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![]() Back in the 2010-2014 period, I was GMing a lot of Pathfinder online (using MapTools!--nowadays I'm all Foundry all the time after doing a stint of Roll20). On my commute to and from work I spent ... so many hours ... creating tokens from my Paizo pdfs. I carefully organized them into portrait and tokens folders, used photoshop to cleanup the art and TokenTool to make the tokens. It was excruciating dull work that took forever. But now Paizo's released 1000+ tokens, I can brazenly say that ITS A G*#~#@N STEAL DO YOU KNOW HOW LONG IT TOOK ME TO MAKE THESE MYSELF AND THEY AREN'T NEARLY AS GOOD *cough* I'm sorry. Some token-induced PTSD there. This is an insane deal. Buy it now. Great tokens for best VTT that will also work on other VTTs. ![]()
![]() Hi, I have a question about my digital copy of this book. The "Olfden" (typo in pdf) map on page 32 is missing the labels of the different locations in the town: O1 Five Falcon Fountain, O2 Hall of Sarenrae, ... O6 Thrumming Birch. Does anyone know where these labels are on the map? Or was a new version of the map published, with labels? Cheers ![]()
![]() Hey everyone! I'm not sure if the forum rules prohibit me from this sort of post (my apologies if they do), but wanted to let folks know that I just put up for auction of a first printing copy of the Core Rulebook, with signatures from -Jason Bulmahn (lead designer)
Here's a link to the auction. Regards! ![]()
![]() Just a heads up, the latest version of Herolab broke Tokenlab (new xml formats), so I patched it. - jar file download (dropbox)
General point: I've migrated off of MapTools in favor of roll20. This is primarily due to the fact that the MapTools scripting system drives me effing batty. roll20 uses javascript as its backend, and the development environment for javascript makes it much easier to manage. As such I'm freezing support for MapTools other than the occasional "HeroLab changed the datafile format" patch. Cheers ![]()
![]() I'm curious, does anyone know if someone has comprehensively done what you are describing above ("stacking" the locations so they appropriately match the original RoRL AP monster and NPC placement)? The best I could find is this over on BBG : http://boardgamegeek.com/thread/1101397/comprehensive-rotr-variant-scenario -tweaks-more-gr But the author of the variant admits he hasn't read the AP and just did what made sense to him. ![]()
![]() I've received 30+ requests for the files via google docs request since I cut the files off from public access. Sadly, I have not granted anyone access due to legal concerns cited above :-( I'd love to be able to open it up but don't have the time or the energy to navigate the wild shoals of copyright and IP infringement law. If there is a Pharaoh wanting, copyright/IP savvy lawyer out there with a desire to sort this out on their own dime, I'd be happy to chat! sozinsky at gmail dot com EDIT: Alternatively a publisher who is willing to take a project like Desert of Desolation Pathfinder port on! This is such an epic and awesome fantasy series, it would be fantastic to see it get re-printed in full Pathfinder glory as a lvl 1-16 or 1-20 campaign and let a whole new generation of gamers experience it. ![]()
![]() Ok, I've added the NPC name to the various output rolls. It doesn't look as nice as the impersonate thing, but it works just fine. Thanks for the feedback TGWtF! Also discovered an interesting change in Herolab: weapons that crit on a 20 are now no longer "20/x2" (for example), but simply "x2". The 20 is implicit. That's been fixed too. ![]()
![]() Quote: Yes, that was what I was talking about. I guess I could edit the macro so it at least uses the token name or something. I think there's a flash impersonate thing I can do to get the icon showing up. If not, I'll just put in the name - I agree, it is annoying. Quote: How's the Power Attack/Deadly Aim/etc. coming? It isn't :-( Like I say above, I want to figure out a comprehensive way of attacking feat implementation that doesn't involve me manually coding up each one. So, something after the 1.0 release. ![]()
![]() Quote: Two, the NPCs skill, cmd, and save rolls are still seen by players. This is complete, download from the usual place. Quote: the output of the NPCs for attack rolls is different in format to the output of PCs (I know this is probably because the rolls are secret rolls but is it possible to keep the impersonation?) The main difference I'm seeing is that PCs have the impersonation icon to the left of the attack output, whereas NPCs have nothing. Is this the difference you are referring to? If so, then yeah, you are right, this is because the attack roles are private to the NPC/GM. ![]()
![]() Hello! Version 0.22 released. This is a minor release (no framework changes) where I've overhauled how hit points are handled. Notably: 1) There are now two hitpoint buttons, "+HP" (to heal) and "-HP" to harm.
TGWtF, this should address your point #3 above! You can download just the .jar file and put it in your Tokenlab/jars install folder, or you can do a fresh install by downloading the whole zip archive. New users should grab the zip archive. (Here's the install guide for new users). I'll bang out #1 and #2 this week, as I'm on vacation! Re: #4, I've been noodling this around, and thus far haven't made much progress in figuring out how this should work. I think my plan is going to be shoot to get the 1.0 prime release out, with all the basic features one would expect, and then focus on building tools that allow the users to construct feat macros on their own and contribute those macros up to a shared repository for other users to steal. ![]()
![]() Quote: You don't need to use a PDF extractor with the Paizo PDFs. You can right-click an image right in the PDF, and select "Save As..." and you can save the image as a BMP or JPG. This is also true. (Personally I find this too manual, but YMVW.) For rescaling, the following trick works quite well. Quote: Does anyone know if the Rise of the Runelords map folio is complete with all the encounter/ battlemaps? It is mostly complete. Some of the battlemaps have changed. For example, the final boss fight at the very end of the AP has a different map. I think there are a few others that are different, but I could be wrong. ![]()
![]() Scanning is incredibly laborious. Your buddy will blow more than $40 of labor time doing that. Easiest solution is to purchase the pdf and use one of the image export programs (Adobe Acrobat or Some PDF Export Export [free]) ![]()
![]() Gencon session last night was a blast - party really loved this scenario. There were four dwarves at the table, and at one point in the scenario the game turned into a spontaneous pub crawl. When they encountered the Maguffin Spoiler: ,
the last keg that Caiden Cailean drank from before the Test of the Starstone the game temporarily turned into a giant drinking party. Good fun. ![]()
![]() I am GM'ing this at Gencon on Saturday, so I whipped up a visual cheatsheet for myself on all the acts, characters, clues, and information. It can be found here (Flickr link). I probably missed/messed something (this is a meaty scenario). Cheers! ![]()
![]() Quote:
If you are a HeroLab user, then the TokenLab utility will auto-generate the majority of the macros for you. Definitely a lot of choices out there. The guide that heruca posted above is a good place to start. Also worth mentioning that Paizo's web based VTT (Game Space) is going to be released at some point. ![]()
![]() Quote: What value changes when you go into Basic Resources and click the up/down button for Crossbow Bolts? There is a 'trackedresources' field in the xml that explicitly calls out what is tracked. [code]
So I'm basically just using that. My concern with hardcoding the fact that bolts go to crossbows, arrows go to bows, bullets go to sling, etc, is that it is a slippery slope. I've got a completist streak, so I'd have to go out and find every single piece of ammo and hard code into TokenLab the relationship between that ammo and every ranged weapon that uses it. Which, given the volume of Paizo material, gives me The Fear :-( ![]()
![]() I did some more digging into this. I'm not sure if I can infer the relationship between the arrows and the weapon from the output xml file. Here is a crossbow: [code]
And here are the bolts: [code]
Note that there is nothing in the xml file that explicitly says "these crossbow bolts are being used by this crossbow." So I'm not sure this feature is possible :-( ![]()
![]() Ok, that crit bug is fixed. I also added the feature for making NPC rolls private by default. Rolled out a new release, can be downloaded here. Fox, can you describe how you see the longbow increment thing described above working? ![]()
![]() Description: parse a Herolab xml custom output and return a Java object conforming to the Herolab dtd specification.
Spoiler: public Object parse(File xmlFile, Class documentClass ) throws JAXBException { JAXBContext ctx = JAXBContext.newInstance(new java.lang.Class[] { documentClass }); Unmarshaller um = ctx.createUnmarshaller(); Object o = um.unmarshal( xmlFile ); return o; } ![]()
![]() Ok, patch has been uploaded here. Really, it should work this time :-) I will ponder how to handle rage/power attack/etc. ![]()
![]() Argh, sorry, will post a patch in the next week or so. I've been thinking about things like rage and power attack/vital strike ... the main issue is that one of my design goals for this software was to keep it as rules dumb as possible. This works great for a lot of basic crunch but feats tend to make it a bit tricker, as Herolabs doesn't really export things like barbarian rage into a usable output format. Anyways, thank you for the feedback! ![]()
![]() Eek! That is true. That might be a deal breaker for this build :-( Found this thread which is pretty informative. ![]()
![]() Would appreciate any thoughts on a character concept I'm investigating for a Skull and Shackles campaign - a cutlass and pistol wielding tengu pirate! The below is for the first 10 levels. By 10th level the cutlass is +4/-1, and the Pistol is +8. (Which is my primary issue with the build ... while colorful, the offense isn't so great.) Side note, keeping the tengu as a race is a fluff requirement for me. Race: Tengu Stats (20 pt buy): Str 10, Dex 17, Con 10, Int 16, Wis 16, Cha 7
Level 1: Rogue 1, with the Pirate archetype
Level 2: Gunslinger 1, with the Pistelero archetype
Level 3: Rogue 2
Level 4: Class: Gunslinger 2, Dex+1 (now 18)
Level 5: Rogue 3
Level 6: Gunslinger 3
Level 7: Rogue 4
Level 8: Gunslinger 4, Wis +1 (now 17)
Level 9: Rogue 5
Level 10: Gunslinger 5
Thank you!! ![]()
![]() Here's some videos!
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![]() +1 to what Evil Lincoln said. Paizo folks, if you find yourselves in the laborious hell of grinding out pogs for a demo/beta, let me know and I can bootstrap you off of a my reasonably complete (private) set of 'em built from Paizo art. (For example summon tokens I-V; goblin tokens; aberration tokens; etc). ![]()
![]() Sorry, should have been more clear: I meant rip from epub to kindle. (I use Calibre.) Thanks for the quick response, I'll hold off if/until the plans change. ![]()
![]() Whoo hoo! Interactive story thread! 3 days before the the venture captains arrive, a stained Katapeshian blood bard hailing from Foreign Quarter in Absalom saunters into the camp. The place is already busy with men and beast. Great pens are being built onto Black Rock. Earth druids are transforming the black rock into the vast amphitheater, and long trains of vice ladened merchant caravans clog the eastern safe path. The blood bard settles into one of the make-to betting and liquor stands. He watches the great black clouds boil on the horizon for a long while, his eyes glazed over with memory. Just before sunset, a shout is heard, and the camp turns to watch a dark ship appear on the horizon. It takes the ship over an hour to battle its way past the knives of black rock jutting out from the ocean, but the captain's skill is evident as the ship creeps an inevitable path into harbor. From his bag he removes wooden pens, colored ink, and fine vellum. He hums a Dog Town gladiator dirge to himself, and sketches the ship's flag. Captain #1, introduce yourself!
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