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Shadow Lodge Goblin Squad Member

Today at 8:30 Central time (U.S.) 4 members of Koinonia Emporou will be gathering near the starting villages to begin a great migration toward Blackwood Glade. I'm offering for anyone who wants to move from the starting areas on to the southern part of the map to come along for all or part of the journey.

Since BWG is many hexes away, It will likely take a couple of hours, and thus we may need to do this over two or three attempts, depending on various participants schedules.

In the interest of not leaving anyone stuck in the middle of the wilderness, we'll probably be quitting whenever the first person has to leave. We'll try to end each leg of the journey in a town, so we can continue in smaller groups if scheduling makes it difficult for everyone to come on at the same time again.

Look for a wizard named Gismar (that's me) in Marchmont. With luck the other three will also be in Marchmont, but if not the first leg of the journey might just be getting everyone to the same place. If we need to get everyone together first, we'll group up in Rathglen and Marchmont and then head to The Iron Gauntlet before moving on to BWG.

We'll be on the T7V's Team Speak server for chat.

Shadow Lodge Goblin Squad Member

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Name: Koinonia Emporou (Merchant's Society)
Alignment: Lawful Neutral
Role: Brokers of Trade
Accepted Roles: All Roles can bring value to the Society.
Website: TBD
Voice Chat: TSV has kindly given us a channel on their server
Government Type: Oligarchy
Motto: Our Way Is The Highway

Koinonia Emporou, formerly known as Pax Mercatorum, is a society of merchants, traders, and other tradesman.

Koinonia Emporou seeks to establish itself as an important arbiter in trade. Our goal is to provide a safe way point for all comers.

Ours is a guild which clearly welcomes merchants, but also welcomes those who can guard a caravan, catch a cut purse, craft trade goods or fine art, or bring the treasures of antiquity to market.

We hold the bond of a contract to be sacred, all members are expected to fulfill the terms of a contract to the best of their ability.

Although we wish to be open to a variety of players, all members are expected to be team players. This extends to our friends and allies. Should a member create unwanted friction with a neighbor or ally, they may face penalties or expulsion.

The Name Change: The reasoning behind our name change is to differentiate ourselves from Pax Aeternum. They are a much larger organization who've had a much longer claim on the Pax name.

Why Koinonia Emporou? Well, we've decided to base ourselves out of Phaeros, the capitol of The Seventh Veil. TSV uses Greek for their name, so we used Greek :) Only slightly less arbitrary that anything else we'd come up with.

Our long term goal is to control our own PoI, maybe even a settlement of our own. There is a lot of time to consider and discuss how that might work, and we are open to working with other people/companies.

If you are interested in joining Koinonia Emporou, please PM me.

Shadow Lodge

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I was wondering if someone had an idea about the sizes of the various gangs in Magnimar?

My rough estimate, based on the number of Tower Girls given in Shattered Star #1, is that the weaker gangs probably number ~45 (figuring that, with about 20-30 members after a lost gang war with the Wreckwash Blades, the girls were probably at about 45-50 at full strength).

So; Tower Girls, Wreckwash Blades, Doolun's Lads: ~45.
Creepers: 60-70 (although unpopular, their leader is 7th level and they've managed to be quite successful).
Gargoyles ~100
Night Scales ~100 (they are elite members of the criminal underworld, and thus can afford exclusivity).
That Gang Whose Name Escapes Me: ~150 (most powerful of the Sczarni gangs).

It'd be nice to know, so I have some reasonable guideline when building them out. My players have gleefully abandoned the rails of Shattered Star, coming back once in a while out of pity for me.

They are on the verge of a full blown gang war (they've taken over the Tower Girls, recruited the contingent of Gray Maidens from #2, slaughtered Doolun's Lads, and obliterated the Creepers) against the Night Scales and any other gang's that get in the way.

Shadow Lodge Goblin Squad Member

http://mud.co.uk/richard/Lincoln.pdf

I think that PFO may be uniquely positioned to service three of the player archetypes, and even has an outlet for some of those in the fourth.

I almost always fall in the Explorer archetype, but sometimes in the Achiever. I think I straddle the line there.

What do you think of this piece? Where do you think you fall in this "Theory of the Player?" Do you think PFO is targeted toward a specific archetype or archetypes? Could PFO cater to most gamers without compromising too much?

Shadow Lodge Goblin Squad Member

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Name: Pax Mercatorum
Alignment: Lawful Neutral
Role: Brokers of Trade
Accepted Roles: All Roles can bring value to the Mercatorum
Website: TBD
Voice Chat: TBD (likely Google Hangouts)
Government Type: Oligarchy

(Special Note: We are entirely separate from Pax Aeternum and Pax Gaming)

Pax Mercatorum seeks to establish itself as an important arbiter in trade. Our goal is to provide a safe way point for all comers; we seek to hold safe the road and the forum.

Ours is a guild which clearly welcomes merchants (and holds the pact as holy writ), but also welcomes those who can guard a caravan, catch a cut purse, craft trade goods or fine art, or bring the treasures of antiquity to market.

Although we do not have any subdivisions planned at the moment, we welcome any Chartered Companies who wish to join us. We have extensive plans for the Crusader Road and there is an important place for Chartered Companies sponsored by our inevitable merchant empire in those plans. The only requirement is that you are willing to work toward the benefit of the Mercatorum and its members, and you do not break your contracts. A Chaotic Evil individual could still find a place within the Pax Mercatorum, provided they don’t break any contracts made with the guild or as a member of the guild.

Should a member create unwanted friction with a neighbor or ally, they may face penalties or expulsion.

In addition, we are open to possible alliances with other organizations who share our ideals and goals, when such alliances advance the goals of the Mercatorum. We are not likely, for instance, to form an alliance with another merchant guild whom we are in direct territorial competition with.

Pax Mercatorum: our way is the highway.

As more is learned about the mechanics of PfO our organization will become more detailed.
We also intend to hold our more overarching plans close to the chest. Although our survival, even relative success, will hinge on our members, our ascendance will be determined by our grand strategy.