DJ_Fail's page

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So I couldn't find anything in the books or online about how being underwater affects your ability to lift things. Does anyone know how this should be handled?
For reference I was trying to figure out how many water elementals would need to be summoned to lift a sunken galleon (around 300 tons by my research) and there was nothing about how being underwater changes carrying capacity.


Any updates?


So how are you recording you adventure information? Are you typing all the contents of the books by hand?
I have the PDFS so I'm just copy and pasting it into word files and reformatting it.


Okay,glad to hear it. I've been running Kingmaker for a while now and just now found your threads which are AWESOME.

Hilariously, despite all the players knew that Charisma was going to be important everyone of them dumped their charisma and the NPC cleric healbot was forced to be the leader. I think I'll allow Int to be used in future runs of this game.

One awesome thing that my players did was how they handled the Roc. The team leader, my brother (not leader of the country though) felt that they shouldn't kill it because everything else they had fought up to this point was evil and nasty and this was the first that wasn't. However he felt that it could possibly become a threat to the people.

His solution?

Find a Druid and have him cast awaken on it and then make arrangements with it.

I hadn’t planned on this so I had to wing it and made a Druid be in the forest near their kingdom and they meet him in a rather hilarious RPing encounter with him yelling down at them from his tree house and then walking out of a tree behind them. The druid found their willingness to find a nonviolent way to handle the situation and general respect towards nature odd and kept asking “Are you sure you’re city folk?”

Anyway everything worked out and now they have a druid and awakened Roc that likes them and knowledge of a black dragon to the east.


Is your game still going on? There haven't been any new posts from you here in a while.