paizo.com Favorited Posts by theStormWeaverpaizo.com Favorited Posts by theStormWeaver2023-02-12T13:00:50Z2023-02-12T13:00:50ZRe: Forums: Pathfinder Online: The Tragedy of Blackwood GladetheStormWeaverhttps://paizo.com/threads/rzs2s0zn&page=5?The-Tragedy-of-Blackwood-Glade#2262015-03-04T00:10:51Z2015-03-03T23:23:16Z<p>Basically, right now, it feels like there are no reasonable precautions that can be taken to avoid PvP. Borders mean nothing. Proximity to allied Settlements means <b>nothing</b>. During the Kickstarter pitch, they indicated that PvP averse characters would have options, that being closer to Settlements would offer greater safety but lower opportunity for reward. No mechanic to support that balancing act exists, and there are no mechanics on the road map to support it.</p>
<p>I have no personal problem with PvP, I just wasn't ready to wade into the game's damn near opaque mechanics in order to be ready for it. The game isn't worth the time investment right now.</p>
<p>I'm not leaving the game. But I like Mourn and Sakina, they were good people and it was fun logging in once a week to hit escalations around BWG. Not having that anymore is going to make it a little harder to motivate myself into playing PFO.</p>Basically, right now, it feels like there are no reasonable precautions that can be taken to avoid PvP. Borders mean nothing. Proximity to allied Settlements means nothing. During the Kickstarter pitch, they indicated that PvP averse characters would have options, that being closer to Settlements would offer greater safety but lower opportunity for reward. No mechanic to support that balancing act exists, and there are no mechanics on the road map to support it.
I have no personal problem...theStormWeaver2015-03-03T23:23:16ZRe: Forums: Pathfinder Online: The Tragedy of Blackwood GladetheStormWeaverhttps://paizo.com/threads/rzs2s0zn&page=2?The-Tragedy-of-Blackwood-Glade#762015-03-05T22:36:36Z2015-03-02T23:17:54Z<p>A friend of mine who is in BWG but is not active on the forums asked me to post this.</p>
<p>My guildmates and I discovered why PvP outside of The Window is fundamentally broken last night.</p>
<p>We're a small guild: half a dozen players who go on PFO once a week as a group; we chat, joke, kill mobs, gather mats, and craft. We enjoy it, even with some of PFO's rough edges.</p>
<p>Last night, we discovered that we'd lost the game.</p>
<p>A party of PvP-ers waited around until we'd spent about an hour killing and harvesting, and were heading back to town. They killed and looted each one of us at least once, even when we were all together in an 8-person-strong quasi-party. They were able to do this because PvP is the winning strategy in PFO.</p>
<p>How is PvP the "I Win button"?</p>
<p>1: their build is more XP-efficient: our 8 characters have spent XP in combat areas, gathering areas, and crafting areas. We're "well-rounded" characters. They spent all of their XP on cranking up pure combat effectiveness. Thus, in a fight, they are more powerful and will win virtually every time.
<br />
2: we've "wasted" XP that can never be gotten back: no one in our party will ever be able to stand toe-to-toe with one of the PVP-ers we encountered. They have the edge now, and we will always have thousands fewer XP to spend on combat abilities due to having spent it on gathering and crafting.
<br />
3: we had discovered a handful of new-to-us recipes and spells, which they now have
<br />
4: therefore, PvP-ers can kill PvE-ers basically at will, with very little chance of repercussion. Because they can do so, they needn't spend XP on gathering skills; thus, they have more XP to spend on combat abilities, thus they can more easily kill PvE-ers and bring their ill-gotten mats back to town where one or two characters can fulfill all of the refining/crafting roles.
<br />
5: we can also never catch up because we can't learn the spells or recipies we need to become powerful enough to defend ourselves.</p>
<p>This is a positive feedback loop for the PvP-ers: the more PCs they kill, the more able they are to kill more PCs.</p>
<p>This sets up a negative feedback loop for the PvE-ers: the more they die to PVP-ers, the less able they are to build up enough strength (ie., craft more powerful items or learn more powerful spells) to protect themselves in the future _and_ they lose what protections they already have, to boot (ie., their equipped gear loses durability even while they lose all of the mats they've gathered).</p>
<p>PvP outside of The Window also discourages friendly encounters with strangers: once you (or your party members) have been killed by two or three random PCs, you start to assume that all unknown PCs are out for your blood. Thus, you start to avoid unknown PCs, building up an insular community. This stands in direct opposition to the goal of encouraging PCs to drive the game through communication and trade.</p>
<p>PvP outside of The Window also removes any possibility of playing PFO as a casual or PvE game. The only possible way to not continually die to PvP-ers is to follow their tactics and become the very thing that is draining the fun out of PFO.</p>
<p>At the end of the day, no one likes being beaten up and having their lunch money stolen. With PvP outside of The Window, becoming a bully and stealing the lunch money of others is the only way to play.</p>
<p>PvP needs to be restricted to The Window for PFO to be viable in the long-term. PvP griefers (because, let's be honest: that's what they are) suck the fun out of the game. Fundamentally, people play games to have fun. Thus, PvP harms the long-term viability of PFO.</p>A friend of mine who is in BWG but is not active on the forums asked me to post this.
My guildmates and I discovered why PvP outside of The Window is fundamentally broken last night.
We're a small guild: half a dozen players who go on PFO once a week as a group; we chat, joke, kill mobs, gather mats, and craft. We enjoy it, even with some of PFO's rough edges.
Last night, we discovered that we'd lost the game.
A party of PvP-ers waited around until we'd spent about an hour killing and...theStormWeaver2015-03-02T23:17:54ZRe: Forums: Forum Games: Your profile's most Favorited By Others posttheStormWeaverhttps://paizo.com/threads/rzs2rzrp?Your-profiles-most-Favorited-By-Others-post#142015-02-18T01:50:56Z2015-02-18T00:05:10Z<p>With 6 favorites, the second thread for my company topped out. But thats boring, so here's the second highest at a whopping 3.</p>
<p><i>
<br />
Koinonia Emporou has agreed to be Blackwood Glade's merchant arm.
<br />
Anything that Blackwood needs that it cannot provide for itself, we shall obtain through trade.</p>
<p>We look forward to the mutually profitable arrangement.
<br />
</i></p>
<p>But then we went and changed our name to the Blackwood Trading Company.</p>With 6 favorites, the second thread for my company topped out. But thats boring, so here's the second highest at a whopping 3.
Koinonia Emporou has agreed to be Blackwood Glade's merchant arm.
Anything that Blackwood needs that it cannot provide for itself, we shall obtain through trade.
We look forward to the mutually profitable arrangement.
But then we went and changed our name to the Blackwood Trading Company.theStormWeaver2015-02-18T00:05:10ZRe: Forums: Pathfinder Online: Pathfinder Online vs. Life is FeudaltheStormWeaverhttps://paizo.com/threads/rzs2rky4&page=4?Pathfinder-Online-vs-Life-is-Feudal#1702014-10-13T02:27:10Z2014-10-12T16:15:38Z<p>Stability, tool-tips, and icons.</p>
<p>Who cares if the animations are slightly off if the game still crashes or de-syncs players?</p>
<p>I played for four hours last night and there were people in the chat constantly talking about how they couldn't interact with enemies, that they weren't taking damage, etc.</p>
<p>Three times a party member died because everyone else was de-synced and didn't know it before we attacked a group of enemies. Telling people to re-log or travel to another hex <i>might</i> work is not good enough.</p>
<p>I don't know what half of the feats actually do because the tool-tips are almost unreadable. The tool-tip window needs to be opaque, and the non-attack feat tool-tips need to have word-wrap.</p>
<p>The lack of icons makes it difficult to know what I actually have in my attack bar. Compared to animations, this is almost trivial work.</p>
<p>Fluid animations are a nice to have in a Beta, it is way easier to overlook less than awesome graphics in a Beta. What's hard, nay, impossible, to overlook is game-breaking bugs.</p>
<p>Now, saying all that, I really enjoyed playing the game and look forward to knocking down some escalations and crafting some stuff.</p>Stability, tool-tips, and icons.
Who cares if the animations are slightly off if the game still crashes or de-syncs players?
I played for four hours last night and there were people in the chat constantly talking about how they couldn't interact with enemies, that they weren't taking damage, etc.
Three times a party member died because everyone else was de-synced and didn't know it before we attacked a group of enemies. Telling people to re-log or travel to another hex might work is not...theStormWeaver2014-10-12T16:15:38ZRe: Forums: Pathfinder Online: The Great Southern Migration - An InvitationtheStormWeaverhttps://paizo.com/threads/rzs2rl6j?The-Great-Southern-Migration-An-Invitation#72014-10-12T21:43:20Z2014-10-12T16:00:12Z<p>We got there in mostly one piece once Avari and someone else named Locas Took joined us as escort and we stopped attacking every single mob group that we crossed paths with.</p>
<p>Afterward Avari tagged along with two of us that decided to keep playing as we wandered neighboring hexes for kills and nodes.</p>
<p>We even managed to destroy a goblin camp with an Ogre Clubhand on a hill between Blackwood and the settlement marked as Arkhaven on this map http://file3.guildlaunch. net/402055/testMap004.png</p>We got there in mostly one piece once Avari and someone else named Locas Took joined us as escort and we stopped attacking every single mob group that we crossed paths with.
Afterward Avari tagged along with two of us that decided to keep playing as we wandered neighboring hexes for kills and nodes.
We even managed to destroy a goblin camp with an Ogre Clubhand on a hill between Blackwood and the settlement marked as Arkhaven on this map http://file3.guildlaunch. net/402055/testMap004.pngtheStormWeaver2014-10-12T16:00:12ZRe: Forums: Pathfinder Online: Now that you have played Alpha, what race/role and craft skills will your 'main' be pursuing?theStormWeaverhttps://paizo.com/threads/rzs2rizp?Now-that-you-have-played-Alpha-what-racerole#32014-09-24T21:29:55Z2014-09-24T13:58:17Z<p>Elf Sorcer(er|ess), if it does crafting it'll be something sorc-y.</p>
<p>My alt will probably also be an elf and be a crafter. Not sure what kind yet, haven't looked too deep into the options.</p>
<p>(I'm going all-elf because Blackwood Glade is an RP elf-haven/colony)</p>Elf Sorcer(er|ess), if it does crafting it'll be something sorc-y.
My alt will probably also be an elf and be a crafter. Not sure what kind yet, haven't looked too deep into the options.
(I'm going all-elf because Blackwood Glade is an RP elf-haven/colony)theStormWeaver2014-09-24T13:58:17ZRe: Forums: Pathfinder Online: Goblinworks Blog: The Big ChilltheStormWeaverhttps://paizo.com/threads/rzs2rfji?Goblinworks-Blog-The-Big-Chill#432014-08-28T02:44:19Z2014-08-27T21:22:24Z<p>I am more excited than ever for EE in ~2 weeks.</p>I am more excited than ever for EE in ~2 weeks.theStormWeaver2014-08-27T21:22:24ZRe: Forums: Pathfinder Online: PFO at Gencon 2014theStormWeaverhttps://paizo.com/threads/rzs2r1q2&page=4?PFO-at-Gencon-2014#1612014-08-19T16:26:20Z2014-08-19T16:06:07Z<p>I met Lisa and Ed Greenwood at GenCon!</p>I met Lisa and Ed Greenwood at GenCon!theStormWeaver2014-08-19T16:06:07ZRe: Forums: Pathfinder Online: Restrictions for Winners of Phase 1 of the Guild Land RushtheStormWeaverhttps://paizo.com/threads/rzs2qzae&page=2?Restrictions-for-Winners-of-Phase-1-of-the#782014-07-23T03:06:46Z2014-07-22T19:51:20Z<p>I'd like to say that I understand some of your apprehension in regard to Nihimon's questions. They seem very suspect.</p>
<p>However, when KE (the company formerly known as Pax Mercatorum) was dealing with T7V and considering our move to Phaeros, they implored us to not vote if we had voted for one of the winners in the first phase.</p>
<p>They (Nihimon and Cheatle, I believe) were quite adamant that they not game the system in any way. I think Nihimon is being honest here.</p>
<p>But then again, why should any of you trust me?</p>I'd like to say that I understand some of your apprehension in regard to Nihimon's questions. They seem very suspect.
However, when KE (the company formerly known as Pax Mercatorum) was dealing with T7V and considering our move to Phaeros, they implored us to not vote if we had voted for one of the winners in the first phase.
They (Nihimon and Cheatle, I believe) were quite adamant that they not game the system in any way. I think Nihimon is being honest here.
But then again, why should...theStormWeaver2014-07-22T19:51:20ZRe: Forums: Pathfinder Online: Stand and Deliver DiscussiontheStormWeaverhttps://paizo.com/threads/rzs2qs16&page=35?Stand-and-Deliver-Discussion#17202014-07-11T22:45:15Z2014-07-11T20:45:58Z<div class="messageboard-quotee">Bluddwolf wrote:</div><blockquote> <div class="messageboard-quotee">Nihimon wrote:</div><blockquote> I believe they're still planning on some kind of Salute/Rebuke system where you can directly impact another character's Reputation by spending some of your own. That in itself might result in some Reputation costs for overusing S&D. </blockquote><p>When would anyone who has just been SAD'd, perhaps even for a very reasonable amount, /Salute the bandit?
<p>What if a person who accepts a reasonable SAD or rejects it, and then turns around a Rebukes the bandit, doesn't that undermine the Dev's intent in the SAD system? </p>
<p>Can the /salute system be spammed to game the reputation system? </p>
<p>Can the /rebuke system be abused by a settlement leader who demands that all of the citizens pays a "tax" in the form of /salute for him or he can demand the citizens /rebuke a selected target without just cause?</p>
<p>Too many possibilities for abuse, especially with the ability to multibox and roll free alts. </p>
<p>I'd be +7500 in a weekend, yes my alts do love me that much!! </blockquote><p>Seeing as I'm not an a+~•%@@, and assuming you aren't being an a!%•~++ when you rob me, I'd probably /salute you.Bluddwolf wrote:Nihimon wrote: I believe they're still planning on some kind of Salute/Rebuke system where you can directly impact another character's Reputation by spending some of your own. That in itself might result in some Reputation costs for overusing S&D.
When would anyone who has just been SAD'd, perhaps even for a very reasonable amount, /Salute the bandit? What if a person who accepts a reasonable SAD or rejects it, and then turns around a Rebukes the bandit, doesn't that...theStormWeaver2014-07-11T20:45:58ZRe: Forums: Pathfinder Online: Should starfall hexes be FFA?theStormWeaverhttps://paizo.com/threads/rzs2r8t9&page=6?Should-starfall-hexes-be-FFA#2922014-07-10T16:27:23Z2014-07-10T14:35:04Z<div class="messageboard-quotee">T7V Jazzlvraz wrote:</div><blockquote> I'm not sure the Gods would suspend their consideration of murdering unflagged innocents as an evil act just because of "ooh! shiny!" metal. </blockquote><p>Its not just shiny, its radioactive and has bizarre properties. Each metal was also associated to one of the 7 schools of Thassilonian magic, so it wouldn't be much of a stretch for it to affect your behavior.
<p>Also, the gods don't have a say in your alignment. Alignment is a law of physics, just like Universal Gravitation.</p>T7V Jazzlvraz wrote:I'm not sure the Gods would suspend their consideration of murdering unflagged innocents as an evil act just because of "ooh! shiny!" metal.
Its not just shiny, its radioactive and has bizarre properties. Each metal was also associated to one of the 7 schools of Thassilonian magic, so it wouldn't be much of a stretch for it to affect your behavior. Also, the gods don't have a say in your alignment. Alignment is a law of physics, just like Universal Gravitation.theStormWeaver2014-07-10T14:35:04ZRe: Forums: Pathfinder Online: Dak's Alpha Report - Week 2theStormWeaverhttps://paizo.com/threads/rzs2r8ma?Daks-Alpha-Report-Week-2#102014-07-07T22:34:02Z2014-07-07T21:01:56Z<p>I'd like to see some serious effort put into making the crafting system interesting. If crafting is intended to be a viable play style in its own right, it needs to be interesting. Watching a bar fill up is incredibly dull, even if the rest of the mechanics are deep (i love the whole idea of material quality and skills affecting the final product, for instance).</p>
<p>An optional mini-game of some variety, with high skill at it resulting in a small bonus to Quality, would be an ideal way to keep it from becoming mind-numbing for those who run crafter.</p>I'd like to see some serious effort put into making the crafting system interesting. If crafting is intended to be a viable play style in its own right, it needs to be interesting. Watching a bar fill up is incredibly dull, even if the rest of the mechanics are deep (i love the whole idea of material quality and skills affecting the final product, for instance).
An optional mini-game of some variety, with high skill at it resulting in a small bonus to Quality, would be an ideal way to keep...theStormWeaver2014-07-07T21:01:56ZRe: Forums: Pathfinder Online: Sponsored Company: The Vespiary (adults only)theStormWeaverhttps://paizo.com/threads/rzs2r7ef?Sponsored-Company-The-Vespiary#182014-06-26T23:52:37Z2014-06-26T18:26:53Z<p>Should you ever require management services for your work, the merchants of Koinonia Emporou are right next door in Blackwood Glade to manage your books.</p>
<p>Welcome to the Echo Woods.</p>Should you ever require management services for your work, the merchants of Koinonia Emporou are right next door in Blackwood Glade to manage your books.
Welcome to the Echo Woods.theStormWeaver2014-06-26T18:26:53ZRe: Forums: Pathfinder Online: Blackwood GladetheStormWeaverhttps://paizo.com/threads/rzs2r5wt?Blackwood-Glade#112014-06-18T04:01:12Z2014-06-18T03:39:31Z<p>Koinonia Emporou has agreed to be Blackwood Glade's merchant arm.
<br />
Anything that Blackwood needs that it cannot provide for itself, we shall obtain through trade.</p>
<p>We look forward to the mutually profitable arrangement.</p>Koinonia Emporou has agreed to be Blackwood Glade's merchant arm.
Anything that Blackwood needs that it cannot provide for itself, we shall obtain through trade.
We look forward to the mutually profitable arrangement.theStormWeaver2014-06-18T03:39:31ZRe: Forums: Pathfinder Online: Roseblood Accord (Updated 2014/05/30)theStormWeaverhttps://paizo.com/threads/rzs2r43h&page=3?Roseblood-Accord#1062014-07-01T12:36:54Z2014-06-18T03:31:55Z<p>For me, personally, Positive Gameplay means never making it personal. </p>
<p>It means remembering that this is a game and we are ALL here to have fun, and all of our interactions should hinge on it. </p>
<p>It means that you should never make your own fun be at the expense of others.</p>
<p>It means never targeting the newbs because you are only in it for the kills and don't want to risk playing with people on your level.</p>
<p>It means recognizing that, if some people wanna play cops, someone has to play the robbers, and that doesn't mean you can't be friends with the robbers. There wouldn't be a game without the bad guys. </p>
<p>Basically, its about good sportsmanship.</p>
<p>EDIT:</p>
<p>I feel compelled to second this:
<br />
<div class="messageboard-quotee">KotC Carbon D. Metric wrote:</div><blockquote>If it gets tainted with unjust actions, or tyranny, let me assure you I will be among the first to publicly burn my own copy the document in protest. </blockquote><p>I almost jumped ship when Bludd was hounded by people on this thread because they didn't like that he (and his company) are playing a predatory role in the game.
<p>I still oppose that viewpoint, despite the fact that me and mine are going to be among he and his top targets. Bludd and his people will be <i>essential</i> to this game's survival, and ostracizing them for it is toxic.</p>For me, personally, Positive Gameplay means never making it personal.
It means remembering that this is a game and we are ALL here to have fun, and all of our interactions should hinge on it.
It means that you should never make your own fun be at the expense of others.
It means never targeting the newbs because you are only in it for the kills and don't want to risk playing with people on your level.
It means recognizing that, if some people wanna play cops, someone has to play the...theStormWeaver2014-06-18T03:31:55ZRe: Forums: Pathfinder Online: (Chartered Company) Koinonia EmporoutheStormWeaverhttps://paizo.com/threads/rzs2r09t?-Koinonia-Emporou#222014-05-12T19:28:09Z2014-05-12T19:26:16Z<div class="messageboard-quotee">Forencith wrote:</div><blockquote> <div class="messageboard-quotee">theStormWeaver wrote:</div><blockquote><p> I'd like to point out that Koinonia Emporou will remain largely independent from TSV. Since all companies must choose a sponsoring settlement (I believe that is still the case), it would make sense for us to choose Phaeros.</p>
<p>Basically we want to rent a room from TSV until we can buy a place of our own (the aforementioned PoI). They seem like nice landlords and the rent is cheap ;) </blockquote>I actually much prefer it be a situation in which you, as an equal partner, work side-by-side with us to make Phaeros a settlement and community worthy of our efforts. Even if you take over a local PoI, I think you can and will remain residents of Phaeros. If at some point in the future you outgrow the situation and want a place of your own, we, as friends and allies, will assist. </blockquote><p>There seemed to be the impression that we would become a subsidiary of TSV and I wanted to make it clear that wasn't the case.
<p>We <i>look forward</i> to working with all citizens of Phaeros to make it a prosperous city and bastion of civilization and positive gameplay.</p>
<p>No matter what I said above, we are still committed to the Roseblood Accord and what it stands for.</p>Forencith wrote:theStormWeaver wrote:I'd like to point out that Koinonia Emporou will remain largely independent from TSV. Since all companies must choose a sponsoring settlement (I believe that is still the case), it would make sense for us to choose Phaeros.
Basically we want to rent a room from TSV until we can buy a place of our own (the aforementioned PoI). They seem like nice landlords and the rent is cheap ;)
I actually much prefer it be a situation in which you, as an equal partner,...theStormWeaver2014-05-12T19:26:16ZRe: Forums: Pathfinder Online: (Chartered Company) Koinonia EmporoutheStormWeaverhttps://paizo.com/threads/rzs2r09t?-Koinonia-Emporou#72014-05-09T14:25:55Z2014-05-09T14:16:12Z<p>I'd like to point out that Koinonia Emporou will remain largely independent from TSV. Since all companies must choose a sponsoring settlement (I believe that is still the case), it would make sense for us to choose Phaeros.</p>
<p>Basically we want to rent a room from TSV until we can buy a place of our own (the aforementioned PoI). They seem like nice landlords and the rent is cheap ;)</p>I'd like to point out that Koinonia Emporou will remain largely independent from TSV. Since all companies must choose a sponsoring settlement (I believe that is still the case), it would make sense for us to choose Phaeros.
Basically we want to rent a room from TSV until we can buy a place of our own (the aforementioned PoI). They seem like nice landlords and the rent is cheap ;)theStormWeaver2014-05-09T14:16:12ZForums: Pathfinder Online: (Chartered Company) Koinonia EmporoutheStormWeaverhttps://paizo.com/threads/rzs2r09t?-Koinonia-Emporou#12014-05-12T18:48:27Z2014-05-09T03:32:55Z<p><b>Name:</b> Koinonia Emporou (Merchant's Society)
<br />
<b>Alignment:</b> Lawful Neutral
<br />
<b>Role:</b> Brokers of Trade
<br />
<b>Accepted Roles:</b> All Roles can bring value to the Society.
<br />
<b>Website:</b> TBD
<br />
<b>Voice Chat:</b> TSV has kindly given us a channel on their server
<br />
<b>Government Type:</b> Oligarchy
<br />
<b>Motto:</b> Our Way Is The Highway</p>
<p>Koinonia Emporou, formerly known as Pax Mercatorum, is a society of merchants, traders, and other tradesman.</p>
<p>Koinonia Emporou seeks to establish itself as an important arbiter in trade. Our goal is to provide a safe way point for all comers.</p>
<p>Ours is a guild which clearly welcomes merchants, but also welcomes those who can guard a caravan, catch a cut purse, craft trade goods or fine art, or bring the treasures of antiquity to market.</p>
<p>We hold the bond of a contract to be sacred, all members are expected to fulfill the terms of a contract to the best of their ability.</p>
<p>Although we wish to be open to a variety of players, all members are expected to be team players. This extends to our friends and allies. Should a member create unwanted friction with a neighbor or ally, they may face penalties or expulsion.</p>
<p><b>The Name Change:</b> The reasoning behind our name change is to differentiate ourselves from Pax Aeternum. They are a much larger organization who've had a much longer claim on the Pax name.</p>
<p>Why Koinonia Emporou? Well, we've decided to base ourselves out of Phaeros, the capitol of The Seventh Veil. TSV uses Greek for their name, so we used Greek :) Only slightly less arbitrary that anything else we'd come up with.</p>
<p>Our long term goal is to control our own PoI, maybe even a settlement of our own. There is a lot of time to consider and discuss how that might work, and we are open to working with other people/companies.</p>
<p>If you are interested in joining Koinonia Emporou, please PM me.</p>Name: Koinonia Emporou (Merchant's Society)
Alignment: Lawful Neutral
Role: Brokers of Trade
Accepted Roles: All Roles can bring value to the Society.
Website: TBD
Voice Chat: TSV has kindly given us a channel on their server
Government Type: Oligarchy
Motto: Our Way Is The Highway
Koinonia Emporou, formerly known as Pax Mercatorum, is a society of merchants, traders, and other tradesman.
Koinonia Emporou seeks to establish itself as an important arbiter in trade. Our goal is to provide a...theStormWeaver2014-05-09T03:32:55ZRe: Forums: Pathfinder Online: Chartered Company: Pax Mercatorum (Merchant's Peace)theStormWeaverhttps://paizo.com/threads/rzs2pg8j?Chartered-Company-Pax-Mercatorum#372014-05-08T23:57:00Z2014-05-08T20:22:46Z<div class="messageboard-quotee">Ravenlute wrote:</div><blockquote> No doubt. In history trade companies have been some of the most powerful and influential forces but far from peaceful. </blockquote><p>We hope that through the influence of trade we can •create• peace in a historically troubled land. After all, war is often conflict over resources.
<p>Peace Through Prosperity, Prosperity Through Trade.</p>Ravenlute wrote:No doubt. In history trade companies have been some of the most powerful and influential forces but far from peaceful.
We hope that through the influence of trade we can *create* peace in a historically troubled land. After all, war is often conflict over resources. Peace Through Prosperity, Prosperity Through Trade.theStormWeaver2014-05-08T20:22:46ZForums/Lost Omens Campaign Setting: General Discussion: Gangs of MagnimartheStormWeaverhttps://paizo.com/threads/rzs2qx78?Gangs-of-Magnimar#12014-05-22T22:15:06Z2014-04-22T17:43:15Z<p>I was wondering if someone had an idea about the sizes of the various gangs in Magnimar?</p>
<p>My rough estimate, based on the number of Tower Girls given in Shattered Star #1, is that the weaker gangs probably number ~45 (figuring that, with about 20-30 members after a lost gang war with the Wreckwash Blades, the girls were probably at about 45-50 at full strength).</p>
<p>So; Tower Girls, Wreckwash Blades, Doolun's Lads: ~45.
<br />
Creepers: 60-70 (although unpopular, their leader is 7th level and they've managed to be quite successful).
<br />
Gargoyles ~100
<br />
Night Scales ~100 (they are elite members of the criminal underworld, and thus can afford exclusivity).
<br />
That Gang Whose Name Escapes Me: ~150 (most powerful of the Sczarni gangs).</p>
<p>It'd be nice to know, so I have some reasonable guideline when building them out. My players have gleefully abandoned the rails of Shattered Star, coming back once in a while out of pity for me.</p>
<p>They are on the verge of a full blown gang war (they've taken over the Tower Girls, recruited the contingent of Gray Maidens from #2, slaughtered Doolun's Lads, and obliterated the Creepers) against the Night Scales and any other gang's that get in the way.</p>I was wondering if someone had an idea about the sizes of the various gangs in Magnimar?
My rough estimate, based on the number of Tower Girls given in Shattered Star #1, is that the weaker gangs probably number ~45 (figuring that, with about 20-30 members after a lost gang war with the Wreckwash Blades, the girls were probably at about 45-50 at full strength).
So; Tower Girls, Wreckwash Blades, Doolun's Lads: ~45.
Creepers: 60-70 (although unpopular, their leader is 7th level and they've...theStormWeaver2014-04-22T17:43:15ZRe: Forums: Pathfinder Online: How to make PfO better than EvetheStormWeaverhttps://paizo.com/threads/rzs2qm72?How-to-make-PfO-better-than-Eve#182014-01-28T01:01:27Z2014-01-27T18:38:06Z<p>I think, no matter his intentions, Bluddwolf's idea has merit. It would greatly add to the feeling of great size if communication took time. Unfortunately, the large advantage granted to meta-game groups makes it an unacceptable option.</p>
<p>Besides, Sending is a low enough level spell to imagine a handful of mages using it to keep the region apprised of major news.</p>I think, no matter his intentions, Bluddwolf's idea has merit. It would greatly add to the feeling of great size if communication took time. Unfortunately, the large advantage granted to meta-game groups makes it an unacceptable option.
Besides, Sending is a low enough level spell to imagine a handful of mages using it to keep the region apprised of major news.theStormWeaver2014-01-27T18:38:06ZRe: Forums: Pathfinder Online: An Idea To Mitigate Bad Player Behavior (that leaves their character's alignments out of it)theStormWeaverhttps://paizo.com/threads/rzs2qkzv&page=3?An-Idea-To-Mitigate-Bad-Player-Behavior#1012014-01-21T18:36:16Z2014-01-21T17:48:55Z<div class="messageboard-quotee">Bluddwolf wrote:</div><blockquote> <div class="messageboard-quotee">theStormWeaver wrote:</div><blockquote> <div class="messageboard-quotee">Bluddwolf wrote:</div><blockquote>If a group does not have the influence to feud with the merchant company and their numbers are nearly equal to the bandits, even SADs are off the table. The only reasonable option is to let them pass without being engaged. </blockquote><p>You keep saying this, but it seems completely wrong. Did something about how SAD works change?
<p>From what I remember: Bandit offers SAD. If Merchant accepts, they pay and the Bandit walks away with more clink in his purse. If the Bandit attacks after SAD is accepted, they lose rep. If the Merchant denies, the Bandit can attack with minimal/no rep loss.</p>
<p>Again, has something about that changed? </blockquote><p>You are not picking up on the "nearly equal". I'm assuming that the advantage gained by ambush is pretty significant. It is what would allow a group of bandits to challenge a well guarded caravan.
<p>We would typically not SAD a well guarded caravan, but instead attack it, to have that advantage. If we SAD them and they reject, yes we avoid reputation loss but we also lose advantage in the fight as well. The end result would be, if we can not feud with an NPC company sponsored caravan, then it takes ambush off the table. Our rep hit would be too high. If they reject the SAD on a regular basis. We would just let them pass, and search for another caravan, not being protected by NPC shield or High Repuation.</p>
<p>Ryan may say that is working as intended, I'm only guessing. He might also say that an NPC sponsored company is not immune to feuds. I seriously doubt that, or he will hear the cries of those that will claim that that will lead to griefing noobs.</p>
<p>This is the merchant opting out scenario I described in my thread. Caravans hiding behind NPC sponsorship and High Reputation to act as a shield. </p>
<p>I know that Ryan claimed that they would not be able to train upper tier traing while still attached to an NPC settlement. I ask, how much upper tier training does a Caravan crew need?</p>
<p>Even if a Wagon had tiers, and... </blockquote><p>But moving in large numbers is pretty much the only defense against bandits that merchants have. Unless your company is pitifully small (and I've seen no indications that it is), most merchant caravans will probably not be able to withstand you.
<p>And if you cannot maintain some element of surprise while issuing a SAD, then you need to think harder about your tactics.</p>Bluddwolf wrote:theStormWeaver wrote: Bluddwolf wrote:If a group does not have the influence to feud with the merchant company and their numbers are nearly equal to the bandits, even SADs are off the table. The only reasonable option is to let them pass without being engaged.
You keep saying this, but it seems completely wrong. Did something about how SAD works change? From what I remember: Bandit offers SAD. If Merchant accepts, they pay and the Bandit walks away with more clink in his...theStormWeaver2014-01-21T17:48:55ZRe: Forums: Pathfinder Online: If I were a Merchant, I would Opt Out....theStormWeaverhttps://paizo.com/threads/rzs2ql0h?If-I-were-a-Merchant-I-would-Opt-Out#242014-01-19T14:39:55Z2014-01-17T18:58:59Z<p>I think Bluddwolf brings up very legitimate points here.</p>
<p>If you all believe that every single player will be pure RPers, and will avoid gamey tactics to keep things fair or balanced, then you are naive.</p>
<p>Bluddwolf is trying to do a service to this community by pointing out the problems he sees in the game. Insulting him accomplishes nothing but making you look like an ass.</p>
<p>I firmly believe that alignment needs to be looked at completely objectively from a mechanics standpoint. ALL 9 alignments should be COMPLETELY viable choices. Obviously the mechanical benefits/penalties for each alignment may dictate the style of play that works best (or rather, vice versa), but they should all be EQUALLY PLAYABLE.</p>
<p>Bluddwolf has spent (wasted) a lot of breath to explain to you('re deaf ears) that the current alignment system, and much of what we hear from the devs, is strongly favoring Lawful and Good.</p>
<p>The only 'alignment' the game should discourage is Low Reputation.</p>
<p>[EDIT]</p>
<p>My post is made partially irrelevant by Ryan's post, made while I was typing mine. I believe my alignment concerns are legitimate, so I'm not removing anything.</p>I think Bluddwolf brings up very legitimate points here.
If you all believe that every single player will be pure RPers, and will avoid gamey tactics to keep things fair or balanced, then you are naive.
Bluddwolf is trying to do a service to this community by pointing out the problems he sees in the game. Insulting him accomplishes nothing but making you look like an ass.
I firmly believe that alignment needs to be looked at completely objectively from a mechanics standpoint. ALL 9...theStormWeaver2014-01-17T18:58:59ZRe: Forums: Pathfinder Online: For My Casters: How Do You Feel About 6 Mandatory Weapon Slots?theStormWeaverhttps://paizo.com/threads/rzs2qg08?For-My-Casters-How-Do-You-Feel-About-6#212013-12-12T23:26:33Z2013-12-12T21:26:55Z<p>I completely disagree with you.</p>
<p>Categorizing powers seemed like a way to cater to the lazy, but was not inherently bad.</p>
<p>Making the class abilities of all classes feel completely interchangeable made it almost irrelevant who you chose to play.</p>
<p>But this is <b>not</b> the place to get into another round of the most tired debate this side of AC or DC.</p>
<p>I think that some effects that could be reasonably attributed to a Morale bonus (cavalier's standard providing a bonus, bardic performance, etc.) are fine. But if a Fighter can suddenly do things that are only different from a Wizard in the shallowest sense, I'm walking out.</p>
<p>I'd rather leave behind the $100 I threw in for this game than play <i>that</i>.</p>I completely disagree with you.
Categorizing powers seemed like a way to cater to the lazy, but was not inherently bad.
Making the class abilities of all classes feel completely interchangeable made it almost irrelevant who you chose to play.
But this is not the place to get into another round of the most tired debate this side of AC or DC.
I think that some effects that could be reasonably attributed to a Morale bonus (cavalier's standard providing a bonus, bardic performance, etc.) are...theStormWeaver2013-12-12T21:26:55ZRe: Forums: Pathfinder Online: What exotic weapon would you most like to see in PFO?theStormWeaverhttps://paizo.com/threads/rzs2qg66?What-exotic-weapon-would-you-most-like-to-see#92013-12-12T21:28:14Z2013-12-12T19:57:57Z<p>Spiked Chain baby.</p>
<p>Or a Khopesh.</p>Spiked Chain baby.
Or a Khopesh.theStormWeaver2013-12-12T19:57:57ZRe: Forums: Pathfinder Online: Request: Caravaning informationtheStormWeaverhttps://paizo.com/threads/rzs2q9nz?Request-Caravaning-information#112013-10-17T22:19:59Z2013-10-17T21:19:37Z<div class="messageboard-quotee">Nihimon wrote:</div><blockquote> <div class="messageboard-quotee">theStormWeaver wrote:</div><blockquote> I really look forward to the caravan mechanics, something we're very interested in at the Mercatorum. </blockquote>The idea of providing escort for a Caravan is one of the most exciting ideas out there for me. The knowledge that you're fair game to any Bandits who think they have what it takes to rob you, the pulse-pounding excitement of knowing you could be attacked at any moment by actual human beings who <i>will</i> surprise you with their tactics, and the flush of victory when you finally secure that trove of treasure all combine to make me feel giddy just thinking about it. </blockquote><p>I'm imagining a particular episode of Firefly right now, something about pretty little bonnets... lolNihimon wrote:theStormWeaver wrote: I really look forward to the caravan mechanics, something we're very interested in at the Mercatorum.
The idea of providing escort for a Caravan is one of the most exciting ideas out there for me. The knowledge that you're fair game to any Bandits who think they have what it takes to rob you, the pulse-pounding excitement of knowing you could be attacked at any moment by actual human beings who will surprise you with their tactics, and the flush of victory...theStormWeaver2013-10-17T21:19:37ZRe: Forums: Shattered Star: Shards of Sin (GM Reference)theStormWeaverhttps://paizo.com/threads/rzs2olv7&page=4?Shards-of-Sin#1532020-08-31T06:09:53Z2013-10-17T21:01:51Z<p>Just want to share my experience running this module for my players.</p>
<p>The party is exceptionally good at social skills. One of the party members is played by two players who alternate weeks due to work schedules. They have decided that the character has split personalites (Dio and Dianna) (half-elf bard). So the female personality has some points in Disguise.</p>
<p>The party uses this to pretend to be all female (really, <i>really</i> great disguise rolls. It was insane.) and make HUGE Intimidate, Bluff, and Diplomacy checks to convince the girls guarding the stairs on the 4th floor that they wanted to join. They proceeded to convince Ayala to give a private audience to discuss their membership.</p>
<p>Ayala is dead by the end of the first round (round zero being the surprise round). The Tower Girls are now under new management. First order of business is a "re-branding." They are now The Iron Crows.</p>
<p>Boom, 4 levels of Dungeon circumvented in 20 minutes. The jerks.</p>
<p>They then proceed to befriend the Mite with a cold through Hold Person, amazing Diplomacy, and use of the heal skill. Through him they have no trouble co-opting the entire Mite tribe and most of the vermin.</p>
<p>When they reach the Imp, they manage to subdue him completely and convince him to enter a contract with them. Honestly, he was a devil and they had him pinned. He'd rather serve them for a mortal life time (with the possibility of corrupting them) than have to spend the next hundred years reconstituting himself in Hell. Through him they gain control of some of the other devils on the level.</p>
<p>Now they've decided to become the most powerful gang in Magnimar, absorbing gangs when they can, destroying those that don't want to play it their way.</p>
<p>Luckily the Magnimar source book has given me a LOT of inspiration for opposition, especially in the form of The Everman ;)</p>Just want to share my experience running this module for my players.
The party is exceptionally good at social skills. One of the party members is played by two players who alternate weeks due to work schedules. They have decided that the character has split personalites (Dio and Dianna) (half-elf bard). So the female personality has some points in Disguise.
The party uses this to pretend to be all female (really, really great disguise rolls. It was insane.) and make HUGE Intimidate, Bluff,...theStormWeaver2013-10-17T21:01:51ZRe: Forums: Pathfinder Online: Goblinworks Blog: Milestone 2 UpdatetheStormWeaverhttps://paizo.com/threads/rzs2pzi3?Goblinworks-Blog-Milestone-2-Update#342013-07-25T19:43:05Z2013-07-25T17:52:41Z<p>As a programmer, I enjoyed some of the architectural mentions in this post (especially the mention of Grome, which has led me to Artifex Terra 3D).
<br />
As a backer, I was pleased to hear that we are on schedule and that Milestone 3 will have significant improvements.
<br />
As a future player I was saddened that we had no game play details.</p>
<p>2/3 ain't bad.</p>As a programmer, I enjoyed some of the architectural mentions in this post (especially the mention of Grome, which has led me to Artifex Terra 3D).
As a backer, I was pleased to hear that we are on schedule and that Milestone 3 will have significant improvements.
As a future player I was saddened that we had no game play details.
2/3 ain't bad.theStormWeaver2013-07-25T17:52:41ZRe: Forums: Pathfinder Online: The Modding Community : taking a page out of the Elder ScrollstheStormWeaverhttps://paizo.com/threads/rzs2puek?The-Modding-Community-taking-a-page-out-of#122013-06-11T01:07:58Z2013-06-10T16:14:18Z<p>I like the idea of there being a sort of RPG Superstar style regular contest to design new content for the game.</p>
<p>That would be pretty cool. Perhaps runners up in RPG Superstar could design new content for PFO?</p>I like the idea of there being a sort of RPG Superstar style regular contest to design new content for the game.
That would be pretty cool. Perhaps runners up in RPG Superstar could design new content for PFO?theStormWeaver2013-06-10T16:14:18ZRe: Forums: Pathfinder Online: Personal SpacetheStormWeaverhttps://paizo.com/threads/rzs2pu3y?Personal-Space#32013-06-08T01:15:26Z2013-06-07T13:43:16Z<p>I believe the general consensus was that collision should only apply to characters that are mutually hostile.</p>I believe the general consensus was that collision should only apply to characters that are mutually hostile.theStormWeaver2013-06-07T13:43:16ZRe: Forums: Pathfinder Online: Chartered Company: Pax Mercatorum (Merchant's Peace)theStormWeaverhttps://paizo.com/threads/rzs2pg8j?Chartered-Company-Pax-Mercatorum#252014-05-08T18:58:13Z2013-05-31T14:06:07Z<p>The Mercatorum has noticed the concern about certain people having difficulty locating settlements that will do business with them. Whether that be to buy and sell goods, or to work on new techniques.</p>
<p>The Mercatorum understands these concerns and has decided to do our utmost to mitigate the problem.</p>
<p>The Pax Mercatorum hereby swears to allow as many people as is possible through our gates to conduct trade and purchase training. No one but the most heinous criminals and enemies of the Mercatorum will be barred from doing business. Of course, all will be expected to behave themselves while in our lands and to abide by our laws.</p>
<p>To this end, we will try to keep the prices and fees at a reasonable level, to keep our services within reach of as many as possible.</p>
<p>In addition, we are aware of the rising concerns about the potential for individuals and groups to manipulate the market with malicious intent. The Pax Mercatorum also swears to due its utmost to mitigate this damage whenever it occurs, and to keep an eye out for such manipulations. Destabilizing the economy is good for no one.</p>
<p>Finally, we are still accepting all comers to join us as merchants, gatherers, crafters, and fighters (both pvp and pve, although we have a higher demand for pve at the moment).</p>
<p>- Our Way Is The Highway</p>The Mercatorum has noticed the concern about certain people having difficulty locating settlements that will do business with them. Whether that be to buy and sell goods, or to work on new techniques.
The Mercatorum understands these concerns and has decided to do our utmost to mitigate the problem.
The Pax Mercatorum hereby swears to allow as many people as is possible through our gates to conduct trade and purchase training. No one but the most heinous criminals and enemies of the...theStormWeaver2013-05-31T14:06:07ZRe: Forums: Pathfinder Online: Chartered Company :: The Black CompanytheStormWeaverhttps://paizo.com/threads/rzs2orhk?Chartered-Company-The-Black-Company#202013-12-23T01:48:40Z2013-05-23T14:43:31Z<p>As an Oligarch of the Pax Mercatorum, I welcome The Black Company to the River Kingdoms and the Pathfinder Online forums.</p>
<p>It may be that we shall do business in the future, though I hope the need for mercenaries never arises.</p>As an Oligarch of the Pax Mercatorum, I welcome The Black Company to the River Kingdoms and the Pathfinder Online forums.
It may be that we shall do business in the future, though I hope the need for mercenaries never arises.theStormWeaver2013-05-23T14:43:31ZRe: Forums: Pathfinder Online: Goblinworks Blog: Evil Minds that Plot DestructiontheStormWeaverhttps://paizo.com/threads/rzs2psea?Goblinworks-Blog-Evil-Minds-that-Plot#32013-05-22T23:03:55Z2013-05-22T20:54:12Z<div class="messageboard-quotee">Vereor Nox wrote:</div><blockquote> Wooo Clicking Refresh paid off xD, And is that a Black Sabbath War Pigs reference ? </blockquote><p>Indeed it is.
<p>I think that this blog really shows that the devs are paying attention to the discussions on this forum, and that they are recognizing our concerns and consider them valid.</p>
<p>I like the mechanics laid out here. Still not so keen on the Settlement restrictions, but at least we still get to determine who gets stabbed for trying to buy some potatoes at our market.</p>Vereor Nox wrote:Wooo Clicking Refresh paid off xD, And is that a Black Sabbath War Pigs reference ?
Indeed it is. I think that this blog really shows that the devs are paying attention to the discussions on this forum, and that they are recognizing our concerns and consider them valid.
I like the mechanics laid out here. Still not so keen on the Settlement restrictions, but at least we still get to determine who gets stabbed for trying to buy some potatoes at our market.theStormWeaver2013-05-22T20:54:12ZRe: Forums: Pathfinder Online: Going to the chapel...theStormWeaverhttps://paizo.com/threads/rzs2pqzy&page=2?Going-to-the-chapel#812013-05-15T02:32:29Z2013-05-14T18:17:38Z<p>As I previously stated, the Pax Mercatorum would be happy to host The Order of the Sacred Bond.</p>As I previously stated, the Pax Mercatorum would be happy to host The Order of the Sacred Bond.theStormWeaver2013-05-14T18:17:38ZRe: Forums: Pathfinder Online: Going to the chapel...theStormWeaverhttps://paizo.com/threads/rzs2pqzy?Going-to-the-chapel#382013-05-13T05:56:24Z2013-05-10T13:32:33Z<p>The Mercatorum would be more than happy to host a guild such as yours Jolt, should it ever get off the ground.</p>
<p>The unique service you would be providing would be a great asset to our settlement.</p>The Mercatorum would be more than happy to host a guild such as yours Jolt, should it ever get off the ground.
The unique service you would be providing would be a great asset to our settlement.theStormWeaver2013-05-10T13:32:33ZRe: Forums: Pathfinder Online: Carriages, Wagons, and the Surprises WithintheStormWeaverhttps://paizo.com/threads/rzs2pq8r?Carriages-Wagons-and-the-Surprises-Within#392013-05-08T19:45:37Z2013-05-08T18:55:31Z<p>I don't think its necessary to create the "interior" of the wagon for people to hide in it.</p>
<p>Like the bails of hay in Assassin's Creed.</p>I don't think its necessary to create the "interior" of the wagon for people to hide in it.
Like the bails of hay in Assassin's Creed.theStormWeaver2013-05-08T18:55:31ZRe: Forums: Pathfinder Online: Carriages, Wagons, and the Surprises WithintheStormWeaverhttps://paizo.com/threads/rzs2pq8r?Carriages-Wagons-and-the-Surprises-Within#312013-05-08T05:33:31Z2013-05-07T22:14:26Z<p>Are people arguing for armored battle wagons?</p>
<p>For the record, I'm talking about simple box-ish "delivery truck" type wagons/carts. Within which could be hiding a group of caravan guards who could pop out to defend the caravan in case of an ambush.</p>Are people arguing for armored battle wagons?
For the record, I'm talking about simple box-ish "delivery truck" type wagons/carts. Within which could be hiding a group of caravan guards who could pop out to defend the caravan in case of an ambush.theStormWeaver2013-05-07T22:14:26ZForums: Pathfinder Online: Chartered Company: Pax Mercatorum (Merchant's Peace)theStormWeaverhttps://paizo.com/threads/rzs2pg8j?Chartered-Company-Pax-Mercatorum#12014-05-12T18:47:19Z2013-02-06T17:05:38Z<p><b>Name:</b> Pax Mercatorum
<br />
<b>Alignment:</b> Lawful Neutral
<br />
<b>Role:</b> Brokers of Trade
<br />
<b>Accepted Roles:</b> All Roles can bring value to the Mercatorum
<br />
<b>Website:</b> TBD
<br />
<b>Voice Chat:</b> TBD (likely Google Hangouts)
<br />
<b>Government Type:</b> Oligarchy</p>
<p>(Special Note: We are entirely separate from Pax Aeternum and Pax Gaming)</p>
<p>Pax Mercatorum seeks to establish itself as an important arbiter in trade. Our goal is to provide a safe way point for all comers; we seek to hold safe the road and the forum.</p>
<p>Ours is a guild which clearly welcomes merchants (and holds the pact as holy writ), but also welcomes those who can guard a caravan, catch a cut purse, craft trade goods or fine art, or bring the treasures of antiquity to market.</p>
<p>Although we do not have any subdivisions planned at the moment, we welcome any Chartered Companies who wish to join us. We have extensive plans for the Crusader Road and there is an important place for Chartered Companies sponsored by our inevitable merchant empire in those plans. The only requirement is that you are willing to work toward the benefit of the Mercatorum and its members, and you do not break your contracts. A Chaotic Evil individual could still find a place within the Pax Mercatorum, provided they don’t break any contracts made with the guild or as a member of the guild.</p>
<p>Should a member create unwanted friction with a neighbor or ally, they may face penalties or expulsion.</p>
<p>In addition, we are open to possible alliances with other organizations who share our ideals and goals, when such alliances advance the goals of the Mercatorum. We are not likely, for instance, to form an alliance with another merchant guild whom we are in direct territorial competition with.</p>
<p>Pax Mercatorum: our way is the highway.</p>
<p>As more is learned about the mechanics of PfO our organization will become more detailed.
<br />
We also intend to hold our more overarching plans close to the chest. Although our survival, even relative success, will hinge on our members, our ascendance will be determined by our grand strategy.</p>Name: Pax Mercatorum
Alignment: Lawful Neutral
Role: Brokers of Trade
Accepted Roles: All Roles can bring value to the Mercatorum
Website: TBD
Voice Chat: TBD (likely Google Hangouts)
Government Type: Oligarchy
(Special Note: We are entirely separate from Pax Aeternum and Pax Gaming)
Pax Mercatorum seeks to establish itself as an important arbiter in trade. Our goal is to provide a safe way point for all comers; we seek to hold safe the road and the forum.
Ours is a guild which clearly...theStormWeaver2013-02-06T17:05:38Z