Drow Scout

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So right now the only real insight I have into Drow culture is from D&D and Forgotten realms. Are there any good books for Drow culture/society/civilization in Pathfinder? I have Blood of Shadows but that doesn't go as in depth as I'd like.


So my character prefers things to live (in peace) but if they can't he needs to be able to defeat his opponent in a non-lethal manner.

He will kill to defend his or another's life, but otherwise would prefer to just subdue his opponent if possible.

He will kill monsters/beasts (things it's not possible to reason with) but will hesitate if it is sentient and can be dealt with non-lethally.

Even a wolf he'd rather frighten off (with fire) than kill it (but he would if it had a friend pinned).

In a previous thread it was stated that "the enemy will just come back to kill you so it's not worth letting them live." However, Batman is still a thing and my character has the same values.

I had thought of a magical item I called "binding vines" that could be used as a sort of "hand-cuff" for arms and feet or even to bind someone's arms to their torso. They would be small vines you could keep in a pouch and they would magically expand to bind the foe. They could be magically activated/deactivated or even given a time limit where they would release after a set period (like 2 hours to give the party time to get far away before letting go).

Does Pathfinder have anything like that? Would it be something that could be allowed in the game?

Also, I've been given tips like "blade of mercy" and "enforcer", are there any other ways as well that would be effective ways of defeating an enemy without killing them? And how about restraining them?


Kahel Stormbender wrote:
I'm not a fan of how D&D has always given experience for defeating foes only. Well, 2nd edition gave minor amounts of experience for spells cast. Namely 10 xp per spell cast during the session. The thing is, you don't have to kill everything to defeat the encounter. Manage to talk your way past the evil duke's guards so they'll let you by without a fight? You just defeated the encounter, I'll record the xp. You managed to sneak past the ravenous beast of Aaaaarrrrrggggggh without being noticed? XP is recorded, well done. Did you completely bamboozle the BBEG with your witty repartee and jocular japes to the point he accidentally caught himself in his own Web spell? I'm rather amused, here's your xp (and maybe some bonus xp for such awesome roleplaying).

I like your style! :) Maybe I can convince my GM to be more like that.


Bane Wraith wrote:
I hope your group doesn't have any paladins.

lol we actually DO and I've been wondering about that myself. So far our Paladin has been ok with watching someone, who I brought in alive btw, be killed after being interrogated (killed by an NPC benefactor of ours, who made my crap list after that) and doesn't seem to have a problem killing anyone they can justify as attacking them first (even though our paladin is a walking tank and most foes won't stand a chance).


jeremiah dodson 812 wrote:
It's not fair to them to have you shoving characters and ruining there fun with YOUR moral dilemma.

To be fair, I was shoved up against a wall first. :)

And I'm not understanding the "MY moral dilemma" part. I'm assuming in your real life that you would oppose senseless killing as well. So why is it ok in a game?

I'm a big proponent of playing a game the way I would in real life and not dismissing my terrible actions with "it's just a game so I can be as horrible as I want."


Stereofm wrote:
Maybe they don't see the moral part of the issue.

Oh our "characters" had an argument over it where I called the other player a "murderer" because that character has improved disarm and trip but still prefers to just kill things. They know how my character feels. And that other character said they couldn't understand why anyone wouldn't kill them.

That human has more in common with the drow than I do. ;)

The nat 20 I rolled when I shoved the other player's character back felt good though ;p


Klorox wrote:

Dwarf

Drow
Human/tiefling

Glad I'm not the only one who said Drow ;)


Drow
Drow
and Drow ;)


This is my second PF party. The first party I was a part of the GM frowned on any and all skill choices that didn't maximize deadliness/combat skills.

My character doesn't like to kill and would rather knock out and tie up an evil character to turn over to the authorities than be judge/jury/executioner on the spot. However he will kill if he has to if it will save lives (his own or that of another).

I've been trying to get to "improved disarm" but that is next level.

I've found that my party just prefers to KILL ALL THE THINGS even when they don't need to and it bothers me.

My character was actually shoved up against a wall and screamed at by another player character because my character chose not to kill an enemy when he had the chance because he didn't have a non-lethal alternative to disable the enemy and stood down.

I dual wield and carry 2 saps now (one master crafted) but my main weapons are 2 scimitars.

It also bothers me when my teammates know I am trying to take an enemy alive and disarm them only to have another teammate then stab (the now defenseless enemy) and kill them.

I guess what I'm asking is, "am I normal?"

What are your thoughts? Does everyone just like to play "paper and pen Diablo 3" or do you choose skills that align with a character's life choices/beliefs instead?