Gorebeard Trench

threelite's page

Organized Play Member. 29 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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As for first-person games, they can be challenging for some people. It's one of the reasons I've started messing around with tools like StealthCore to enhance visibility or make games feel more forgiving when I'm just not in the mood to grind.


I'm looking forward to Outer Worlds 2 as well. The first one had such a quirky, Firefly-esque vibe that hooked me from the start. I wasn't too big on the combat, but the storytelling and the bizarre humor made it worth sticking through. I also played it on the Switch; even though the visuals were downgraded, it was more convenient. For Outer Worlds 2, I plan on switching to PC this time for that smoother experience.


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Here's my take on the Eye of Avarice

Eye of Avarice - 33x23

For the pinnacle I got lazy and just removed the markings on the PDF map, hope that's okay to post here

Pinnacle of Avarice - 92x98

And why not, here's an unfinished Heptaric Locus. It would take too long to finish for how little time is actually spent in here in-game.

Heptaric Locus - Half Size, extend to 100x74


Feel free to zip the maps I made, as long as you don't claim you made them. I'd appreciate credit in a text file but I won't require it. I didn't release them under a license or anything so I can't really enforce anything, but I suspect my wishes would be respected by this awesome community :)

On another note, I had to make a quick edit to the Festering Maze of Sloth map for a drained version, so here it is.

Festering Maze of Sloth (drained) - 39x27

Sorry about the lack of Chapter 6 maps, I've been totally drained lately. They are in the works though!


I'm building a Shield Champion archetype Brawler and running into some confusing/stupid rules. First, Brawler's Flurry states;

Quote:
Brawler’s Flurry (Ex): Starting at 2nd level, a brawler can make a brawler’s flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking...

Does this qualify me for feats that require TWF, or do I have to waste a feat on it making this class feature redundant? Specifically, I am trying to take the Shield Slam feat, which lists TWF as a prerequisite.

I doubt that it counts as a prerequisite, but it's kind of silly that I have to take the feat and make that redundant. I plan on asking my DM to houserule that I can only shield slam while I have TWF, which is during a full attack.

Secondly,

Quote:
Unarmed Strike: At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full.

Does this let me do unarmed strikes as well as weapon attacks in a full-attack? I have BAB 7/2 granting me two attacks. A full attack could mean a total of 6 during a flurry; two mainhand weapon attacks, two shield bashes, and two unarmed strikes (elbows or kicks).

Third,

Quote:

AC Bonus (Ex): At 4th level, when a brawler wears light or

no armor, she gains a +1 dodge bonus to AC and CMD. This
bonus increases by 1 at 9th, 13th, and 18th levels.
These bonuses to AC apply against touch attacks. She
loses these bonuses while immobilized or helpless, wearing
medium or heavy armor, using a shield, or carrying a medium
or heavy load.

Why doesn't Shield Champion replace this ability? It's an archetype built around using a shield, and it completely negates this class ability.

Fourth, Unarmed Strike says

Quote:
A brawler’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.

Does this mean I can enchant my unarmed strike with, for example, a +1?

Many thanks!


Korav wrote:

Thanks Gustavo!

@threelite, I really love your maps! The first set from Chapter 6 are awesome, will be using them when I start this chapter in the next 2 weeks. I look forward to seeing the complete set of them.

Thanks a lot Korav for the kind words and of course the Roll20 donation :)

I am still working on Chapter 6 maps. It has gone way beyond what my party is ready for but I realize other groups are still using my maps, so I'm working on them whenever I can.

I still haven't completed the arena, it's just so huge and somewhat intricate.

Anyway, here's another Chapter 6 map. I'm not sure if I missed anything, just let me know if I did.

Chlorofaex's Lair - 101x64


GustavoMalek wrote:
Updating the map index posted by Digital Mystic in page 19. Template for this post found HERE!

Holy wow, that's a lot of maps! I see my name a lot... Thanks for the list GustavoMalek!


Grimbold wrote:

Nice work GustavoMalek and Threelite - many thanks.

I prefer the map without fog, but that is only because I use MapTool so I can add the fog effect myself.

I provided both as I plan to swap between the two after my party inevitably removes the fog using wind spells.

Anyway, I did a quick map of The Lair of the Hidden Beast. The next map may take a while as it's huge (the arena in Xin Shalast).

Lair of the Hidden Beast - 28x20


No map to go off of, but there's an encounter with some giants on the road to Xin Shalast. The encounter's titled Giant Sentinels.

Giant Sentinels - 56x40


Not too happy with it but I'm not sure what else I can do. I'm really not good with outdoor areas. Here's the Vekker's Cabin environs, with and without fog.

Vekker's Cabin Environs - 31x37


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Amitay wrote:

Greetings to all.

I've already asked something similar a while ago, and I'm very grateful on how nice this board is, that said I have another request.

Does anyone has Handouts 2-5, 2-6 and 2-7, without the letters but with the drawings? (blood splatter, sihedron rune and Magnimar Crest) So I can add translated text to it.

Thanks in advance

Here you go, Amitay.


I'm not dead! Here's Vekker's Cabin, still working on the environs bit.

Vekker's Cabin - 33x41


Here to finish off Chapter 5 maps... Halls of Wrath are a little barren, but it gets hard to add in more objects / details with a map that large (it lags so bad in Photoshop!). I probably should've split it up but I figured it'd be nice to have it on one image.

Festering Maze of Sloth - 39x27
Halls of Wrath - 80x129 (rotated so that north is up)

Thanks to Jacenat for $20! Don't let him be the only one, donate here so I can keep my mentor status!


Got a few more done. Not sure how I feel about the Iron Cages of Lust or Xin's Stairway (an encounter with no official map, kinda hard to portray overhead view of a mountain... but it'll do I suppose).

Anyway, here they are:

Xin's Stairway - 29x23
The Vault of Greed - 50x34
Iron Cages of Lust - 69x44
Shimmering Veils of Pride - 49x33

As always, Donate a few bucks to my Roll20 Mentor fund! :)


Indeed I am working up!

I'm not too happy with the Frozen Cathedral, but it'll do. I'm not good at portraying elevation so the ramp is kinda wonky looking.

Anyway, I've finished three more maps for Chapter 5;

Frozen Cathedral - 34x19
Runeforge - 52x33
Ravenous Crypts - 30x22

Donate a few bucks to my Roll20 mentor fund!


Digital Mystic wrote:
Your Lamashtu's shrine is better than mine! Love it Threelite!

Thanks! The only reason I decided to remake it is because I was having trouble fitting yours to a grid, and I'm really picky about it matching perfectly. Plus it sounded fun.

Anyway, I've done a couple more for Chapter 5, more to come...

The Dragon's Lair - 59x22, did 2 maps; one showing the hidden ramp and another without.
The Sihedron Circle - 29x20


Had a lot of extra time on my hands so I also did Lamashtu's Shrine. Check it out here.


Back with a few more Chapter 4 maps! All of these are sized perfectly for Roll20 (70x70 pixels per 5ft square). On to Chapter 5 soon!

Part Three: Into the Valley of the Black Tower
Watchpost - 30x30
The Black Tower - 16x31

Part Four: Under Jorgenfist
The Pit and Caverns - Split into 4 for Roll20 upload limit. 46x34 each, 92x68 total

Part Five: The Ancient Library
Jorgenfist Library - 61x37

I keep learning and trying new techniques, any feedback on these new ones vs my old ones? Notice any errors or inconsistencies? Let me know.

Like what I'm doing? Feed my addiction and help make me a Mentor on Roll20!


Azrael3886 wrote:
Has anyone seen or made maps for chapters 5 and or 6?

I'll be working on some soon as my players get closer. We just started chapter 4.


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Alrighty! I've got a whole bunch of maps that I feel are finished and ready for sharing. These are all chapter 4 maps. My players are just finishing up chapter 3 so I got a head start on some of the maps I couldn't find. Some I did find ones but I redid them for fun.

They're all 70x70 pixels per square, perfect for Roll20.

Raid on Sandpoint
Mill Pond - 32x30
Two Knights Brewery - Beer or Death - 25x25

Journey to Jorgenfist
Ogre Cattle Rustlers - 35x35

Jorgenfist
Jorgenfist - One huge image, 78x96
Jorgenfist - Split into 4, 39x48 each image
River Caves - 45x29
Longtooth's Cave - 44x13

If you find these useful and would really like to thank me, feel free to help me get a Mentor subscription to Roll20 so I can start writing some API scripts! You can do so by going here. Much thanks in advance!


Amitay wrote:

My players can't read in English so I'm translating the handouts with the aid of Gimp. However my skills at graphical design are very limited, Tsuto's journal seems the hardest since it has all those drawings.

With that said, does anyone here have Tsuto's journal whitout the letters, but with the drawings? So I could add the translated text on it?

Thanks in advance

I did this hastily, hope it works okay for you. It has quite a few blemishes but I figure after you add the translated text, it should cover them up.

http://i.imgur.com/HUB8zmN.jpg


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Made a little map for the encounter in Chapter 3, Part 4, named Mysterious Derelict: http://i.imgur.com/AYJnIgS.jpg

There's no fight there but I like to make my players think there might be by giving them a map :P

Made for 25x25 units, 70 pixels per unit (standard for Roll20).


Updated Fort Rannick, added some weather effects, more bigger rocks at the top, and fixed some other various things.

Also split it into 4 separate images to get around roll20's 5mb image upload size, although I still put it on a single 88x116 page.

http://imgur.com/a/9aOGh


Digital Mystic wrote:
Awesome work again Threelite! (Ok I am curious... is it Three Light... or Three Leet?)

Haha, either one works. It is a play on 'elite', but I do pronounce it myself 'three light'.


Kinda thought it was odd that there were no battlemaps for the outside areas of Fort Rannick, even though there is plenty of combat there. This was sort of a rush job so I didn't have time to make sure I included every possible detail, but I think it turned out okay.

It's HUGE by the way. I basically took the unit dimensions of the original map, which were 20 feet per square, and multiplied it by 4 (to get 4 squares per original square, 5 feet per square).

It is 88x116 units, 70 pixels per unit.

I probably should have sliced it into multiple maps. It's also pretty highly compressed because I needed it under 5 megs for Roll20.

http://imgur.com/oOEZTvu

Here's a higher quality (less jpeg compression) version for other uses:

http://www.mediafire.com/download/jh9ow7ft6o73c2g/fort+rannick+huge+highqua l.jpg


Digital Mystic wrote:
The Clock Tower - I don’t think we have had a user created version of this yet. I ended up using the one in the book.

I plan on using this one by Dom C tonight: http://paizo.com/threads/rzs2lm9i?The-Shadow-Clock-remapped


Thanks Riding Bull, I'll definitely be using those Fort Rannick maps in a few sessions :)

I've just finished my version of the Graul Homestead, here: http://imgur.com/a/GborA


Also took a shot at doing Seven's Sawmill. Found a few that I didn't care for so decided to make my own.

I might make some changes but the album link should remain the same, so here it is! This is only my 2nd set of maps I've tried to make, so please comment & critique.

http://imgur.com/a/5vpk3


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Hello! I was asked to share this with you all here. I threw together some maps for Habe's Sanatorium in Photoshop.

http://imgur.com/a/HDlUf

All images are sized for roll20.net (70 pixels per unit).