skyde's page

Organized Play Member. 14 posts. No reviews. No lists. No wishlists.


RSS


Awesome thank you all!


Hey,

I am currently trying to convert an older adventure to Pathfinder rules and I've hit a snag. I have the bestiary here in front of me and for the life of me I cannot understand how you calculate the saving throws for a juvenile black dragon.

A young black dragon has Fort +9, Ref +8, Will +7
But I do not know how these are calculated. The only place the book mentions dragon saving throws is in the Hit Dice discussion that
"Increases to HD ...as well as increase the dragon's base attack bonus and base save bonuses."

But where exactly do you get this base save bonus.. for the aforementioned young black HD is Base + 4. Base HD is 4d12 but I don't know what that has to do with anything. Dex for the dragon is 14, Con 17 and Wis 13 so those do account for the differences.

When I look at the adult black dragon I can't follow how the young black dragons saving throws turn into the adult ones saving throws. It has Base + 10 but its saving throws do not increase by 6 (+stat modifiers)

Best regards,
~skyde


Seek and you shall find. I little bit of googling and I found this place:

http://www.d20pfsrd.com/extras/pathfinder-faq

Q: I was trying to stat up a horse animal companion when I realized under druid animal companions, the advanced horse section says special ability: war trained (see Pathfinder Bestiary). I looked, but did not see anything. What exactly is this referring to in the bestiary?

A: (James Jacobs 11/25/09) War trained is actually detailed in the Pathfinder RPG Core Rulebook under the description of "Handle Animal," on page 98. Of course, there it's called "Combat Training." It's one of the "general purpose" trainings you can give an animal. As detailed on page 177 of the Bestiary, horses in particular gain a special benefit once they're combat trained-their hooves are from that point treated as primary weapons, not secondary ones.

So the hooves are primary weapons which answers the main point of my question.


And looking at the 3.5 rules regarding horses is the intention really to make the bite so strong? There the hooves of a warhorse do d6+4 damage and the bite d4+2 ?


Heyas,

Yesterday we started a mini-campaign and one of the characters decided to make a 5th level paladin. He decided on a horse as his mount. We played the first session and I think we made some mistakes in creating this mount because it was amazingly good in combat. First of all I decided that we would go with the horse in druid class section and mostly forget the heavy horse in the bestiary (a ignore the word -heavy- in the paladin description).

The mount has attacks bite and hooves (2). These hooves are marked as secondary natural attacks. Since the paladin is a 5th level character the mount gained the "combat trained" feature.

Does this mean the same thing as in the bestiary "war trained" under Horse. Which states that the hooves are only secondary attacks if the mount is lacking this "war training". There is no mention of war (or in combat training) about natural attacks.

Also since the mount gained the combat trained -training. Can you in addition train the mount the 2 bonus tricks which are mentioned in druid animal companion? It says something in handle animal that a mount loses its tricks when it gains combat training.

Right now the mount has three attacks:
Bite: BAB + STR = +8 Dam: D4 + 5 (STR of the mount is 20 = 17 +2 +1)
2 Hooves: +8 Dam: D8 + 5 (it has improved natural attack for the hooves)

If the hooves are still secondary attacks the hooves would be:
Att: +3 Dam: D8 + 2 ( -5 to attack and only half your str mod to dam)

Also if there is a rider on a mount can the mount really do 1 bite, 2 hooves and still allow the rider to do its attacks?

And another thing since the mount has intelligence of 6, do you really need to teach it tricks or combat/wartraining since it is so "smart" ?

And I just realised a horse is a large creature so its size should lower its attack and AC by 1?

Sorry about all these questions but my fingers would just not stop :)

Best regards,
skyde


Sorry about the noobish quest but I have a question about ranged touch attacks. Specifically do you have to account for the range modifiers for them?

Example Sorcerer Aberrant bloodline power Acidic ray states that you can fire that baby to 30 feet. What kind of range modifiers would you get?

Best regards,
skyde


Thanks for the advice! We won't be starting the campaign just yet so I have some time to mull over my options. The book itself arrived today and it looks beautiful :)


Heyas,

We are wrapping up Crimson Throne (I am a player) and since our gm is leaving for some military stuff soonish I think I'll be the interim gm. I ordered the Shackled City hardcover and I might use it for our game while he is away (well he will participate at some point when he gets back).

Now I could use some pointers/suggestions.

I think I want to keep the adventure in the Greyhawk world but I am not sure what books I should read just to be informed about greahawkish things. I have only a rudimentary knowledge about the setting and I realize that there is a ton of books about it. What do you suggest I read?
Living Greyhawk stuff? Older stuff?

Since we have been playing Crimson Throne with Pathfinder beta (and now pathfinder ) rules, I am tempted to use them. Do you foresee any big issues with this? I am not that familiar with the normal 3.5 rules so it actually might be even more difficult to use them ( to "unlearn" the changes).

Best regards,
skyde


Hey,

If a person needs for example to craft a sword, I imagine it would take quite a long time. Can this person benefit from touch of good when he rolls the skill checks? Since touch of good must be used within 1 round, is it useless for "longer" skill use.

Best regards,
skyde


Thanks for the reply!


Well I am going to suggest to my DM to add "per day" to the description.


We have been playing Curse of the Crimson Throne adventure path with the beta rules of Pathfinder RPG and naturally we have found loot with magic items.

For example Periapt of Wisdom +2 and Gloves of Dexterity +2. Naturally they are fairly straighforward items but we have a question. Since Pathfinder beta rules do not have these items listed in magic items do you intend that they do not exist? There are similar items, belts and headbands, which give ability bonuses but only those. Is the intention that there is only one type of magic item that gives int/wis/cha bonuses and one type of item that gives out str/dex/con bonuses? So one could not put on a belt of dexterity -and- gloves of dexterity ?

Best regards,
~skyde


Star Wars D20 had an interesting system of Vitality and Toughness which explained the HP system quite well imho.

Vitality was like hitpoints and you gained some more every level.
Hits to vitality are not actual hits at all but near misses and cuts-n-bruises. "Heroism"

Toughness was equal to your constitution. Hits to toughness were actual hits and you bled on them.

Whenever you were hit, you first lost vitality points. After they ran out you started to get hit onto toughness. However critical hits hit directly to your toughness and you could actually die from a single blaster shot regardless of level. I might remember specifics wrong since its been a couple of years since I played it, but the idea is roughly that.

How would this relate to heal spells, dunno for real. Would require a helluva lot of redesign I think. :)

Just a few pence,
~skyde


The description states that a weapon possessed by a cleric gains the holy property for rounds equal to the caster level etc. This is not per day? You can do this once for one weapon and that's it?

Best regards,
skyde