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I always award characters a free feat for an excellent backstory. Works every time.


Not sure if this belongs in advice or rules questions. I've been dm'ing a long time and never run into this before. A group of players of mine have recently been using spells unintended for what the book meant them for.

I'm not sure if I should just allow the creative play or if it's gamebreaking and it should be disallowed. I never just want to scream "No. Banned" I always try to look at things logically and decide how logically it would work, but I think it's getting out of hand.

First example- Mage Hand being used to levitate 5 lb objects in combat and drop them on enemies head . At this point I've ruled it an improvised ranged touch attack, and tried to assign damage based on the object, not sure if that feels right or if it shouldn't be allowed altogether. Thoughts?

Second example- lvl 1 Mount spell being used for absolutely anything.

Need a distraction? summon a mount to run past an enemy

Need to barter in a town? summon a mount to trade in at a stable for gold

Need food? Summon a mount and fry up horsemeat

Need Bait against a zombie horde? Summon a mount in their path

Need cover from goblin archers? Summon a mount and hide behind it

Need to block a creature chasing you down a hallway? Summon a mount as you are running away and watch the big creature trip and fall.

Need to take out the boss in the dungeon? summon a mount 10 ft over his head and drop it on him. Unless he's looking up he can't see it so he's unaware, flatfooted and gets wrecked by a 600 lb horse anvil dropped on his head like in the roadrunner.

It's getting ridiculous? what should I do?