| the8headed |
I've seen a similar thread in here, but since it doesn't address my own questions, I decided to open my own.
Well, my beloved Swashbuckler died in a Blaze of Glory (a.k.a.: humongous Critical from a giant eel's bite) and the party simply is too low level (4th) to have the resources to ressurrect him, in a Skulls & Shackles-based Pirate Campaign. He was the tanky character in the group, which had an only other melee-combatant (rogue), who relied a lot on our flanking strategies for his own fun in combat.
Now I must move on, and after a LOT of deliberating, I came up with an idea for a character which I've longed to play for a lot of time, but that could also be useful for the group: a druid. And I'm heavily story-oriented (I'm already hyped up about the background story I've created so far), but, of course, I also want to be effective! I loved the idea of the Storm Druid, in regards of how it seems to fit the ship environment, but I really am horrible at interpreting rules...
So, I already have this idea for the character, which would be a half-orc (Storm?) Druid. Thing is: everything I found about the archetype, are people saying it's amazing for a blaster-type character. My question is: can it also be a good melee/tank combatant? I'm really into the idea of the melee Druid, so, can I make it work, or should I give up the archetype and go with a Vanilla druid?
Also, I'd be appreciative for ANY suggestions on scores, builds, feats, companions/Domains, everything!
Thanks in advance!