Baucrade

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(Unnecessary backstory: I'm making an unholy Frankenstein's monster out of Council of Thieves, Hell's Rebels, Curse of the Crimson Throne and a couple of other modules and then updating the whole thing to PF2e.)

I'm using the Hell's Rebels rebellion rules and for the most part all the updates are really minor but then I got to:

Hell's Rebels Player's Guide, page 29 wrote:
Refresh Marketplace (Black Marketeers, Merchant Lords, or Merchants): By expending 100 gp on bribes and other expenses, the team removes the currently available specific magic items for sale from distribution. The GM rolls up new magic items randomly to determine what items become available at the end of the following week. If you use a Tier 3 team to refresh the marketplace, you can ask the GM to reroll one magic item result in each category (minor, medium, and major).

And I'm at a complete loss. I'm pretty sure minor, medium, and major items don't exist anymore. How do I populate a city's available magic items in PF2e? Anyone got any ideas or can point me to a helpful chapter?


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Mark Seifter wrote:
sincerely wrote:
I got my APG this morning and I'm VERY disappointed in all of you for not telling me that Merisiel and Kyra got married on page 243.
We did our best, there's a blog about it and such.

Oh wow, you really did do your best. Thank you for this and everything else.


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I got my APG this morning and I'm VERY disappointed in all of you for not telling me that Merisiel and Kyra got married on page 243.

rainzax wrote:

Today's question has to deal with my unfortunately boringly favorite ancestry: Humans. What do the other three feats do?

1) Bounce Back
2) Group Aid
3) Sense Allies

Bonus Question: What about Half-elf's Earned Glory? (We know Pinch Time is Haste 1/day...). Also, any Half-Orc feats?

Bounce Back: 1/day you don't increase the wounded condition due to losing the dying condition

Group Aid: After you Aid an ally at a skill check that doesn’t have the attack trait, you can also Aid any other ally who attempts the same skill check for the same purpose that round.

Sense Allies: Allies within 60 feet of you that would be undetected are hidden instead. The flat check to target these willing, hidden allies is 5 instead of 11

Earned Glory: Trained in Performance + Impressive Performance feat + can't critically fail make an impression


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I'm planning on taking a bunch of stuff from the module Broken Chains (not the pregnancy stuff tho, ew) and replacing the Bastards with it.

Reskinning the Garden of Chains as a section of the Pleatra. The Abandoned Qanat becomes the Westcrown sewers (so they get to go sewer crawling twice!) Instead of a cult of Lamashtu it's a cult of Mammon and they're smuggling slaves in from outside (as drug mules and to dodge taxes).

I decided that they're making the drug Ice Tears using an imprisoned Gelugon (foreshadowing for the Infernal Syndrome) that was gifted to them by the Drovenges/Melavengian. They milk the Gelugon's stinger/blood and then dilute that substance by infusing Hellspawn Tieflings, which makes them crazy ('the madness'). They can do this with other humanoids but it's lethal so they can't double up on selling them as slaves afterwards.

Ankhazu, the ghost at the end, I swapped out for the ghost of the Sister of Flies who was brought here by her followers after Vassindio Drovenge killed her and the Daughter of Flies 23 years ago. The priestess she's been possessing has instructions for destroying the Sister "just in case" hidden under her bed. It's mostly just a jar full of salt to coat her maggot-covered corpse in.

(bonus: one of my players is playing a hagblood sorcerer and she doesn't know it yet but she's a changeling meant to be the new daughter of flies, and the Sister is gonna recognize her)


Please, lucky people who have the book already, share what the Hellspawn and Pitborn Tiefling lineages grant. Some of their level one ancestry feats if you're feeling generous?


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Verlaunte wrote:
Anyone else feel like you wont get the apg until the 29th?

*raises hand and weeps*


First, I try to make a wizard and then somebody tricks me into playing something else instead.

So mechanics first, then throw out the mechanics for concept, and then new mechanics.