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Hi all, new to 2e. Only started on reading the rules so far. I got some questions I hope you guys can clarify for me. It's derived from reading the fighter class and other martial classes:

The fighter's weapon and armor proficiency advancement section both listed the fighter can apply weapon critical effects and armor specialization effects. But I don't see this listed in a good number of other classes. I.e. Exemplar class. Is it assumed that if you are at least expert, you can apply those effects or you don't get them unless your class specifically stated so?

The Exemplar class listed light/medium and unarmored proficiency. But not shield. Yet it starts with a shield block ability. Is it assumed that if you have some kind of armor proficiency, you are also proficient in shield?

Thanks in advance.


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does anyone know any feats/archtype/prestige class that allows paladin and oracle levels/abilities to stack?


The summon guardian spirit feat allows the use of the summoning monster/nature's ally sorrel to call forth a more powerful version of an improved familiar.

All the major blessings for the alignments from the warpriest ability allows the character to call forth a single creature as if using a summon monster spell.

The question is, can these 2 items be combined? If I was a level 16 warpriest with an evil blessing with the summon feat in question, can I legally summon an imp that is upgraded to the level 7 summon monster spell?


The fighter archetype titan fighter allows the character to use 1 size larger weapons. With that in mind, can a medium size titan fighter use a bastard sword that is 2 size bigger assuming he has the exotic weapon proficiency bastard sword?


with the new version of the rogue from pathfinder unchained, I have a combo that I have a question on:

level 12 rogue, with:
terrain mastery
minor magic: acid splash
hide in plain sight
stealthy sniper

skill unlock: stealth skill

with this setup, does it mean that if the rogue who is standing 10-30 feet away from the target, in the terrain where he has terrain mastery, without cover/concealment, under observation, can start stealth as a free action, snipe with acid splash using a standard action, possibly dealing sneak attack damage, and finish it off with another stealth check (using a move action) to hide again without any penalties? And the rogue can keep doing it until he is detected by some means?

and the target has no way of ever seeing the rogue unless the target can beat the rogue's 0 penalty stealth roll with a perception roll or with tremorsense?

as it is written, the spell: true seeing, see invisibility, and invisibility purge doesn't help spotting creatures in "hiding".

as it is written, blindsight/blindsense doesn't help spotting creatures in "hiding" (note, the rogue version of the hide in plain sight doesn't need cover/concealment to work)


Is there a teamwork feat that let's you and your allies get the flanking condition on a target that works like the "pack flanking" feat?


One of my players asked me this:

Can an aasimar take a class that let's him have a familiar, then take the improve familiar feat to get an elemental, then take the racial feat celestial servant to make a celestial elemental out of it. And also make the elemental into a mauler archetype?

I have looked over all the books in question and don't seem to see that prevents the player from doing that.

I do believe that the player is considering doing that with the eldritch guardian fighter archetype. With an earth elemental, I can't help but think it might be to over powering.

Aside from the question at the top, anyone has any thoughts on this?


DEFENDING
Price +1 bonus; Aura moderate abjuration; CL 8th; Weight —
A defending weapon allows the wielder to transfer some or all of the weapon's enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon's enhancement bonus at the start of his turn before using the weapon, and the bonus to AC lasts until his next turn. This ability can only be placed on melee weapons.

METEOR HAMMER
Price 10 gp
Type exotic
This weapon consists of one or two spherical weights attached by a 10-foot chain. You whirl the weights and wrap them around an opponent's body. If you succeed at a trip attempt with a meteor hammer, you can drag your opponent 5 feet closer to you rather than knocking her prone. You may use this weapon in two different ways: In meteor mode you use it as a double weapon, while in fortress mode you cannot use it as a double weapon but gain reach and a +1 shield bonus to AC. Switching between these two modes is a free action decided at the start of your turn.

Because Meteor Hammer is a double weapon, that means both of its ends can be enchanted. At any given time when the PC is using it, regardless if he's attacking with the Defending end or not, can he use the Defending AC bonus? I know some of you argued that the Defending end has to be in use in order to activate the Defending ability, but because it's a double weapon, you can't really separate 1 end from the other. So when the PC attacks with the non-Defending end, can he use the Defending AC?


In the "Dwarves of Golarion" page 21, there is a new weapon:

Dwarven Dorn-Dergar: This exotic weapon is a 10-foot-long, heavy metal chain weighted at the end by a round ball of solid iron about
the size of a large fist. By adjusting the slack of the chain, the weapon can be used either with or without reach. Changing between using
it as a normal weapon and a reach weapon is a move action. Though fallen into disuse over the spanning centuries, the dorn-dergar is
still sometimes employed by dwarves who cling to the old ways.
Dwarves treat dorn-dergars as martial weapons.

From APG:

Racial Heritage
The blood of a non-human ancestor flows in your veins.
Prerequisite: Human.
Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.

Because of the last sentence from the Dwarven Dorn-Dergar, am I to assume that even though a human who doesn't have the "weapon familiarity" trait, the Racial Heritage feat allows him to treat the Dwarven Dorn-Derger as a martial weapon?


does anyone know if there is a version of the inquisitor that can channel energy?

thanks


does anyone know if there is a version of the inquisitor that can channel energy?

and if yes, please be kind enough to provide the source and if possible, the page number?

thanks


Dwarven Thrower:
"This weapon functions as a +2 warhammer in the hands of most users. Yet in the hands of a dwarf, the warhammer gains an additional +1 enhancement bonus (for a total enhancement bonus of +3) and gains the returning special ability. It can be hurled with a 30-foot range increment. When hurled, a dwarven thrower deals an extra 2d8 points of damage against creatures of the giant subtype or an extra 1d8 points of damage against any other target."

When using Vital Strike/Improved/Greater Vital Strike, do the extra damages "2d8 vs. Giants" and "1d8 vs. everyone else" gets to applied again?

i.e. dwarven fighter throwing a dwarven thrower using vital strike against a hill giant:
1. would he deal 4d8 damage?
or
2. would he deal 6d8 damage?


I have a player that wants to play a Titan Mauler barbarian with the Thunder and Fang feat using an oversize earthbreaker and over size klar. I think that's illegal, but I can't put my hands on it. Can anyone care to point out the rules? And if he is right, what will be the attack penalty?

Thunder and Fang wrote:

Benefit: You can use an earth breaker as though it were a one-handed weapon. When using an earth breaker in one hand and a klar in your off hand, you retain the shield bonus your klar grants to your Armor Class even when you use it to attack. Treat your klar as a light weapon for the purposes of determining your two-weapon fighting penalty.

basing on that, the barbarian with the medium size earth breaker and klar is at -2/-2

once the barbarian/titan mauler reaches 2nd level which allows him to acquire the ability Jotungrib:

At 2nd level, a titan mauler may choose to wield a two-handed weapon in one hand with a –2 penalty on attack rolls while doing so. The weapon must be appropriately sized for her, and it is treated as onehanded when determining the effect of Power Attack, Strength bonus to damage, and the like. This ability replaces uncanny dodge.

If he uses the medium size earth breaker and klar, the penalties will still be -2/-2

If he uses the large size earth breaker and a medium klar, the penalties will be -4/-2?
(the weapon size rule states: "Weapon Size: Every weapon has a size category. This designation indicates the size of the creature for which the weapon was designed.

A weapon's size category isn't the same as its size as an object. Instead, a weapon's size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.

Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.)

and the reason he can use a large earth breaker is because it's a 2h weapon but with a -2 penalty, coupled with Thunder and Fang which allows him to use it 1h

And if he uses a large earth breaker and a large klar, his penalties would be -4(-2 size, -2 TWF)/-4(-2 size, -2 TWF) or -6(-2 size, -4 TWF)/-4(-4 TWF because it's now an 1h weapon?)

can anyone point out the rules to refute him?


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Hi, hope one of the Pathfinder designers can provide a clarification:

The cavalier mount says it starts out with a light armor proficiency and does not get share spells.

In the Animal Archive book, both the Bodyguard and Charger archetypes (especially the Charger archetype stating cavalier mounts) has its first ability replacing the share spell ability.

So my question is that how is a cavalier's animal companion/mount be able to take any of those archetypes? (The Charger archetype pretty much said cavalier mounts would have taken it)


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I have read all over, maybe I just missed it, but I can't seem to find any rules for improved unarmed strike regarding power attack and weapon finesse.

regarding power attack:
is 1 to 1, or 1 to 2 exchange rate?

regarding weapon finesse:
can improved unarmed strike be weapon finesseable?

and if anyone knows which book/books and the pages they are mentioned regarding the 2 subjects, please let me know

thank you