paladin and oracle combo


Pathfinder RPG General Discussion


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does anyone know any feats/archtype/prestige class that allows paladin and oracle levels/abilities to stack?


Not those two, no. People have been making oradins work without any such feat etc. though, there's apparently enough synergy between lay on hands on your self and life link on allies to make it work. You can still smite with a greatsword while doing that too.


Paladin with VMC oracle is the easiest way to go.


All levels outside of oracle count as 1/2 oracle for curses or something like that. So a Paladin X / Oracle 1 has 1/2X + 1 effective oracle level for curse progression. The one level dip is not too hurtful for Paladin and smite but some take more levels. One of the greatest synergies between the classes is Stat distribution being CHa>Str>Con>Dex>Wis>Int.

The Phylactery of Positive Channeling adds 2d6 to channel positive energy and would apply to all channeling pools you have so you could potentially have a 1/2 character level in d6 + 2d6 and an extra pool of 3d6.

As for stacking, I don't think any prestige class or multiclass progresses paladin abilities.


It depends what parts of the classes you want to stack ... For example, Thunderlord mentioned that the Oracle curse progresses at 1/2 level with your non-oracle levels, so you can absolutely progress your Oracle Curse by taking levels in any class (but not mysteries/spells/etc).

There are some classes/prestige-classes that progress some aspects of Paladin, but I'm less familiar with Oracles. I'm sure there's something out there, but I'm less sure there's something that'll progress both.

Which specific aspects of Oracle and Paladin are you wanting to progress?


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the channel energy doesn't stack right?

I will have to look into the VMC thing for Paladin/Oracle. Never really fully read up on the VMC rule other than the saves and BaBs.

I have found that in combat intensive campaigns, most of the healers are reduced to the EQ/WoW healers where 99% of their actions are performed related to healing. And this is especially true and necessary the higher the characters become.

One of my players who mostly played the healer role was telling me about the Oracle/Paladin healer combo. I thought I vaguely remember there was something that allows the 2 classes' healing abilities to stack. But I just couldn't where or what. I have been out of it for well over a year and half. And currently I was thinking about running the Curse of the Crimson Throne.

I have found the healing link the Oracle has is kind of like the damage sharing link from the "shield other" spell. But a bit more flexible. But just like the vulnerability of the "shield other" spell, if both the recipient and the user is in an AoE damage effect, the user will have a much higher probability of taking more damage. I guess the life link can be terminated as an immediate action. But without a stacking channel energy, I am afraid that the group may not have sufficient AoE healing afterward the group got hit by an AoE damage.


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Ok so the way that works is this: You take 3-4 levels of Oracle (LIFE MYSTERY) to get Life Link and a Channel Energy pool (1 + CHA). You use Life Link so on your allies so that at the beginning of every turn your allies are each healed 5hp and you take the damage that they were healed.
Then you use your Lay on Hands from being a Paladin to heal that damage. It's not about having stacking abilities, it's about having synergistic abilities.

Your Channel Energy pools won't stack, but in a way that's a blessing: If you take the HOSPITALER archetype you get another channel pool (3 + CHA). This means at character level 7 (Paladin 4, Oracle 3) you'd have 2 X CHA + 4 channels per day. They wouldn't be healing much each (worthless really) but if you get yourself at least one MEDITATION CRYSTAL you can convert those useless Channels into more Lay on Hands uses.

In order to get the most out of this, you want to take FEY FFOUNDLING at level 1, you probably also want to take GREATER MERCY at some point (I recommend level 5) and get BRACERS OF THE MERCIFUL KNIGHT as soon as you can.

Your average healing (with fey foundling) will be 5.5hp per die rolled. I recommend taking 2 levels of Paladin before each level of Oracle, this way you're at least covering the damage your allies take with your LoH. If you take my advice and take Greater Mercy at character level 5 then you can take a level of Oracle early.

Try something like PP O PP OO PP O PPPPPPPPPP

You can take more levels of Oracle if you want, but unless you have a huge party you won't get as much benefit out of it. You could take less as well (usually you take 3 - 4, one for every member of the party you want to protect), but 3 gets you Life Link and a Channel pool, so it's the least i'd recommend.

That's pretty much the basics of the "Oradin". Between heavy armour, d10hp and a Paladin's amazing saves you should be able to survive most things.

Now for some fun ideas:

I've recently decided that using the OATH OF THE PEOPLE'S COUNCIL Paladin archetype is the best for this as you can buff your party while you heal them (obviously this isn't worth it if you already have a bard in the party).

If you're worried about AoE damage you could take 2 levels in Rogue or Monk and get yourself Evasion (as well as some bonuses to your Reflex saves).


MrCharisma is right most of the time multiclassing is about synergy not stacking. Your class abilities from each class are always going to be less than a single classed character, but the combination is often greater than the sum of the parts. If this is not the case it is best not to multiclass.

For the most part multiclassing in Pathfinder is usually means you are less powerful. To be worthwhile you need to have abilities that complement each other.


talast wrote:

the channel energy doesn't stack right?

I will have to look into the VMC thing for Paladin/Oracle. Never really fully read up on the VMC rule other than the saves and BaBs.

VMC trades out half your feats for specific features from a particular class (and also prevents you from multiclassing normally into that class). Oracle (and a couple of others), also has a choice to be made at 1st level. In the case of VMC oracle, it's what mystery and curse you're going to go with.

Lv1: Pick a feat (power attack or fey foundling, both if human). Choose the Life Mystery. Pick a curse, your effective oracle level for the curse will be equal to 1/2 your overall level.

Lv3: You don't get a feat this level. Choose a revelation available to your mystery. Here's where you pick up Life Link. Your effective oracle level for this mystery equals your total level -6 (min 1). After 7th level you'll be gaining one addition life link per level.

Lv7: No feat this level. You pick a 0 level spell from the cleric/oracle list and can cast it at will, using Cha as your casting stat for it. Moving on.

Lv11: No feat this level. Add 5 to your effective oracle level for the effects of your curse. By this point you can support 5 life links at a time.

Lv15: No feat this level. Choose another revelation.

Lv19: No feat this level. Choose another revelation.

The advantages of going mono-paladin VMC oracle are that your LoH and smites scale up faster, at the cost of not having multiple life links until mid levels.


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The other way to go is Variant Multiclass Cavalier (Order of the Stars) - the feature you get at 7th level is bananas for an oradin.

I think one of the strongest builds is to go Life Oracle 4/Paladin 2 or 4 (4 if Hospitaler)/Holy Vindicator 10 with VMC Cavalier (Order of the Stars).


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MrCharisma wrote:

Ok so the way that works is this: You take 3-4 levels of Oracle (LIFE MYSTERY) to get Life Link and a Channel Energy pool (1 + CHA). You use Life Link so on your allies so that at the beginning of every turn your allies are each healed 5hp and you take the damage that they were healed.

Then you use your Lay on Hands from being a Paladin to heal that damage. It's not about having stacking abilities, it's about having synergistic abilities.

Your Channel Energy pools won't stack, but in a way that's a blessing: If you take the HOSPITALER archetype you get another channel pool (3 + CHA). This means at character level 7 (Paladin 4, Oracle 3) you'd have 2 X CHA + 4 channels per day. They wouldn't be healing much each (worthless really) but if you get yourself at least one MEDITATION CRYSTAL you can convert those useless Channels into more Lay on Hands uses.

In order to get the most out of this, you want to take FEY FFOUNDLING at level 1, you probably also want to take GREATER MERCY at some point (I recommend level 5) and get BRACERS OF THE MERCIFUL KNIGHT as soon as you can.

Your average healing (with fey foundling) will be 5.5hp per die rolled. I recommend taking 2 levels of Paladin before each level of Oracle, this way you're at least covering the damage your allies take with your LoH. If you take my advice and take Greater Mercy at character level 5 then you can take a level of Oracle early.

Try something like PP O PP OO PP O...

2 years back when I ran the "rise of the runelords" I did suggest the fey foundling" to my players and all of them took the feat. the group had a life oracle as well and was an Aasimar (this was before they errata the Aasimar favored class bonus). between extra channel and quicken channel, most of the fights the group was virtually indestructible, at least until they are either split up, the oracle is in danger, the confusion spell/effects are in play, and/or they met a particular nasty boss.

basing on my understanding of your character concept, it's really about healing dot basing on the life link and then heavily augmented by specific magic items for LoHs and Channel Energy. it's an interesting concept, but I suspect it's very dicey against boss type heavy hitters.

here is one of the examples the group encountered in the rise of the runelords: the group had a crossbow specialist, I think it was an archetype called "bolter"? it was from one of the scrap books. in essence, a gunslinger with a crossbow. while the group was fully engaged in melee, the "bolter" PC got confused and during his turn, he rolled "attack nearest creature" and the oracle was the nearest, well, it wasn't pretty after that. The oracle has to keep himself alive as well as the rest of the group who are engaged in melee.

I am all for unique concepts, but I am always hoping my players play things that are workable and solid. It's always hard to try to balance the encounter vs. the actual PC fire power.


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Darigaaz the Igniter wrote:
talast wrote:

the channel energy doesn't stack right?

I will have to look into the VMC thing for Paladin/Oracle. Never really fully read up on the VMC rule other than the saves and BaBs.

VMC trades out half your feats for specific features from a particular class (and also prevents you from multiclassing normally into that class). Oracle (and a couple of others), also has a choice to be made at 1st level. In the case of VMC oracle, it's what mystery and curse you're going to go with.

Lv1: Pick a feat (power attack or fey foundling, both if human). Choose the Life Mystery. Pick a curse, your effective oracle level for the curse will be equal to 1/2 your overall level.

Lv3: You don't get a feat this level. Choose a revelation available to your mystery. Here's where you pick up Life Link. Your effective oracle level for this mystery equals your total level -6 (min 1). After 7th level you'll be gaining one addition life link per level.

Lv7: No feat this level. You pick a 0 level spell from the cleric/oracle list and can cast it at will, using Cha as your casting stat for it. Moving on.

Lv11: No feat this level. Add 5 to your effective oracle level for the effects of your curse. By this point you can support 5 life links at a time.

Lv15: No feat this level. Choose another revelation.

Lv19: No feat this level. Choose another revelation.

The advantages of going mono-paladin VMC oracle are that your LoH and smites scale up faster, at the cost of not having multiple life links until mid levels.

thank you for the breakdown. this looks very viable.

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