
solarius |
Currently rogues suffer both in and out of combat. In combat offensively he lacks the opportunity to land his SA frequently enough. Defensively his poor hp and AC makes him a easy target. Out of combat rogue suppose to be the best skill user but in reality he get matched or even surpassed by other classes. Everyone has his skill rank capped at level+3+ability modifier + feats anyway, so a rogue sneaking is no better than a wizard if the wizard max out his sneak and get a sneaking trait.
So I propose following fixes:
1. Make rogue easier to qualify for flanking. Rogue from lvl X onwards can flank a enemy as long as the flanking partner is not adjacent to him, or even remove the restriction at higher level, making rogue show his worth as long as there’s another friendly adjacent to the target.
2. Defensive roll which works like mounted combat, allow rogue using opposing acrobatic check to negate physical attack, X times per round, with X increasing with rogue level
3. Better skill user. Allow rogue to choose one class skill as his favored skill and add half his class level on it, and then allow the rogue to chose more favored skill as he levels.
4. Modify rogue talents to apply various conditions like shatter armor(AC penalty), negate DR on his SA without sacrificing SA dice. Making rogue’s combat role support fighter and condition inflictor.
Thoughts?