| the8headed |
Lelomenia wrote:
i guess part of being effective in melee usually comes down to investing in physical ability scores. That comes at a price in point buy; if you want to also be a blaster as a Storm Druid, then that’s an issue because you would also want to max wisdom for DC. If you don’t care about blasting, then that frees up some point buy.
Exactly, I think I'd just want to have a melee character that could be augmented by Storm powers (nothing overpowered, I'm no MIN-MAXer... although I must admit that, thinking about it, this concept of "Storm-augmented melee combatant" makes me think about Marvel's Thor and THAT is OP indeed... LOL).
The casting itself would be nothing greater than support, since we already have a fabulous blaster in the group.Also, thanks a LOT, everyone, you're all giving me great insight about it! Mysterious Stranger, you just NAILED it when you said that:
Mysterious Stranger wrote:
To be effective you just need to be good enough to get the job done.
And that's exactly what I want!
And, Mark, I still couldn't find my jaw, which dropped so hard to the floor! Your reply is AMAZING, and the type of stuff I have no ability whatsoever to come up with! LOL!
Mark Hoover 330 wrote:
All of this tells me that, regardless of Race, Class and Archetype choices, if you build a Medium sized, level 4 PC, all you need to do is make sure you take a 3/4 BAB or better and build a 16 Str and you ARE an "effective" melee character.
Really, thank you all a lot, you're being of great help! :D