S&S with the same persistent characters? As in, will the mechanic work for maybe calling S&S "Adventure 1" essentially "Adventure 7" and adding that number for monster difficulty etc? I am thinking there might advanced character cards printable online to further increase skills etc beyond what is on the cards already (increased level cap)?

Thanks in advance. This whole adventure card game sure is getting epic.


Hey, I'm here on the Cape. 2013, a little late. I play the Pathfinder Card game, and I mostly enjoy cooperative roleplaying board games and dungeon crawls. I don't play any traditional roleplaying like Pathfinder or other D&D.

Stinks we don't have any good game shops around.

I play:

Descent 2nd Ed.
Defenders of the Realm
Mage Knight Board Game
Runebound
Pathfinder Adv. Card Game

Let me know if you're interested. PACG, is fantastic.