Ratfolk

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I'm GMing a game soon with new players (this has been a perpetual state for me since I started playing; I don't know any experienced players and our campaigns are always short bc WE KIDS N SKOOL), and one player is playing a cleric. I was helping him look for feats after I helped him choose travel domain, and thought up something interesting (imo) involving spring attack and travel domain. Basically you get a really high speed (domain/items/fleet feat if you want to go overboard) and just run past an enemy, then do cleric things (spells/other offense) from behind them, aiding your team through distraction and "flanking" (not the mechanic).

Not very thought out, just wanted to hear thoughts from the community (idk if it sounds good or interesting or fun or just a hassle)

Thanks for reading!


Hi again, some of you may have seen/helped me decide between a solo cleric or a solo inquisitor. As the title says, I'll be going with inquisitor, thanks all.

Soon I will be making the character, and one trouble seems to be feats. I'm thinking of playing half orc for the falchion proficiency, bonus to intimidate (a decent debuff I already get a bonus to; I don't expect to use it often but I'm sure it can be situationally useful and part of the reason I decided on inquisitor was the plethora of skills), and because it fits the character I want RP wise.

I was thinking of going for a switch-hitter build, using the falchion primarily and a longbow before closing (don't want to let that juicy proficiency go to waste), but longbows take a lot of feats. It is kind of tempting to go human for the bonus feat, but I really like the other bonuses of the half orc.

I've pretty much decided to take vital strike, as it will mean less investment in ranged combat, and I don't have to use it for melee combat. Anyways, I was planning to move around a lot (travel domain) so moving/shooting in a round sounds pretty good to me. I believe this to be the best course for my character to take, but I still seem to have a feat problem.

I want to invest in good ranged combat, taking things like deadly aim and point-blank shot, but I also want more of a focus on melee combat. I'm not sure what my feat progression should look like, but tbh I'm not super worried (I know class abilities like judgement and bane will offset a total reliance on feats for effective combat).

I don't think this campaign will go much farther than 10th level, though I'm not entirely sure. Any advice about feats/if i should switch to human will be greatly appreciated, but do note I do NOT want to focus exclusively on ranged combat, a stealthy snipe-fest between me and the DM does not sound fun even if that is how I want to open most combat anyway.

Thanks for reading this far, and thanks for any advice!

EDIT: forgot to mention, I don't want any archetypes so vanilla inquisitor is very much preferred w/ travel domain.


I think the title says it very clearly; I am soon to be in a solo campaign and I cannot decide between a cleric or an inquisitor.

I have a backstory in mind for either one, so RP is not anything I'm worried about. I know both will be mechanically sound enough for me to not die, and I have the idea in my head that the inquisitor will be slightly better at low levels, with the cleric catching up and surpassing at higher levels.

For the cleric, I would go necromancy of the undead raising kind. I've wanted to play a character like this for a while, and it would be good in a solo campaign where there's no other players to stand between me and the bad guys. I'm thinking about Protection and Travel for domains, not set in stone yet.

For the inquisitor, I would go half-orc to use a falchion, using judgements, bane, and spells to keep me in the fight. Probably either Travel or Animal for domain. The animal companion would be a godsend (literally) and the ability to move faster/teleport later sounds pretty good too.

Right now I'm leaning towards inquisitor, but I still really want to try out a necromancer cleric at some point. I'm looking for some advice telling me which I should go for, or if it doesn't matter which YOU would rather go for.

Thanks for reading all that, and thanks in advance for any helpful replies.


At some point I am going to be a part of a campaign for pathfinder as a player (I usually GM and am a player in a 5e campaign). I want to play a human ranger with the skirmisher and guide archetypes that goes into horizon walker who utilizes the weapon and shield combat style. Haven't figured out stats or anything yet (I do know how I'll arrange it probably though, 15 pt buy) before i do, I just want to ask if this is too focused, or not focused enough.


So pretty soon I'm going to be playing a campaign where I want to play a ratfolk Ranger (starts at level one) and my gm allows Core and Advanced Players Guide only (I convinced him to let me play a ratfolk after showing him the stats: he's open to requests as long as they are reasonable) and, as most rangers do, will be getting an animal companion at fourth level.

I am going for archery and thought mounted archery looks good (especially as a small character) so originally was going to go for a cheetah as they are fast and medium once they get advanced. But the "dire rat" option was nagging me, it fits so well with a ratfolk. I considered going beastmaster and investing everything in the cheetah except for 1 level for a bird and 1 level for a dire rat to serve as scouts (I could scry through them with beastmaster) but didn't like that archetype much.

So I started looking for ways to get the dire rat to medium size so I can ride it. It isn't necessarily optimal, purely flavor. The best I could find is animal growth and begging my gm to let permanency work with that spell (why doesn't it? It works for enlarge person and this is pretty much enlarge person for animals) but that is still somewhat expensive. So I come asking, is there a Core Rulebook/Advanced Players Guide way to get a giant rat mount for my ratfolk ranger that doesn't involve begging my gm to take all of my gold on an endeavor that probably isn't worth it anyway?