thio's page

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And since i've read so much about how monks have trouble to compete with other classes i wanted to ask what you think about it.

Themewise i like it a lot (Typical beer drinking Dwarf, Dragon).

I guess it shouldn't be as much of a deal since we start with very good stats though..

36 point buy: 9,10,14,14,16,18

STR 18
CON 16 =14 (+2)
DEX 16
INT 10
WIS 16 = 14 (+2)
CHA 7 = 9 (-2)
Race: Dwarf (+2 con, +2 wis, -2 cha)
Monk Archetype: Drunken Master
Monk Archetype: Qinggon Monk
Level 1: Monk 1
Flurry of Blows
Improved unarmed strike
Bonus feat: Deflect Arrows
Feat: Weapon Focus (unarmed)
Stunning Fist
Level 2: Monk 2
Bonus Feat: (Improved Grapple)
Evasion
Level 3: Monk 3
Fast movement, maneuver training, Drunken Ki
Feat: Dragon Style
Level 4: Monk 4
Ki pool (1/2 clvl+wis)
Ki Power: Barkskin
Stat: str
Level 5: Monk 5
Ki Power: Scorching Ray
Drunken Strength
Level 6: Monk 6
Bonus Feat: Improved Trip
Feat: Dragon Ferocity
Level 7: Monk 7
Wholeness of Body
Level 8: Monk 8
Feat: Elemental Fist Cold
Stat: str
Level 9: Monk 9
Improved Evasion
Level 10: Monk 10
Feat: Beliers Bite
Bonus Feat: Medusas Wrath
Level 11: Monk 11
Drunken Courage
Level 12: Monk 12
Stat: wis
Feat: Dragon Roar
Abundant Step
Level 13: Monk 13
Drunken Resilience
Level 14: Monk 14
Feat: Lunge
Bonus Feat: Improved Critical
Level 15: Monk 15
Qinggong : Diamond Soul
Level 16: Monk 16
Stat: wis
Feat: (Bodyguard)
Level 17: Monk 17
Qinggong : Cold Ice Strike
Qinggong : Improved Ki Throw
Level 18: Monk 18
Feat: (Improved Disarm)
Bonus Feat: (Mobility)
Level 19: Monk 19
Drunken Master: Firewater Breath
Level 20: Monk 20
Stat: str
Qinggong : Ki Leech
Feat: (Step up)


The standard action of explosive missile is confusing me a bit here.

Basically, would it mean, that even if i have fast bombs, i would not be able to shoot the stuff full-round?


Hi!

I have tried around a bit to find the formula used for determining loads (heavy load etc.), but wasn't all that successfull.

So, anyone knows it?^^

I am trying to make a half-automated charactersheet for maptool, and would like to calculate the values, since other values dependent on abilityscores are also calculated and recalculated if the scores change.


Hi!

If you have a weapon in each hand, but only use one weapon to attack once, does the malus for fighting with two weapons still apply?

For me specially (Alchemist): If i hold a dagger in one hand and use my other to throw a bomb, has the bombthrow a malus?